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[Poll] On the Upward Attack Animation Change


I'm not gonna sugarcoat it, →↓↘ B  

55 members have voted

  1. 1. Which of the upward attack animations did you prefer?

  2. 2. How satisfied are you with Klei's development of the upward attack animation?

    • Very Satisfied
    • Satisfied
    • I have no strong feelings regarding the change
    • Unsatisfied
    • Very Unsatisfied

This poll is closed to new votes

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  • Poll closed on 09/25/24 at 12:22 AM

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As always, feel free to discuss and vote!

(Since i can't gauge reasons for satisfaction per animation on a five question limit poll, i'll stick to something broader.)

For comparative purposes, here's a post by @Instant-Noodles comparing the animations:

3 hours ago, Instant-Noodles said:

Here is a comparison of the player attack animations:

Attack - 631844 (This Patch)
631844.gif.a3ddc8a8da6a2b634eec8da6d542e45b.gif

Attack - 631099 (Last Patch - Depths of Duplicity Release)
631099.gif.7a755f65c0b3e3962cb2898799b2202e.gif

Attack - 625420 (Patch Before Depths of Duplicity)
625420.gif.ff881405ef0371228aa1f299db7dec71.gif

 

i'm kinda sad that they chose to entirely scrap the beta animation, i liked 'em a lot since it made your character actually hit above waist-level and not weirdly at their feet when attacking upwards. with a bit more polish it'd been great, oh well

28 minutes ago, Ohan said:

Different weapons could have different animations

The horizontal animation looked especially great on the brightshade sword. 

The animation is already made, seems a pity to let it go to waste. 

Hamlet early dev Spear stab anim

On 9/18/2024 at 11:27 PM, Echsrick said:

fenching sword

Fencing sword repost capability aside, ghe anim would have given the spear knockback capabilities. Had they continued in that vein of development I assume we would have had special abilities for each weapon. I still long to see that in some capacity, tho we are coming close with the Shadow Reaper's ability

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