Fornax Posted August 23, 2024 Share Posted August 23, 2024 This beta is literally the perfect time to restore the ruins generation to how it was in DS singleplayer. I'm really tired of this stingy and chaotic generation with branches often separated by several kilometres. It's really annoying that the game only generates setpieces without background rooms. And the current generation results in them having less loot and making exploration much safer compared to their singleplayer counterpart. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/ Share on other sites More sharing options...
DegenerateFurry Posted August 23, 2024 Share Posted August 23, 2024 I absolutely agree, this should be the top priority for this update. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742192 Share on other sites More sharing options...
gaymime Posted August 23, 2024 Share Posted August 23, 2024 6 hours ago, Fornax said: This beta is literally the perfect time to restore the ruins generation to how it was in DS singleplayer. I'm really tired of this stingy and chaotic generation with branches often separated by several kilometres. It's really annoying that the game only generates setpieces without background rooms. And the current generation results in them having less loot and making exploration much safer compared to their singleplayer counterpart. the game has buttons so that you can choose how much stuff shows up in caves. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742263 Share on other sites More sharing options...
Fornax Posted August 23, 2024 Author Share Posted August 23, 2024 7 minutes ago, gaymime said: the game has buttons so that you can choose how much stuff shows up in caves. In the caves, and I'm talking about the ruins - you can't increase the number of statues and clockworks during world generation. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742267 Share on other sites More sharing options...
gaymime Posted August 23, 2024 Share Posted August 23, 2024 1 minute ago, Fornax said: In the caves, and I'm talking about the ruins - you can't increase the number of statues and clockworks during world generation. statues are dependant on the size of the biome so if you have more biome-specific mobs/resources the biome itself will often be larger to allot for it since room generation does not have a fixed number of tiles and instead has a range, also you can in fact increase your clockworks. i do it in pretty much every world i make because i like making iceboxes way too much and a good rook generation can save loads of flint/twigs/grass Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742270 Share on other sites More sharing options...
Fornax Posted August 23, 2024 Author Share Posted August 23, 2024 I know the number of statues and clockworks depends on the biome size, which is why I made this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3012767514 I also discussed what's wrong with ruins generation in DST here: Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742278 Share on other sites More sharing options...
gaymime Posted August 23, 2024 Share Posted August 23, 2024 um... if you know this why did you lie and say it can't be done? that doesn't really make sense?? Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742285 Share on other sites More sharing options...
Fornax Posted August 23, 2024 Author Share Posted August 23, 2024 I mean, you can't do this with the default ruins generation - there are just too many bugs in the code. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742288 Share on other sites More sharing options...
gaymime Posted August 23, 2024 Share Posted August 23, 2024 3 minutes ago, Fornax said: I mean, you can't do this with the default ruins generation - there are just too many bugs in the code. ok, that is entirely fair Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742292 Share on other sites More sharing options...
Cassielu Posted August 23, 2024 Share Posted August 23, 2024 I personally prefer DST's ruins. I was disappointed when I first saw them in their entirety when I was playing DS, except the maze they seemed just normal lands with a little bit more Set Piece in it. DST's ruins are closer to what I hope they should be, more like indoor and man-made unnatural formation. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742299 Share on other sites More sharing options...
Frosty_Mentos Posted August 23, 2024 Share Posted August 23, 2024 I like DST's ruins a lot more, but there for sure needs some refining in it's generation. For example, some ruins just generate too tiny and very barebones resources while others can be most plentiful ever. It's either made to make ruins fit with the rest of the biomes squishing it or some other reason, but I'd prefer if ruins were a bit bigger or more flushed out for future perhaps cooler update featuring them. They should have a decent amount of statues at most times, for me it's 40 at best is the amount to want to expect from ruins. What I like about DST's ruins is that there's structure to them more than just big blobs of biomes with things scattered around. You know what to expect once you go there. The maze is sometimes either too big or too small, for a place like that it doesn't really feature anything too dangerous since we can just walk around webbing anyway. Unless that's to be fixed then hell would be set loose. What OG DS had is nightlights with those ruins and more trap abiltiies. In DST they do only change stats barely, item durability or summon spiders. Link to comment https://forums.kleientertainment.com/forums/topic/159165-please-please-please-please-take-a-look-at-the-ruins-generation/#findComment-1742307 Share on other sites More sharing options...
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