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Big Worm loot suggestion


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3 hours ago, Milordo said:

Ah damn it! I forgot completely about fossils, I'll add it because they make even more sense, since he eats through dirt and rocks. 

oh really? cool, thanks for the correction, I will fix it. 

While I'm completely with you on the unbalanceness of the game, there are still few uses in general with gems that you sink (already a person post it here an example) and I mean....you really really really give up about the chance on having green gems? Then I don't get you at all with "late game" ehhhh?

Late game? We're talking about depth worm waves. You'll meet him early/mid game progression. And we still don't have the numbers if he will be alone, how much waves are needed before he spawns, ecc... 

You my man, are a rare specie. Using telelocator focus this way, wow. It brings me back.....

Purple and Green Gems are actually quite expensive, and when you take into account ports, character changes, item regeneration (such as dismantling Napsack and Scaled Flooring), and generators, you can never have too many of them.
Brightshade Husk and Dark Tatters, by contrast, now have excess capacity. After all, their needs are often one-off.

23 hours ago, Milordo said:
  • A lot less bone shards. I'll be real, not only we don't need that much of bone shards for their general applications (and just imagine if you're in a full world of 6 friends or online people, how much already bone shards you acquire), we also don't need the world to get dirty with a lot of bone shards. The numbers of bone shards must be reduced.

I don't want to see the bosses bone shards drop reduced. I think it is cool that all of the spikes break down into boneshards that you can pick up after the fight.

I don't like the idea of plantable glow berries or giant glow berries, personally.

Really, the only change in loot I would like to see is addition of a single fossil piece.

5 hours ago, arubaro said:

Cleaning 2 times the ruins, which can easily made before these guys appear, you will have enough red, yellow, purple and orange for ingame years

I dont think they will add this worm in the early game, even less considering how certain parts of the community are allergic to needing to make an effort to "win" in a game

You're already assuming rushing and defeating two times Ancient Fuelweaver. You understand how much percentage of the entire playerbase do this, right? 5%? 8%? 10% to be generous? And what if I want to take things slowly alone or with my friends, adopting the normal playstyle? I repeat, I completely understand your sentiment about it, if you like a rushing playstyle, but the game will never be balanced and designed around rushing and I don't need to explain to you why. Rushing is evolved and learned, like megabasing, when you ""finish"" your first normal run. Where you see it an enemy being too late for your standard runs, I see an enjoyable danger that I will fight time to time and also appreciate his loot a lot (especially if it is changed with that perfect idea) because it's an added bonus together with the Ruins riches. The best of both worlds would be if when Klei will decide how great depth worm spawns, to give an hidden secret spawn mechanic to summon it early, for all people that like your exact playstyle :encouragement:

And for the difficulty? I mean, Klei never cared or bothered with the certain group of people you're alluding, since they do not at all reflect all the community and it doesn't take too much too see it. Klei already mentioned how they envisioned to put him inside depth worm waves, which is early-mid game. We'll see, as his spawn method is becoming controversial.  

17 hours ago, arubaro said:

How is suppose to be used? I use it to move mobs and myself. Is pretty useful and cheap

I forgot completely to add this, I was tired from work. 

Originally Klei thought it as an "artificial" wormhole with the classic don't starve design. You want a cheap fast exploration teleportation tool? There are wormholes. But the malus is -15 sanity each time you use it and they're fixed in the map, leading to rng generation shenanigans. You want it one better where you can decide where it will teleport you? Okay but it will costs you immensely (for the standards of the original ds lol) between crafting the items and spend three purple gems each time you teleport. The classic don't starve design where each items need to be always useful (and possibly balanced) and don't top each other, so it depends on the player how to use them.  All the other interactions, such the one that can teleport mobs, were just flavours.

Unfortunately, while the concept of it was starting good, Klei didn't balanced it properly and soon enough people saw how weak the item is and soon forgotten. New players, from all skill gaps and game progression mind you!, are completely deterrent from it, for new players perspectives and for good reasons too. The telecocator focus now occupies a small niche by teleporting mobs, used in major part by megabase users (but there are still few little little uses like yours) and if I'm not mistaken, people started to figure out that teleporting mobs was good only in 2015-2016? Which is a lot of time, considering the item was born 2013 with the game released (in reality more 2012 beta).

