Developer jambell Posted August 28, 2024 Developer Share Posted August 28, 2024 Hello everyone! Today we're bringing you the beta for an update that we want to get to you before our bigger update next month. We are hard at work making more content and systems, and we believe that in order to get the intended enjoyment out of them, as many of the interlocking pieces as possible need to be present. So, rather than releasing a smaller content update today with just some of that new content, we have put together a Quality of Life Update that makes the current game a better experience, as well as answers some common community requests. As always, your discussions and feedback are extremely helpful. Please keep them coming, and know that you are actively improving the game by doing so. As discussed previously, we have a lot of things in the works that will not only address a great deal of feedback but will overall provide a much clearer representation of the game that Rotwood intends to be. We currently expect our next update to arrive Early October. In that update we will have a new weapon class (the Bow), a new hunt, Super Frenzies and some Boss Equipment, and the reintroduction of Gems. Our team is thankful that you are along for the ride with us. How to play Close Rotwood if it is running. In Steam, click on Library > Games. Scroll down to Rotwood. Right click, select Properties. Go to the Betas tab. In the dropdown, select the 'publicbeta' branch. (You may need to restart Steam to see this branch) In that same properties window, go to the Installed Files tab. Click Verify integrity of game files. Your game will now be updated to the beta branch. Save files The beta branch uses a completely separate save file, due to its experimental nature. The beta branch is to gather feedback and ensure stability before release to the live game. If you were to copy over your existing savefile, it would work, but it is strongly recommended to store a backup of your save file if you did so. We are not treating this branch as a live branch, so we will not be taking extra precautions to support moving your save file back to the live branch. Quality of Life patch notes (628736) Spoiler Additions Added an Ice Bomb trap to Bonechill Quarry, which allows players to freeze large quantities of enemies if used strategically! Added UI and increased time required for any "long interaction" such as: Rerolling Powers Enabling/Disabling Boss Aspects Clearing a Mannequin loadout Added ability to rebind player keyboard movement Improved messaging for what to do when the game crashes at launch due to modified files Changes Creatures Arctic Stunk Farts Reduce amount of cold farts apply, now takes 8 ticks to freeze instead of 3 Reduce lifetime of Farts 5s -> 4s, Imbued Farts 9s -> 5s No longer deal Damage, unless created by Player Set as 'ground attack' When they are the last enemy type in a room, their behaviour changes to chase and attack instead of sitting back and tossing projectiles Imbued Arctic Stunk can now burrow if their target is alone Imbued Arctic Stunk fires only two fart clouds, instead of three Cottonhail Imbued Cottonhail no longer freezes with its slam attack, only applies cold Collossapphire Tweaked AI distances so it prefers to come into bite attack range Enigmox If a phase transition is triggered during a stunned state, the phase transition is queued up after the stunned state rather than immediately beginning Audio mix changes and polish Gourdo Fixed Charmed Gourdo seeds being considered both friendly and unfriendly Meowl Improved audio clarity for differentiating between attacks Improve accuracy of Doublekick hitboxes, clearing up some frustrating reads Do not allow more than 2 Meowls to target a given player with its Sleep state Fixed issue where Imbued Meowl could get stuck in its warning state indefinitely Owlitzer If a phase transition is triggered during a stunned state, the phase transition is queued up after the stunned state rather than immediately beginning Audio mix changes and polish Rook Rook stays shattered for a set amount of time: the phase transition does not play upon phase transition hit, it plays after the shattered amount of time elapses instead. Increase HP by ~30% to compensate for extra attack time. Final phase: no longer destroy all torches, just instantly freezes them all instead. Added FX for smash, ice smash, body slam attacks Reinforcement mobs Now spawns Crystals immediately at the start of the battle Reworked Crystal waves to be more defined during each phase of the battle Removed reinforcement mobs during the third phase of the battle Removed Arctic Stunk from the