Pig and beefalo Posted September 13, 2024 Share Posted September 13, 2024 The value of the bell was very low, because it seemed to cost about the same to make a bell as to train a beefalo, its cost is high, and the main function is only to revive the dead beefalo, why because a cow died we have to bother to get a new bell? which is very boring. Link to comment https://forums.kleientertainment.com/forums/topic/159675-the-use-and-cost-of-the-gloombell-is-also-unbalanced/ Share on other sites More sharing options...
ALCRD Posted September 13, 2024 Share Posted September 13, 2024 It's not repairable? RIP Link to comment https://forums.kleientertainment.com/forums/topic/159675-the-use-and-cost-of-the-gloombell-is-also-unbalanced/#findComment-1747628 Share on other sites More sharing options...
arubaro Posted September 13, 2024 Share Posted September 13, 2024 I dont see the cost unbalanced, is way more convenient than taming a new "meat-shield-downside-removal-free-weapon" Is true that losing the bound is inconvenient but bells cost gold and flint...is all over the place Link to comment https://forums.kleientertainment.com/forums/topic/159675-the-use-and-cost-of-the-gloombell-is-also-unbalanced/#findComment-1747664 Share on other sites More sharing options...
00petar00 Posted September 13, 2024 Share Posted September 13, 2024 It needs to be rechargable and there was a good idea for it to be like maul so that you need to hunt bosses with bell in inventory to gain charges. Beefalo isn't good for endgame fighting because so many bosses knock you off or have other abilities like crystal deerclops being able to freeze beefalo and you, this is very easy to dodge but like everything else it requires practice and understanding on what to do. The only reason it could stay as one use is If possessed atrium is removed from recipe to craft. Without using shadow pieces farm to get a lot of shadow atriums I don't see how this is conductive to multiplayer gameplay where players will now value shadow atriums so much more and we are so limited to getting enough for everyone that it will take game years even when getting multiple each time you fight them. Link to comment https://forums.kleientertainment.com/forums/topic/159675-the-use-and-cost-of-the-gloombell-is-also-unbalanced/#findComment-1747686 Share on other sites More sharing options...
Pig and beefalo Posted September 13, 2024 Author Share Posted September 13, 2024 1 hour ago, 00petar00 said: It needs to be rechargable and there was a good idea for it to be like maul so that you need to hunt bosses with bell in inventory to gain charges. Beefalo isn't good for endgame fighting because so many bosses knock you off or have other abilities like crystal deerclops being able to freeze beefalo and you, this is very easy to dodge but like everything else it requires practice and understanding on what to do. The only reason it could stay as one use is If possessed atrium is removed from recipe to craft. Without using shadow pieces farm to get a lot of shadow atriums I don't see how this is conductive to multiplayer gameplay where players will now value shadow atriums so much more and we are so limited to getting enough for everyone that it will take game years even when getting multiple each time you fight them. Good idea! I think your answer is very useful! Link to comment https://forums.kleientertainment.com/forums/topic/159675-the-use-and-cost-of-the-gloombell-is-also-unbalanced/#findComment-1747699 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.