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Ocean contents need more renewability


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As far as I know, the new marotter dens won't respawn once destroyed. Since then, I started to think the ocean contents and objects kinda lack some renewability. 

This is the lists of ocean contents which is not renewable once destroyed

Sea weeds : Provide barnacles and spawn spittlefish. Flammable by wildfire.

Sea stacks : Can be used as sea weed farm.

Wobster den : Provide Wobsters, ingredients of lobster bisque and lobster dinner

Moon glass mound : Provide moon glass.

Marroter den : Can be a way to provide bull kelp stalk, which doesn't respawn naturally. Flammable by wildfire.

Anenemy : Can be used for various auto-farms, by killing creatures off-screen.

Monkey hut : Spawns powder monkey. Flammable by wildfire.

Sea strider nest : Spawns sea striders, which can be befriended as Webber. Won't respawn once burnt.

Shattered spider hole Spawns shattered spiders, which can be befriended as Webber.

 

Speaking of renewability, I think some of the other objects should be renewable too, and the lists are :

Killer bee hive : Useful for several characters, such as Wortox (Soul) , Willow (Ember) , Wigfrid (Charged Elding spear). Flammable by wildfire.

Slurtle mound : Provide semi-gunpowder, shelmet and snurtle shell armor.

Spilagmite : Provide fossil fragments, and spawns spitters and cave spiders, which can be befriended as Webber.

The spilagmites and slurtle mounds can be easily destroyed by giant falling rocks, Rasp (ink blight), and Nightmare werepig.

The newly introduced marotter den is definitely a nice touch for ocean, but I think renewability is also important since not only they give various exclusive resources, but also they make the DST world seems more lively. Playing in a server with thousands of days, and noticing that everywhere is empty due to lack of those non-renewable objects is heartbreaking. Hopefully renewability for those existing contents can be adressed in future QoL updates, like they did to Lune tree, reeds, cactus and mushroom.

36 minutes ago, _zwb said:

I thought resource(mushroom, catcoon etc) regenerating were making the game easier and is a bad thing?

Mushrooms and Catcoons aren’t hostile mobs that will rip your face off upon approach, a Killer Bee nest however…

42 minutes ago, Mike23Ua said:

Mushrooms and Catcoons aren’t hostile mobs that will rip your face off upon approach, a Killer Bee nest however…

most people on the forums can easily farm them for loot, that'd only a problem for those who can't destroy bee hives/hound mounds in the first place.

3 hours ago, _zwb said:

most people on the forums can easily farm them for loot, that'd only a problem for those who can't destroy bee hives/hound mounds in the first place.

Maybe? But what it would effectively do is prevent my worlds from being able to become flat empty bare wastelands players have turned into their very own Super Walmart Shopping Center. And if they Regrew in Randomized Locations in their respective biomes they can spawn within? That’s even better!

10 hours ago, Mike23Ua said:

prevent my worlds from being able to become flat empty bare wastelands players have turned into their very own Super Walmart Shopping Center.

the only person that can do that is you, so it makes no difference to you unless you are building a "megabaser playground".

10 hours ago, Mike23Ua said:

in their respective biomes they can spawn within?

You do know this let people stop them respawning right? It's usually just turf check, people would terraform the world anyways...

 

I still want those to respawn though.

11 hours ago, Mike23Ua said:

Maybe? But what it would effectively do is prevent my worlds from being able to become flat empty bare wastelands players have turned into their very own Super Walmart Shopping Center. And if they Regrew in Randomized Locations in their respective biomes they can spawn within? That’s even better!

Just make a solo world if you don't want people to mega base so you can twiddle your thumbs looking for what next to do.

Also wtf else am I gonna do in late game? Kill cc a 20th time and do nothing with the loot?

On 7/10/2024 at 10:48 PM, Mike23Ua said:

Ocean content and land content, I hate when all the hound mounds and bee hives in my worlds go extinct.

I don’t know. What about this point:

Quote

I really REALLY don’t think Every little thing needs a Re-Growth option, it will personally kill the game for me to become too simplistic- like having everything handed to you on a silver plate.

Please- Lets not Over Simplify & Casualize a game series that is otherwise: supposed to be pretty difficult.

3 hours ago, abrocator said:

I don’t know. What about this point:

Please- Lets not Over Simplify & Casualize a game series that is otherwise: supposed to be pretty difficult.

I believe that as important as bee stingers keep becoming as both crafting recipe ingredients in character skill tree gadgets, and also more importantly as a required ingredient in crafting Booster Shots, that Bee Hives should definitely be added to world Regrowth.

A casual/newer player is going to die, and they will die ALOT.. but all it takes is for a single riled Abigail to completely obliterate the entire bee biome.. and in the process, Remove that player who has their health core locked at like 15% ability to easily repair their health core.

The bees are also one of if not THE most effective ways for Willow to obtain Embers for her Fire Mage Powers.

7 minutes ago, Mike23Ua said:

I believe that as important as bee stingers keep becoming as both crafting recipe ingredients in character skill tree gadgets, and also more importantly as a required ingredient in crafting Booster Shots, that Bee Hives should definitely be added to world Regrowth.

Then plan around that. Make bee boxes earlier or use tumbleweeds. Bees have a one permille chance. You just need four of them.

Get good.

 

7 minutes ago, Mike23Ua said:

A casual/newer player is going to die, and they will die ALOT.. but all it takes is for a single riled Abigail to completely obliterate the entire bee biome.. and in the process, Remove that player who has their health core locked at like 15% ability to easily repair their health core.

And when they are dead and there are no bees you have the patience to sit around for world regrowth to reproduce bee hives?

 

8 minutes ago, Mike23Ua said:

The bees are also one of if not THE most effective ways for Willow to obtain Embers for her Fire Mage Powers.

Let’s not even get into that.

2 minutes ago, abrocator said:

Then plan around that. Make bee boxes earlier or use tumbleweeds. Bees have a one permille chance. You just need four of them.

Get good.

 

And when they are dead and there are no bees you have the patience to sit around for world regrowth to reproduce bee hives?

 

Let’s not even get into that.

Do you play on Xbox? I’ve legit watched newbies float around as a ghost through the entirety of Winter and then only respawn after Winter was over.

On 7/11/2024 at 6:11 AM, Mike23Ua said:

Maybe? But what it would effectively do is prevent my worlds from being able to become flat empty bare wastelands players have turned into their very own Super Walmart Shopping Center. And if they Regrew in Randomized Locations in their respective biomes they can spawn within? That’s even better!

Is this a psyop?

If you don't want them to become extinct, then you can protect them so they don't burn or get destroyed.
I tend to eliminate anything that damages me, so I don't want them to regenerate naturally.

Just thinking about otter nests.
What if otter nests that have been hit by pirates or have had a hole developed in them due to some kind of accident and are on the verge of sinking at any moment were able to be repaired by continuing to use Kelp Patch?
I'll propose this as a compromise.

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