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Should the gloomerang be nerfed?


Should the gloomerang be nerfed?  

119 members have voted

  1. 1. Should the gloomerang be nerfed?

    • Yes
      15
    • No
      64
    • A little bit
      18
    • I'm not sure
      19
    • Other (explain in comments)
      3


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Just now, Cruvimaster said:

My thoughts are if someone asks for a 1x nerf and the developers give it 3x. I wouldn't like the nerf, but if it comes that's ok.

If that happen we as a community should try to tell them if they go to far with it.

2 minutes ago, Mysterious box said:

If that happen we as a community should try to tell them if they go to far with it.

And if they say no, we'll lose a good item. That's the risk of asking for something.

And the beefalo saddle would be the next target for nerf.

6 minutes ago, IAmAFurrz said:

and now they just goin ham lmao

It's partly why I'm very curious about how they handle Walter because they'd need to introduce a lot of power creep to catch him up but he'd likely end up almost a completely different character.

3 minutes ago, Cruvimaster said:

And if they say no, we'll lose a good item. That's the risk of asking for something.

And the beefalo saddle would be the next target for nerf.

I'll admit I haven't had enough time to fully test the beefalo saddle yet since I was focused on other things what's so overpowered about it?

2 minutes ago, Gashzer said:

Keep gloomerang the way it is, it is a late late game weapon.

Buff Walter alot to make up for it.

What the hell gonna happen when they get to walter's skill tree? Hes gonna have to overcompensate at this point lmao

1 hour ago, Cruvimaster said:

I brought a bunch of items and you focused on 3. Very good overview.

I also use brightshade bombs for destroying dreadstone outcroppings, and crystalyzer for farming in summer. Does that make you feel any better?

1 hour ago, Ohan said:

Warbis helmet ive never really used because i love enlightened crown. But i imagine its great for people who do not want to maintain sanity for the crown and are fighting toad or dfly for example.

My thoughts are Warbis helm would be good when keeping your sanity high isn't practical for the enlightened crown, but assuming you're probably using a post-rift weapon, it seems like a void cowl or brightshade helm would almost always be better.

1 hour ago, Wormboi said:

What the hell gonna happen when they get to walter's skill tree? Hes gonna have to overcompensate at this point lmao

Hopefully klei will introduce a very powerful giant slingshot to attach to big woby that fires big ass rounds that do alot of single and AoE damage with the ability to chop/mine like Winona's brilliant lunar catapult rounds do.

This way big woby has a unique strength over beefalos (since beefalos have also be ridiculously buffed this update) and can be used to fight bosses like toadstool without having to dismount.

 

4 minutes ago, Gashzer said:

Hopefully klei will introduce a very powerful giant slingshot to attach to big woby that fires big ass rounds that do alot of single and AoE damage with the ability to chop/mine like Winona's brilliant lunar catapult rounds do.

This way big woby has a unique strength over beefalos (since beefalos have also be ridiculously buffed this update) and can be used to fight bosses like toadstool without having to dismount.

 

This honestly wouldn't even be close to enough to compete with the power creep the slingshot would need to become faster, cheaper, more powerful effects and store much more ammo to come close to competing with all the ranged options both in and out of character related powercreep as even other characters are better than him at ranged combat by default at this point.

As for Woby as of the new rabbit storage item, the new saddle and bell there's no advantage she has left to leverage so they'll probably have to do a whole rework on Woby to make her a viable option when placed beside a beefalo as just like the slingshot she's been massively powercrept by beefalo over the years.

1 minute ago, Mysterious box said:

This honestly wouldn't even be close to enough to compete with the power creep the slingshot would need to become faster, cheaper, more powerful effects and store much more ammo to come close to competing with all the ranged options both in and out of character related powercreep as even other characters are better than him at ranged combat by default at this point.

As for Woby as of the new rabbit storage item, the new saddle and bell there's no advantage she has left to leverage so they'll probably have to do a whole rework on Woby to make her a viable option when placed beside a beefalo as just like the slingshot she's been massively powercrept by beefalo over the years.

Walter's skill tree is either gonna be a total train-wreck like wolfgang's or a masterpiece like willow's

Just higher cost. Makew no sense 

The truth is that, instead of nerfe to range weapons, klei must adapt the content before keeping this strike of adding unbalance safe damage which most mobs dont know how to react. Even global event triggering like CC behaves weird when you use range weapons

3 hours ago, Cruvimaster said:

The eventual nerf will only make players lose interest and become just one of many items that just take up space in the game.

