Swiyss Posted July 7, 2024 Share Posted July 7, 2024 Daywalker and the corpse bosses have much cooler fights than old bosses. If you disagree tell me why. I think klei should keep adding bosses like that. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/ Share on other sites More sharing options...
fabin Posted July 7, 2024 Share Posted July 7, 2024 i don't entirely disagree, i do find both werepigs and corpse bosses VERY fun to fight, but klei adding straight forward bosses forever isn't the right path i think i've come around to sort of liking raid bosses like bee queen and dragonfly, as they have a lot of ways to beating them (not old crab king though, he was insanely boring as most ways to beat him without cheeses involved using 4^25 boards or being wolfgang, when he was supposed to be the shadow pieces equivalent of the luanr side. yuck.) and i think that design philosophy should resurface again, as now there's more reason for that (skill trees + multiple players). just please not old crab king 2.0, that's all i ask Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733531 Share on other sites More sharing options...
JustAFlower Posted July 7, 2024 Share Posted July 7, 2024 All the bosses they've been adding (crystalized deerclops, etc... and that reworked crab king) I was farming them so hard not just for the resources, but because they are very fun. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733535 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 because there's only 1 way to kill them and it's extremely simple, obvious, efficient and easy and characters' perks practically don't matter on them unless they simply increase dps e.g. you can't use AoE on any new bosses except CK because it's just them and most of them kill minions quickly 1 strat per boss's much worse in comparison to around 20 in case of old bosses there's almost nothing to figure out after 1st or 2nd attempt since they're really simple and there're no hard, fun and risky strats to figure out unlike in case of e.g. FW that you can do with brightshade staff, lazy explorer and nightmare amulet to make it as easy as possible excluding gunpowder or only a weapon, a magi and armor to do it earlier and make the fight harder and more fun 25 minutes ago, fabin said: (not old crab king though, he was insanely boring as most ways to beat him without cheeses involved using 4^25 boards or being wolfgang, when he was supposed to be the shadow pieces equivalent of the luanr side. yuck.) it's pretty funny because all that was needed was making claws always require 4 hits to kill instead of only if you've a damage multiplier, he was really fun if you had high enough damage to kill them after around that amount of hits Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733538 Share on other sites More sharing options...
Mike23Ua Posted July 7, 2024 Share Posted July 7, 2024 From my point of view I think it’s unfair for Klei not to at the very least give players more options in how they engage with the games bosses. Meanwhile I’m seeing the types of content I can and do actually enjoy get changed, made less harsh, get an instant and permanent solution, or in extreme cases get completely removed from the game altogether. I don’t think it’s “Fair” that the things I like about the game can change to cater to a larger target audience demographic for the game, meanwhile the things I actually struggle with and find unenjoyable myself can’t be budged? as long as I’ve played DST I still die to some of the EASIEST Bosses, all it takes is fighting Eye of Terror and letting it spit up enough minions to make the fights odds very against you & your as good as Dead. I think with that mindset old bosses can and should be changed, I mean why not? You guys are okay with removing disease, adding multiple new ways to deal with wildfires, and turning Wonkey curse into a “Joke” Why should bosses (both old & new ones) be off limits to changes? Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733540 Share on other sites More sharing options...
Cyrefy Posted July 7, 2024 Share Posted July 7, 2024 The new bosses are incredible, I never tire of battling them. I think what makes them fun is that they do a lot of damage and crowd control, which makes us really want to dodge, and they're completely about movement, like a dance. Do you know what is most interesting? I don't fight these bosses for the loot, I do it for the simple experience. The previous bosses are so monotonous that I forget how many hits I gave them. But I wouldn't want them to change, as they are the easiest to use winona's catapults against, because they don't move much, and have limited destructive power, and they are also easily tankable with some armor. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733541 Share on other sites More sharing options...
Frashaw27 Posted July 7, 2024 Share Posted July 7, 2024 I think the new bosses are fun, but I don't think that they're inherently better then the old ones. Both have their upsides and downsides and I think the optimal route would be to have a good mix of both. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733544 Share on other sites More sharing options...