reinforcement mob pool Fixed Torchfly reinforcements not being added at regular intervals Audio mix changes and polish Fixed Fall attack hitting more than once Rook Crystals Set limits on simultaneous melee, ranged crystal attacks on players Enabled permanent on-screen indicators for Rook's Crystals Ranged Reduced base HP by 100 Decrease movement speed Shoots less projectiles, now in an arc instead of 360 degrees Melee No longer bounce off walls Snobball Imbued Snobball is non-interruptible while juggernauting into its roll Projectiles no longer freeze, but instead apply 50% cold Reduce amount of simultaneous projectile attacks that a single player can be targeted by Swarm Audio mix changes and polish Torchfly Increased radius of warming light Reduced movement speed during Spin attack Environments General The chance of getting Imbued Loot from a Loot Room now increases when you play higher Frenzies Fixed an issue where sometimes in an NPC Meet room, a tree could spawn and block the exit sign Fixed issue where players could dodge into invisible exits Power Drops Power drops are now interactable the moment they hit the ground, rather than waiting for the animation to settle Rerolling In multiplayer during shared selection rooms, players can now reroll powers for other players, even after they've selected one In multiplayer during shared selection rooms, players can now properly reroll powers that they already own Players can now see how many Rerolls their friends have while playing online Fix issue where you could reroll a power into the same power Blisterbane Bog Healing Spores no longer perform a 'hit' while healing, so they don't interrupt the player when triggered Bonechill Quarry Blizzard Increase initial delay of blizzard's cold application to give players more time to react based on vfx ramp-up Frozen Added monster shaking at certain points while frozen Warm Increased falloff time from 0.3s -> 1s Now provides a 30% Runspeed bonus Increase radius of torches Less frequently spawn 3-wave encounters in Easy rooms, to improve pacing Nocturne Grove Fixed second Nimble Challenge erroneously detecting being pushed by wind The Molded Grave Moved creature perimeter spawners out of awkward corners and hard to reach vertical locations in acid, making it easier to engage with Snortoises NPCs ???? Gifts offered by ???? now spawn in-world as power pickups instead of being given directly to the player Flitt Moved poison quip from Blisterbane Bog to The Molded Grave Nimble Added a notification the moment a player clears a Nimble Challenge Updated description to make it clear that Nimble is watching for killing blows, not just being present for another player's kill Updated strings for Nimble Challenges to improve understandability Toot Fixed Challenge Mastery tab doesn't display when you claim your first Frenzy 3 boss mastery Powers 1v1 Bonus counter now resets when killing your target Bonus is no longer lost due to self-damage Attack Dice Add "hitstreak" tooltip Update string Big Stick Damage dealt is no longer a flat number, but now scales with Weapon Damage Combo Wombo Add +% text on the icon displaying current bonus Concentrated Cure Buff heal from 10 / 20 -> 25 / 50 Cornered Coyote Health condition for Legendary tuning changed from 250 -> 500 Extroverted Add +% text on the icon displaying current bonus Tuning changed to giving +50% / +75% / +100% damage bonus, for base 15s Gain +3s on killing an enemy Flicker Allow dodge canceling out of any skill, even if it is not an attack Herd Growth Fixed kill-count icon text not updating correctly when taking damage High Ruler Added fx trail to projectile Update string so it is not as easy to miss "more than half health" condition Hunter's Rally Base rarity Epic -> Legendary Now heals for 50% of the next entire next attack's damage, not just the next damage dealt Can no longer heal for more than the damage you took Only works with Attacks, no longer works with Powers Imposing Presence No longer turns itself off while out of combat Lil' Schemer Add countdown text to icon during charge-up Add +% text on the icon displaying current bonus Fixed FX disappearing if leaving the room while this power is active Bonus damage rounds up, not down Time condition for Legendary tuning from 8s -> 5s Phoenix Burst Damage dealt is no longer a flat number, but now scales with Weapon Damage Ping Update string for understandability Pong Update string for understandability Post-Kill Zoomies Add +% text on the icon displaying current bonus Resource Extraction Add Teffra tooltip Righteous Fury Update string to match behaviour more accurately Add +% text on the icon displaying current