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Ideas to improve the Gloombell


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8 hours ago, GimplyGoose said:

How long do the beefalo corpses stick around for? Do they ever despawn? I'm thinking gloombells could be used as 'cold' storage for beefalos as is.

In a single long term world I might tame up multiple beefalo with different tendencies and upkeeping the salt licks is not so fun for me. If I could just store the corpses of the beefalo and revive them when I want to use a different tendency, that would be pretty cool.

Doing this would require two things to be true that I haven't had a chance to test yet: beefalos corpses don't ever despawn when bonded to a bell and beefalos don't lose domestication while dead.

I don't think that it is worth doing that If gloombells are consumable.

I have always wanted to tame multiple beefalo on long term worlds but klei doesn't let us bundle bells while some of my friends are so sweaty and have another steam account to use to store bell/beefalo.

Gloombell shouldn't be consumable considering what it provides, beefalo aren't going to be good for end game fighting. Gloombell can have like 10 day cooldown to revive beefalo or even require some materials to feed it or boss kills like it was suggested in this thread.

On 9/10/2024 at 12:13 AM, Warlockadamm said:

Hello everyone!

I've been thinking of a way to improve the new Gloombell for the beefalo. This extremely late game item feels like an insurance policy more than anything. It's there and when you do need it, it's nice, but otherwise it's serves little to no purpose. For context;

  • The Gloombell allows the beefalo that you've bound to get revived like with a Telltale Heart (though it consumes the bell on use).
  • Makes it so the manure, that your bounded beefalo produces, desintegrate after some time.
  • Costs: Possessed heart, 5 pure horror, 4 dreadstone, 2 dark tatters

I do get that's it's annoying to redomesticate a beefalo when it dies and having an item that allows you to revive it is amazing. But the cost of the bell is just really crazy to me. At least if you compare the potential of that bell vs the lunar item equivalents (looking at you bearger bin).

Here's the ideas that I had to improve it:

  • Make it so that you can summon your beefalo next to you when using the bell. That would be such a great feature I feel like. Let's say you get hit by a knockback source, aka armored bearger, you could summon your beefalo next to you to prevent it of being killed rapidly. Both whatever was attacking your beefalo and your beefalo would lose aggro after the teleportation. Would be a nice way to prevent losing your beefalo in a dire situation. Could cost sanity or have a cooldown behind the summoning.

 

  • Instead of consuming the bell when you revive your beefalo, why not give it a charge the same way the Shadow Maul has? Killing bosses with your beefalo would charge the bell and give you a revive in exchange. Upon using the charge the bell would reset back to it's previous stage and you would need to kill a boss again to charge it. This would justify the cost a little more for me at least.


Otherwise what do you think? Is the Gloombell fine as it is? Or could it get a little more features to spice it up a little bit? Let me know and if you have ideas of your own, share them down below! 

 

 

Oh my God those ideas are amazing. I love them so much!

If we were able to summon/unsummom beefalos would be amazing and would remove a lot of potential situations that might kill them like parking near bees in spring, werepigs, roaming in the swamp or engaging with bosses when they knockback us.

In that way the item wont need things like "10 days cooldown" (srly, a revive every 10 days?? That is not deserving to have a fully tamed beef) or kockback resistance with the new saddle (beefalos removing more mechanics, yaaay!)

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