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[INFO] Enlightened Shards, Energy Skills, and Winnona's Generators


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For anyone that didnt know, Winnona's generator energy skills affect generators even when they have crown shards.
TLDR the best config for catapult setups is 2 shards and 1 pure bril this lets you fire infinite normal shots with the bonus dmg from the pure bril.

 

Heres the stats from my testing

image.png.2f59a2f240ae69c04d4a70985e621eac.png

Curious what the stats are using only the barrage skill (without the 20% attack speed increase talents)

As well as with the 20% without barrage, and finally barrage + 20%.

I personally rarely use target fire as it is too demanding for my set up so I just use barrage every 15 seconds or so and let them auto fire. (Also took AoE talent over the increased fire rate since they are inaccurate as all hell against even slightly mobile targets.

2 hours ago, Sustenance said:

For anyone that didnt know, Winnona's generator energy skills affect generators even when they have crown shards.
TLDR the best config for catapult setups is 2 shards and 1 pure bril this lets you fire infinite normal shots with the bonus dmg from the pure bril.

 

Heres the stats from my testing

image.png.2f59a2f240ae69c04d4a70985e621eac.png

You should definitely chart this for planar strike spamming. That’s where I found the most impact.  
In the case of planar strike, 2 shards + energy skills can fully sustain 3 catapults, whereas 1 shard + energy skills can only sustain one catapult.

2 hours ago, chirsg said:

how do you remove gems and shards from generators?

Hammer the generator.

3 hours ago, Evelo said:

Curious what the stats are using only the barrage skill (without the 20% attack speed increase talents)

As well as with the 20% without barrage, and finally barrage + 20%.

I personally rarely use target fire as it is too demanding for my set up so I just use barrage every 15 seconds or so and let them auto fire. (Also took AoE talent over the increased fire rate since they are inaccurate as all hell against even slightly mobile targets.

when I tested 6 catapults against deerclops I got the following result:
52 seconds - no upgrades
50 seconds - 1 speed
48 seconds - 2 speed
47 seconds - Pure Brilliance
44 seconds - Pure Brilliance + Pure Horror
44 seconds - 3 speed
38 seconds - barrage
34 seconds - barrage + 3 speed
20 seconds - target
18 seconds - Target + Pure Brilliance
10 seconds - planar strike with Pure Brilliance  

(I did not test all the options, and it is worth considering the error of 1-3 seconds and the fact that deerclops was standing still)

I tested with only auto fire as well now. It seems like theres some hard cut off you have to hit for generators to sustain catapults infinitely. the numbers are the same as with the remote besides the fact that they go infinite at 1 shard + 2 energy skills. no matter if its 1 cata or 8 it cannot be sustained by a single shard and 1 energy skill which seems weird to me.

image.png.4e9a9ebc00e3685df8a19efe9a2e660b.png

5 hours ago, Evelo said:

Curious what the stats are using only the barrage skill (without the 20% attack speed increase talents)

As well as with the 20% without barrage, and finally barrage + 20%.

I personally rarely use target fire as it is too demanding for my set up so I just use barrage every 15 seconds or so and let them auto fire. (Also took AoE talent over the increased fire rate since they are inaccurate as all hell against even slightly mobile targets.

For barrage it seems like you need 2 shards + 1 energy upgrade to go infinite (tested with 8 cata). since the other tests had no change on infinite thresholds for different cata amounts im assuming its the same here

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