bonus Sheepdog Fixed kill-count icon text not updating correctly when taking damage Sting Like A Bee Changed from "your next damage dealt is guaranteed to critical hit" to "gain 100% critical chance for 3 seconds" Straight to Business Show remaining time on the power icon Tuning changed to giving +50% / +75% / +100% speed bonus, for base 15s Gain +3s on killing an enemy Strong Start Damage bonus increased from 25% / 50% / 75% -> 75% / 100% / 150% Thin the Herd Damage dealt is no longer a flat number, but now scales with Weapon Damage Fixed kill-count icon text not updating correctly when taking damage Player General Drink Potion: allow canceling into a Dodge or Attack as soon as the potion is consumed, rather than having to wait for the glass to shatter. Improve responsiveness when moving one direction and attacking the other direction by 2f. During recovery of an action, if a player can both move or do another ability, always favour the ability over moving. Some progress on missing player hair with certain armours, particularly on Mammimals. More progress to come. Armours Collossapphire Greaves Now works with Cannon Mortar Damage bonus now persists between rooms Colossapphire Plate No longer works while dead Gloop Top Glaze Increased size of Poison Pool from small to medium Gourdo's Noggin-Padder Fixed an issue where this equipment would negate any other healing bonuses caused by other pieces of equipment Meowl Cowl Can now be triggered by self-damage Meowl Mitts Can now be triggered by self-damage Snortoise Armour No longer works while dead Torchfly Goggles Spinner no longer resets on attack Weapons Spears General Light Attack 1 Allow walk-cancelling sooner Light Attack 2 Allow walk-cancelling sooner Light Attack 3 Allow walk-cancelling sooner Heavy Attack Allow walk-cancelling sooner Spinning Drill Allow walk-cancelling sooner Fading Light Attack Allow walk-cancelling sooner Strikers General Normal Throw Allow walk-cancelling sooner Light Attack 2 Allow walk-cancelling sooner Rolling Light Attack Allow walk-cancelling sooner Jackalope Allow catching immediately after hitting, effectively allowing Throw to be used as a melee attack Allow hitting of this striker much sooner than a default striker Fixed bug where this striker rebounds much higher than it struck Fixed this striker getting stuck out of bounds rebounding infinitely Fixed bug where this striker could infinitely rebound and do multiple hits against the same target when not leaving its hurtbox Cannons General Can now do a single Dodge with 0 Ammo Fixed cannon getting destroyed by other cannon shots, player power projectiles, and airborne strikers Backfire Fixed inability to be a Focus attack Light Attack Increase normal and focus damage Increase normal and focus range Allow walk-cancelling sooner Heavy Attack Allow walk-cancelling sooner in neutral and airborne versions Allow ability-canceling sooner after airborne version Mortar Allow ability and walk-cancelling sooner in a Weak Mortar or Medium Mortar Reload Allow walk-cancelling sooner in all reload types Allow ability-cancelling as soon as a bullet enters the barrel, rather than having to wait for full animation to finish in all reload types Allow cancelling into Light Attack, Heavy Attack, or walk while standing up from a cancelled Cannon Plant Shockwave Fixed inability to be a Focus attack Quickrise Increase damage Allow ability and walk-canceling sooner Fixed bug where you can't heavy-quickrise out of the "getting up from knockdown" states, or the end of the "just got knocked down" states. The Keening Improve responsiveness when alternating between Reload and Shoot Hammers General Adjust timing of Rolling Attacks to come out much sooner, to match responsiveness of other weapons' rolling attacks Light Attack 1 Allow walk-cancelling sooner Light Attack 2 Allow walk and dodge-cancelling sooner Light Attack 3 Allow walk and ability-cancelling sooner Heavy Attack Allow walk and ability-cancelling sooner Order in the Court Allow walk and ability-cancelling sooner Bugbuster Charged Light Attacks now deal Knockdown when a Knockdown is possible Sound Fixed missing sound when picking up items Town Repair saves files that had Berna/Hamish disappear Potential fix to further instances of disappearing NPCs Fixed improper layering in Peashooter Plushie Mannequin Reduced interaction radius from 4 units to 2 units, making it easier to interact intentionally with large groups of mannequins Other Fixes Fixed loads of various crashes Link to comment https://forums.kleientertainment.com/forums/topic/159400-beta-test-quality-of-life-update-now-live/ Share on other sites More sharing options...