Of all the items that Klei added, how many do people actually use and how often?

How many people ACTUALLY use these items (?): Brightshade Bomb, Brightshade Shoevel, Ice Crystaleyezer Kit, Howlitzer (without varg farming), Brightshade Armor, Void Robe, W.A.R.B.I.S. Armor and W.A.R.B.I.S. Head Gear.

And even though W.A.R.B.I.S. are very good, I think it's a minority that uses them. And that goes for all the items mentioned.

The problem is that a lot of stuff is cheap and more than enough to play. But we all know klei wont nerf anything because this community have hard feelings about balancing the game to make an effort

I hope, since they wont nerf anything, they buff the damgers and the less used items to be on par. Having stronger stuff than what is """"meta"""" only makes the game easier

Is fun how in their supposedly hard to master global event they are adding cheap ranger weapons to make the game easier than pre-rifts... klei never was good at balancing and the community doesnt help with their workshop/cheap and easy to get dopamine mindset

15 minutes ago, arubaro said:

The truth is that, instead of nerfe to range weapons, klei must adapt the content before keeping this strike of adding unbalance safe damage which most mobs dont know how to react. Even global event triggering like CC behaves weird when you use range weapons

Thats kinda what they did in Hamlet. Since the pew-o-matic and blunderbuss existed they had to give every boss a range attack so you couldnt just camp them out and cheese them.

13 minutes ago, arubaro said:

Just higher cost. Makew no sense 

The truth is that, instead of nerfe to range weapons, klei must adapt the content before keeping this strike of adding unbalance safe damage which most mobs dont know how to react. Even global event triggering like CC behaves weird when you use range weapons

The problem is that a lot of stuff is cheap and more than enough to play. But we all know klei wont nerf anything because this community have hard feelings about balancing the game to make an effort

I hope, since they wont nerf anything, they buff the damgers and the less used items to be on par. Having stronger stuff than what is """"meta"""" only makes the game easier

Is fun how in their supposedly hard to master global event they are adding cheap ranger weapons to make the game easier than pre-rifts... klei never was good at balancing and the community doesnt help with their workshop/cheap and easy to get dopamine mindset

While I'll say that's a harsh way to put it I do agree the game's balance is getting wacky which is just leading to a race to the bottom on how much more unbalanced it's going to get. For example if this weapon is going to be the new standard why are the rifts even gated anymore? We're far stronger than what's been introduced.

4 minutes ago, Wormboi said:

Thats kinda what they did in Hamlet. Since the pew-o-matic and blunderbuss existed they had to give every boss a range attack so you couldnt just camp them out and cheese them.

I await dst the ranged update.

3 minutes ago, Wormboi said:

Thats kinda what they did in Hamlet. Since the pew-o-matic and blunderbuss existed they had to give every boss a range attack so you couldnt just camp them out and cheese them.

And hamlet have some of the most interesting mobs to fight like scorpions

Sadly klei dont like to update their old buggy mobs like mctusk neither they add much mobs...we get 1 mob per 10 bosses... soon this will be some kind of monter hunter with fancy shrines...

55 minutes ago, Mysterious box said:

This honestly wouldn't even be close to enough to compete with the power creep the slingshot would need to become faster, cheaper, more powerful effects and store much more ammo to come close to competing with all the ranged options both in and out of character related powercreep as even other characters are better than him at ranged combat by default at this point.

As for Woby as of the new rabbit storage item, the new saddle and bell there's no advantage she has left to leverage so they'll probably have to do a whole rework on Woby to make her a viable option when placed beside a beefalo as just like the slingshot she's been massively powercrept by beefalo over the years.

It would, 100-200 AoE rounds with the current slingshot fire speed that can chop trees and can be obtained alot earlier than gloomerang? 

Hell yeah that would compete. Big woby is the best way to ridiculously buff the slingshot. 

4 minutes ago, Gashzer said:

It would, 100-200 AoE rounds with the current slingshot fire speed that can chop trees and can be obtained alot earlier than gloomerang? 

Hell yeah that would compete. Big woby is the best way to ridiculously buff the slingshot. 

Ironically it'd be competing with Wolfgang's dumbbells which deal even more than that powercreep has just gotten that far....

If the big slingshot is all we do then the slingshot is still terrible compared to the alternatives and Woby is still inferior a beefalo by a long shot don't forget you could use a shadow beef with the glooomerang which is just s straight up better combo even with this change.