Obviously is not rock bottom with other things, such as the fencing sword (lmao), but it's just only a tier above and it makes me very sad when I read, through allll the years of dst, people wanting some new movement thing, like a teleport station and I'm like "Bruh. Come on Klei, rework that damn thing".

EDIT: Even in this very same post, people are fantasying about some teleport drops when we're already have the solution lol.

17 hours ago, Vasz_ said:

I think it would be cool to have an item like the Bootleg Getaway, where you feed a wormhole and can choose the wormhole you want to teleport to. Maybe the worm could drop something like that.

Isn't that already Winona's shadow affinity? Being able to move the wormholes would synergize better, allowing you to fix bad RNG.

14 hours ago, SOS-Ouroboros-K said:

Purple and Green Gems are actually quite expensive, and when you take into account ports, character changes, item regeneration (such as dismantling Napsack and Scaled Flooring), and generators, you can never have too many of them.
Brightshade Husk and Dark Tatters, by contrast, now have excess capacity. After all, their needs are often one-off.

Yup, yup! Exactly. But even characters itself if you think about it, that utilize gems, more importantly purple gems, or all the crafting, where Klei has this strange liking to put purple gems in the crafting of all magic items, even in items that should not have them like the thulecite garderner hat....? Although, purple gems being expensive is a rough statement for one thing. Do you abuse the Varg farm? If no, your statement is correct. If yes, eh....purple gems are not anymore quite expensive.

 

14 hours ago, GimplyGoose said:

I don't want to see the bosses bone shards drop reduced. I think it is cool that all of the spikes break down into boneshards that you can pick up after the fight.

I don't like the idea of plantable glow berries or giant glow berries, personally.

Really, the only change in loot I would like to see is addition of a single fossil piece.

1) Yes, it is cool, but again do we really need all those? We don't have almost at all bone shards crafting or bone shards interactions in the game to waste them. What about getting the world dirty with it? Can you imagine if all animals or entities in Don't Starve drops exactly what they have aesthetically? Think also about the lag and world performance by it. And again final point, I suppose you play mostly alone with this statement, because in a full world, 5 or 6 players, bone shards increase too much dreadfully, in just 1-2 year or so. It really wouldn't hurt to reduce the bone shards numbers just a bit, but.....I'm very indifferent and neutral if they would stay the same in the final release. 

2) Now, for the giant glowberry, it's totally okay if you don't like it personally. I guess you don't like farming? Look it into another perspective. You kill the worm, smash the fruit, take the 2-3 glowberries, along with the big treasure in it, and leave the new seeds rot on the ground. Easy peasy. You are not forced to engage in the new interaction/mechanic and as you said, you're mostly interested in the fossils, which we got you covered with the low chances drops. Everyone wins in the end. 

23 hours ago, goatt said:

I hope the boss drops a lesser light flower seed or lesser berry seed that can also be planted on surface.

The plant can have very small light radius and long regrow time.

Maybe it can drop a seed for a great depth worm.

The better you take care of it, the stronger it is and the better the rewards it has.

On 8/25/2024 at 4:28 PM, el_Chuchmay said:

This worm should be dropping a large(like giant crops) glow berry that act like a giant crop but for glow berries. I wonder what should replace the seeds then...

We should be able to grow glow berries as crops

On 8/26/2024 at 6:28 AM, el_Chuchmay said:

I wonder what should replace the seeds then...

Depths Worm, Big Depths Worm, so next Tiny Depths Worm.

It would be newt if it could improve farm nutrient or attend other plant just like real earthworms do.

Or it could provide light to enable agriculture in places where there are no Cave Lights

On 8/28/2024 at 8:10 PM, Milordo said:

Yup, yup! Exactly. But even characters itself if you think about it, that utilize gems, more importantly purple gems, or all the crafting, where Klei has this strange liking to put purple gems in the crafting of all magic items, even in items that should not have them like the thulecite garderner hat....? Although, purple gems being expensive is a rough statement for one thing. Do you abuse the Varg farm? If no, your statement is correct. If yes, eh....purple gems are not anymore quite expensive.

