Jump to content

Command to set next moon phase to new moon?


Recommended Posts

It should just be "new", looking at components/worldstate.lua. Does "full" work with the command you're using?

So use

TheWorld:PushEvent("moonphasechanged", "new")

at night, then restart the server if you want the visual change.

On 9/5/2024 at 2:32 PM, Bumber64 said:

It should just be "new", looking at components/worldstate.lua. Does "full" work with the command you're using?

So use

TheWorld:PushEvent("moonphasechanged", "new")

at night, then restart the server if you want the visual change.

Doesn't work.
The command I was using for full moon was this:

TheWorld:PushEvent("ms_setmoonphase", {moonphase = "full"})

I tried

TheWorld:PushEvent("ms_setmoonphase", {moonphase = "new"})

And it didn't work.

 

I really wish this game actually gave error text, this sort of guessing game is really frustrating.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...