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Shadow Mauler needs more ways to manage its hunger


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Playing the beta for a while, managing Shadow Mauler's hunger is kinda hassle to me. I still can bundle it to prevent the Maul's starvation, but wrap and unwrap it every single time I use it feels tiresome. 

So I suggest, feeding a shadow atrium to the shadow maul to halt its hunger for 20 days. Fits well with the new moon's 20 days cycle, and give the player a fancier way to manage its hunger. Also, you'll need to repair the weapon anyway.

I'm sitting on two chairs here. Maul being the strongest weapon the game has to offer due to its damage, combo so well with ramping, regen, insanity control and it being a fine repairable tool… I'm delighted to play with a weapon that as uniquely as the rest, has a downside.

I like it so much I don’t even try to counter it using bundles and I take the L if I happen to break it leveled up. It’s a weapon that demands to be cherished and I don’t like drawbacks to be removed from the game easily... I'd even have it jump off bundles if placed into lol !

But I get it if it's not the way someone else wants to have it. A pause option that is behind the very "boss" that was used to craft it kinda seems like it's renewing any broken equipment by fresh ones, so I dig the idea if not for the fact that Shadow Pieces are better done by fighting multiple lvl 3s at the same time so Atriums have very, VERY low value. I don’t know, I already have to do this between every few FW cycles and I’ll just increase the amount of rooks then. It would be quite a negligible effort to make the weapon flawless for a long period… so either it's that I prefer the axe to stay how it is if not making it harder to muffle the effect with wraps… or that I don't like the idea because of the state of the Shadow Pieces (which doesn’t mean I want a nerf to getting the hearts).

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