The Purple Gem, in fact, is because of its characteristics. For one thing, unlike orange, yellow and green, purple has its own recipe, making its acquisition relatively stable, rather than relying on a lottery or some lengthy method. On the other hand, unlike blue and red, it is not easily and directly available. This makes Purple Gem an ideal raw material to control the corresponding product by increasing the cost. (Klei uses this a lot, and another great example is Enlightened Shard.)

 

Here are a few things about Varg farm:
First, Varg farm is a relatively large and elaborate project, in order to transfer the wargs, usually a minimum of five Purple gems are required to start.
Second, Varg farm may need to be adjusted as the game changes, which may also lead to additional gem demand, in which case other gem sources can be a good complement.
Third, there were actually two ways to get a lot of Purple gems six months ago: destroying Telelocator Focus and making Varg farm, and now the latter has been somewhat nerved while the former is no longer effective at all. In other words, even with the content of the current beta, in fact, the production capacity of gems has not increased but has decreased, so there is no need to worry about producing too many gems.
(The bulk generation of Purple gems is often used with Wilson, whose ability to turn almost any Gem into a Green Gem makes it almost impossible to make gems redundant.)

 

PS: While I personally agree with trying to solve the problem of over-production in games, the gem problem is very small compared to typical examples such as Mandrake, Lavae Egg, Life Giving Amulet, Thermal Stone, Cookie Cutter Shell, etc. And the way to increase consumption should be a more appropriate means of treatment than to reduce the corresponding means of acquisition.

Alright it’s time for me to give my best suggestion for the mighty cave worm, and yep you guessed it, it’s going to get Weird!

Giant Cave Worms.. are they Legend or just plain Myth?

Legend tells of a pirates curse, where you become far more hairy & you smell much worse, the pirates tale says that on one faithful day, A cursed humanoid monkey stole something of great value & fled away. They fled underground away from the light, to hide their shiny treasure out of anyone’s sight. They hid it away from the high tides of the ocean & mountain tops of snow, completely blind and unaware of the terrors lurking deep below. The cave started to tremble and the thief heard a strange grumbling sound, then up from the ground shot up an enormous cave worm to swallow them down. And any future pirates who went down for the treasure they track, must have never lived to tell the tale because they never came back! What could possibly be the treasure that was stolen who would risk their life for better or worse? The legend claims it was a bartering chip, a crate full of totems that spared those who held one of them from suffering the pirates curse. Rather or not the totems really work well the legend doesn’t really say, but rumor has it that if you have one of these on you and get raided by pirates they’ll take only this and be on their way.


 

For anyone who just read that- I want to blend surface cave monkeys, with cave Spelmonkey by telling a tale of pirates who fled underground with valuable relic treasures but were devoured by giant cave worms losing them, some pirates who survived the cave worm attack lost the relics that prevented their transformation & thus have set up villages and homes (the spelumonkey biome) in an effort to eventually encounter, kill the legendary Worm and retrieve the relics that prevented their curse.

What is it as an in-game item? Something similar to Woodies Itchy Idols, only instead of being a totem to force transformations, these idols PREVENT them (or so the legend claims..) They will prevent players from obtaining cursed trinkets and becoming Wonkey if in their possession 

However… Pirate Raids WILL target these even if they’re in your inventory, Backpack, Storage chest, Chester, etc… and that’ll be the FIRST thing they try to steal (if successful they’ll flee away with it and leave you alone.)

there.. I just gave the cave worms lore, AND valuable loot.

I think it would be great if Giant Cave Worms dropped some giant versions of exclusive crops in caves, like giant glow berries, giant light bulbs, giant night berries, giant lichens, and giant ferns. Maybe these crops shouldn't give seeds, but decorating with them would be nice, like a trophy for defeating the Giant Cave Worms

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