HeatAndRun Posted August 29, 2024 Share Posted August 29, 2024 This update is not what I expected, but very nice nontheless. Also, the October update sounds so promising. Keep up the good work! Link to comment https://forums.kleientertainment.com/forums/topic/159400-beta-test-quality-of-life-update-now-live/#findComment-1744562 Share on other sites More sharing options...
pyyoo Posted August 29, 2024 Share Posted August 29, 2024 So, nothing new, another month to wait, okay. Link to comment https://forums.kleientertainment.com/forums/topic/159400-beta-test-quality-of-life-update-now-live/#findComment-1744586 Share on other sites More sharing options...
SecretFinder Posted August 29, 2024 Share Posted August 29, 2024 Nice update! QOL is always good! Link to comment https://forums.kleientertainment.com/forums/topic/159400-beta-test-quality-of-life-update-now-live/#findComment-1744712 Share on other sites More sharing options...
Developer jambell Posted August 29, 2024 Author Developer Share Posted August 29, 2024 Quality of Life Beta update 1 notes (628993) Spoiler Additions Changes Creatures Gourdo Fixed Charmed Gourdo's seed being able to be targeted by a Charmed Gourdo Environments Nocturne Grove Fixed Spikeballs summoned by Charmed Gustrees hurting players Player Weapon Cannon Fixed issue where a 0-ammo Cannon dodge didn't count as a "Dodge" for various powers The Keening Fixed Focus Damage Bonus not applying properly in a Hunt Spear Long Arm of the Claw Fixed Focus Damage Bonus not applying properly in a Hunt UI Fixed being able to hold interact with interactables that don't actually have a hold interact Other Fixes Fixed bug where Exploration experience was calculated incorrectly Fixed crash when two players long-interact with the same interactable Fixed Colossapphire Plate crash when using a Striker online Fixed crash while Confused Link to comment https://forums.kleientertainment.com/forums/topic/159400-beta-test-quality-of-life-update-now-live/#findComment-1744829 Share on other sites More sharing options...
Developer jambell Posted September 6, 2024 Author Developer Share Posted September 6, 2024 Quality of Life Beta update 2 notes (630330) Spoiler Additions Added colour-coded silhouettes to entities who are behind big entities Each player has their own colour Enemies and traps have their own colour Changes Creatures Rook Camera Adjusted camera during Rook fight so that the camera acts like the normal camera, not zoomed far out Adjusted camera for better handling of more multiplayer situations Fixed unintended camera zooms when standing at the left/right edges of the map Added off-screen indicator to Rook when he is off screen Added reinforcement waves during knockdown Downed time is now dependent on player count and Frenzy level, to reduce cases where Rook was newly killable in one or two phases Removed invulnerability during shatter and recombine states while the crystal is still not back in its casing. If the crystal is out of its casing, Rook can take damage Killing Rook's Crystals deals a small amount of damage to him Fixed an issue where Rook would sometimes appear shattered when entering his room Rook can spawn multiple waves of crystals at once if multiple phases were skipped while he was in his shattered state Rook crystals Can now be charmed with Enchantée Bosses general Prevent re-entering the same phase transition state if a boss is hit enough to trigger a second phase transition during that state NPCs ???? Power gifts offered by ???? are once again given directly to the player Some powers are now filtered out an considered off-limits when ???? is deciding what gift to give the player Other Fixes Various crash fixes Link to comment https://forums.kleientertainment.com/forums/topic/159400-beta-test-quality-of-life-update-now-live/#findComment-1746228 Share on other sites More sharing options...
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