Just now, Mysterious box said:

Ironically it'd be competing with Wolfgang's dumbbells which deal even more than that powercreep has just gotten that far....

Wolfgang has to run up to collect the dumbells and with a weird travel arc, they arnt exactly the best ranged weapon even if they hit hard.

40 rounds loaded into a giant slingshot that do 150damage each... oh boy.

Buffing the normal slingshot would be too boring of a solution or atleast it shouldn't be the only solution.

A shadow branch dedicated to buffing the regular slingshot verses a lunar branch that buffs the new giant slingshot would be a good way to divide it.

1 minute ago, Gashzer said:

Wolfgang has to run up to collect the dumbells and with a weird travel arc, they arnt exactly the best ranged weapon even if they hit hard.

Which ironically is still a better combat method than how the slingshot works.

5 minutes ago, Gashzer said:

40 rounds loaded into a giant slingshot that do 150damage each... oh boy.

Sounds great until you consider the rate of fire and cost.

7 minutes ago, Gashzer said:

Buffing the normal slingshot would be too boring of a solution or atleast it shouldn't be the only solution.

A shadow branch dedicated to buffing the regular slingshot verses a lunar branch that buffs the new giant slingshot would be a good way to divide it.

I can't see a world where someone would pick the lunar side if this were made a choice if I'm being honest.

1 minute ago, Mysterious box said:

Which ironically is still a better combat method than how the slingshot works.

Yeah its not. U know it's not. Try killing a fast moving boss like bee queen with dumbells only verses slingshot only. Slingshot takes a while but it's a relatively easy bee queen kill as long as you have the ammo ready (aye getting enough ammo is the primary problem with the current slingshot)

4 minutes ago, Mysterious box said:

Sounds great until you consider the rate of fire and cost.

I can't see a world where someone would pick the lunar side if this were made a choice if I'm being honest.

Well with AoE rounds that chops trees it would make the giant slingshot better for toadstool and AFW or for fighting groups of mobs... regular could be buffed to be better for single targets.

Could give the giant slingshot special "flashbang" rounds that can stun regular mobs for 10 secs and bosses for 5. Or instead a giant "gloop" round that holds mobs in place like maxwells prison spell.

1 minute ago, Gashzer said:

Yeah its not. U know it's not. Try killing a fast moving boss like bee queen with dumbells only verses slingshot only. Slingshot takes a while but it's a relatively easy bee queen kill as long as you have the ammo ready (aye getting enough ammo is the primary problem with the current slingshot)

I haven't tried it vs bee queen but I can't imagine it'd be that hard from the many times I have fought her. I would also say the slingshot ammo is equal to the issue of it's fire rate and lackluster effects.

 

4 minutes ago, Gashzer said:

Well with AoE rounds that chops trees it would make the giant slingshot better for toadstool and AFW or for fighting groups of mobs... regular could be buffed to be better for single targets.

Could give the giant slingshot special "flashbang" rounds that can stun regular mobs for 10 secs and bosses for 5. Or instead a giant "gloop" round that holds mobs in place like maxwells prison spell.

While I won't say the huge slingshot won't work I'll just say if you give people an ability that's situationally useful to one that's always useful people are almost always going to pick the latter. Having a slingshot that just performs better is always going to be a better choice than one that performs better while on Woby when against hordes even more so when brightshade bombs already fulfill this role.

That being said as it stands his slingshot is competing with Willow's fire attacks, Wolfgang's dumbbells, Wurt's skeeter bombs, the howlitzer, gloomerang, the brightshade staff, and the brightshade bombs and his slingshot is sitting in last place as even his special rounds are lacking.

1 hour ago, Gashzer said:

Hopefully klei will introduce a very powerful giant slingshot to attach to big woby that fires big ass rounds that do alot of single and AoE damage with the ability to chop/mine like Winona's brilliant lunar catapult rounds do.

This way big woby has a unique strength over beefalos (since beefalos have also be ridiculously buffed this update) and can be used to fight bosses like toadstool without having to dismount.

 

Typical giant slingshot that every boyscout have...really fitting

Just now, Wormboi said:

honestly if klei just decides to copy paste wixxie's rounds for his skill tree I would be fine with it

Context: https://uncompromisingmode.wiki.gg/wiki/Wixie

Just a warning last time I posted something about using something from there relating to Walter the forums threw a fit.

Just now, Mysterious box said:

Just a warning last time I posted something about using something from there relating to Walter the forums threw a fit.

I know talking about modded characters or UNCOMP is a no-no on the forums but there some inreasting things with her.

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