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Small rocket platform automation fix


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Currently the rocket platforms have 3 automation ports:

  • p1 - rocket landed output (green when landed)
  • p2 - rocket ready output (green when ready to launch)
  • p3 - rocket launch input (send green to launch)

My issue is with the 2nd and 3rd,

  1. The p3 port will not actually launch the rocket if it is not ready (e.g. fueled). Which prevents accidental launches, but the p2 port seems to be there to allow the player to easily check before sending green to p2. It seems trivial to AND the p2 port with whatever logic you have behind the p3 port.
  2. The p2 port will not give green if the pilot is not present. This is awkward if you want to use the p3 port to call the pilot to initiate launch while using the p2 port to check if the rocket is ready, creating a catch-22.

My proposed changes

  1. Make the p3 port launch the rocket even if it is not ready, so that the player can decide. It's often quite feasible to check if the rocket is loaded/unloaded through other automation and decide to send the rocket even if it is not fully fueled/loaded etc.
  2. Make the p2 port send a green signal if the rocket is ready regardless of the presence of the pilot.

Optionally, it would be nice to have some checkbox toggles in the rocket port menu to allow setting what warnings to auto-acknowledge, but this seems like a bigger change.

 

These tiny changes would make a lot more rocket automation possible. More importantly, it puts the responsibility in the players hand which seems to be in line with the style of the game.

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