Cmagik Posted July 15, 2024 Share Posted July 15, 2024 Hello, So after spending enough time to understand the basics of the game, I managed to survive easily on the optimal asteroid and make multiples bases across mutliple asteroid. At this point I get bored because each colonie is independant and doesn't need anything from any other place (mostly). Making me never attempt to use proper rocketery to gather ressources. So I started playing on harder rocks, with aweful conditions and for the first time, because I lacked absolutely everything, I tried to rush rocketery in order to "get stuff from space". So I started scanning around with litterally the earliest tech available, hoping I could make a good use of the CO2 geyser to spam rocket to get stuff. However I discovered that in order to get the sweet material in space, I need the diamond drill cone... which I obviously don't have that early in the game... So what's the point of the CO2 rocket and early stuff if you need something so advanced to tap into those ressources? (Unless I missed something, which I hope I did). The only thing I could manage to do was reach the asteroid in between the starting one and the one available through the teleporter... which is nice but once that's done what's the point? Basically, I feel like "early rocket" is useless... by the time you could actually have those running and bring goods, you need to be well advanced with petroleum+ rocket. Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/ Share on other sites More sharing options...
Primalflower Posted July 15, 2024 Share Posted July 15, 2024 There is more than just asteroid fields out there. There are other planetoids you can visit and colonize with rocketry and it is beneficial to get your hands on those things as fast as possible Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1735432 Share on other sites More sharing options...
pnambic Posted July 15, 2024 Share Posted July 15, 2024 9 hours ago, Cmagik said: The only thing I could manage to do was reach the asteroid in between the starting one and the one available through the teleporter... which is nice but once that's done what's the point? Try starting on a moonlet. You'll find yourself rocket-shipping materials between colonies long before drillcones. Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1735525 Share on other sites More sharing options...
blakemw Posted July 16, 2024 Share Posted July 16, 2024 Early rocketry is for cluster style maps, especially with Teleporters disabled, as typically (but not in all cases) teleporters will give you access to both oil and fiber and then you don't need much more for a fully functioning colony. There are one or two exceptions though, where even with the teleporters you won't have access to oil and/or fiber. Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1735731 Share on other sites More sharing options...
Cmagik Posted July 17, 2024 Author Share Posted July 17, 2024 On 7/16/2024 at 12:06 AM, pnambic said: Try starting on a moonlet. You'll find yourself rocket-shipping materials between colonies long before drillcones. What's that? a small asteroid? like the radioactive ocean? or there's even smaller? 20 hours ago, blakemw said: Early rocketry is for cluster style maps, especially with Teleporters disabled, as typically (but not in all cases) teleporters will give you access to both oil and fiber and then you don't need much more for a fully functioning colony. There are one or two exceptions though, where even with the teleporters you won't have access to oil and/or fiber. Ah I never thought of disabling the teleporter, that would indeed make things very different. Also, what do you mean by cluster style map? Is that a special option? I've just started on the harder one (altough I find the Frozen Forest to be the worst, by far) Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1735954 Share on other sites More sharing options...
6Havok9 Posted July 17, 2024 Share Posted July 17, 2024 3 hours ago, Cmagik said: Snip Moonlet clusters, available in the starting options, generate more, smaller planetoids than a Classic cluster. Even your starting planetoid and your neighbours are smaller, sometimes severely limited or completely lacking in some resources. This makes early rocketry way more appealing, if not necessary. I wouldn't disable the teleporter tho, because it has an achievement related to it. And the materials teleporter is way too cool to pass up! Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1736000 Share on other sites More sharing options...
Prince Mandor Posted July 22, 2024 Share Posted July 22, 2024 On 7/17/2024 at 3:42 PM, Cmagik said: What's that? a small asteroid? like the radioactive ocean? or there's even smaller? Also, what do you mean by cluster style map? Is that a special option? I've just started on the harder one (altough I find the Frozen Forest to be the worst, by far) This is old names for Spaced Out start. If you select Classic start you get big asteroid, if you select Spaced Out start you get a cluster of small asteroids (called moonlets) placed about 3 tiles away from each other. To have need for CO2 rocket I recommand you to try Radioactive Ocean start -- it don't have oil neither on main asteroid, nor on linked by teleporter. And don't have dreckos or thimble reed for atmosuits or plastic. So, at least one time flying became necessity. You can read more details here: https://oxygennotincluded.wiki.gg/wiki/Planetoid_Clusters Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1737149 Share on other sites More sharing options...
Hokaeru Posted July 23, 2024 Share Posted July 23, 2024 Hi, I mainly play spaced out style on survival, and I agree that it mostly depends on the style. If I recall correctly, swamp start has a teleporter to a sandstone start, but you'll get scalded if you try to get oil. So you have to go get dreckos on the radioactive forest planetoid, and here, sucrose / co2 rockets are pretty goods options. On some clusters I used the steam rocket when I needed longer distances but did not care for speed. Sometimes you can rush a better rocket (radbolt / petroleum engine) but it is not always worth the hassle in my opinion. Hope this helps, have fun Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1737234 Share on other sites More sharing options...
bialix Posted July 23, 2024 Share Posted July 23, 2024 I found steam rockets quite viable option for early game, just because they allowed more modules to be built due increased useful height and absence of additional oxydizer/fuel tanks. They are very slow though. In the same time using CO2 rocket is viable option to reach asteroid as far as 5-6 tiles away if you manage to build Wood Burner on the other end to refill the engine. But in the same time just using steam rocket gives you the same 5 tiles range roundtrip. Link to comment https://forums.kleientertainment.com/forums/topic/158291-early-rocketery-seems-useless/#findComment-1737259 Share on other sites More sharing options...
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