Swiyss Posted July 7, 2024 Author Share Posted July 7, 2024 4 minutes ago, grm9 said: because there's only 1 way to kill them and it's extremely simple, obvious, efficient and easy and characters' perks practically don't matter on them unless they simply increase dps e.g. you can't use AoE on any new bosses except CK because it's just them and most of them kill minions quickly Simple doesn't mean bad. There are a bunch of souls-like bosses that're very simple but awesome. Take crystal deerclops for example, having a giant ice stake coming out of his eye is a great design, his freezing ground prevents you from just holding F, he has a ranged ice attack in case you try to run away with a very big range, he attacks faster than regular bosses, he has a stun mechanic that ONLY works with planar damage and the animations for this stun mechanics are simply 10/10. When I fight the boss, I feel a challenge, it's very fun to kill it and it's honestly better than 80% of older bosses that only require you to easily kite and hold f (like the seasonal ones). Seasonal bosses sure have a really cool design itself, but they're literally the introduction for the game. They're more of a giant mod with destructive properties than an actual boss life fuelweaver for example. The stun mechanic on werepig was the first time we were introduced with a stun mechanic in dst and that's why it's simply 3 dodges for him to *huff huff*. There's nothing bad with this. Talking about daywalker, he has a slash foward attack never seen before, his design is what we wanted for like forever, it's a big werepig, he has 2 attacks instead of 1 like the bee queen or dragonfly where he slams the ground and even creates a slowing destroyed ground. Frostjaw has an attack that literally fakes that he's going to stop and slashes again, if that isn't the coolest thing ever idk what it is, and IDK what you'll be asking for literally like. If you don't like that, then what do you expect for Klei to do. Klei is evolving their attacks and everything, it just took a while. Frostjaw has an ice attack where he prevent you from leaving and dashes at you (bro that's literally a great design, don't start with *buts* because that was intended, and is freaking cool), he also has an attack where he lunges and sticks his head into the ice, bro has like 4 attacks. Sure would be cool to get a better drop, but you don't even kill him anyways.. At the end of the day, bee queen was hard because it was meant to be fought with AoE (Area of Effect damage) and Dragonfly being easily downed with a panflute to skip her whole enraged fight as well as a simple wall cheese breaking the larvae not being fixed for 8 years being intended, THAT'S bad design. The reality is that I have way more fun killing werepig, frostjaw and the corpses rather than dfly and bee queen. And for someone that probably has more emotional attachtment to those bosses than annything in gaming, that speaks a LOT. 18 minutes ago, grm9 said: 1 strat per boss's much worse in comparison to around 20 in case of old bosses The only reason we have 20 strats for old bosses, is because we have 1 for new ones. Do you not understand that they are both different things? different categories of bosses. They are old bosses that were made FOR THAT. Both are great designs, but old raid bosses are literally asking to be cheese. I would even argue that the intended way to kill them is throught cheeses honestly. 20 minutes ago, grm9 said: there's almost nothing to figure out after 1st or 2nd attempt since they're really simple and there're no hard, fun and risky strats to figure out unlike in case of e.g. FW that you can do with brightshade staff, lazy explorer and nightmare amulet to make it as easy as possible excluding gunpowder or only a weapon, a magi and armor to do it earlier and make the fight harder and more fun Again, fuelweaver is a thing of it's own. He's like that because he was meant to be like that. New bosses are not meant to be like raid bosses of fuelweaver of anything like it. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733546 Share on other sites More sharing options...
Keknutui Posted July 7, 2024 Share Posted July 7, 2024 51 minutes ago, Swiyss said: Боссы Daywalker и the corpse сражаются гораздо круче, чем старые боссы. Если вы не согласны, скажите мне почему. Я думаю, klei следует продолжать добавлять таких боссов. You give such a pleasant feeling from a positive attitude to work KLEI, you don't often hear this : ) Comparing the work of glue in 2019 and in 2024, it is clear how the work on the old and new bosses has been done much better. However, now I think before adding new and unusual bosses in terms of mechanics, it is worth paying attention to the old ones, as it was with the crab king. At the moment, I think they could change the toadstool for obvious reasons and the dragon fly, whose attacks are also canceled and chiseled as it was before with the crab. Maybe the queen bee, but I think they'll have enough work anyway) Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733548 Share on other sites More sharing options...
Swiyss Posted July 7, 2024 Author Share Posted July 7, 2024 20 minutes ago, grm9 said: it's pretty funny because all that was needed was making claws always require 4 hits to kill instead of only if you've a damage multiplier, he was really fun if you had high enough damage to kill them after around that amount of hits That's why I think that the old crab king should've NOT been reworked, He was something of his own. Even if he was hard, the only reason they decided to change the thing was because of the fact that he was the main boss that was required to get to celestial champion and people were asking for the cc questline to be easier to get to. Klei decided it was a great idea and did it. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733550 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 Just now, Swiyss said: 80% of older bosses that only require you to easily kite and hold f did you play the game? show a video of killing FW through holding F, BQ without AoE and dfly without wasting time on making walls for cheese and getting armor for tanking 1 minute ago, Swiyss said: Seasonal bosses sure have a really cool design itself, but they're literally the introduction for the game i'm not talking about them 2 minutes ago, Swiyss said: Simple doesn't mean bad. There are a bunch of souls-like bosses that're very simple but awesome not really, simple means bad if you need to do that multiple times 2 minutes ago, Swiyss said: The stun mechanic on werepig was the first time we were introduced with a stun mechanic in dst and that's why it's simply 3 dodges for him to *huff huff*. There's nothing bad with this. Talking about daywalker, he has a slash foward attack never seen before, his design is what we wanted for like forever, it's a big werepig, he has 2 attacks instead of 1 like the bee queen or dragonfly where he slams the ground and even creates a slowing destroyed ground i don't see anything good about this 2 minutes ago, Swiyss said: Frostjaw has an attack that literally fakes that he's going to stop and slashes again, if that isn't the coolest thing ever idk what it is, and IDK what you'll be asking for literally like. If you don't like that, then what do you expect for Klei to do. Klei is evolving their attacks and everything, it just took a while. Frostjaw has an ice attack where he prevent you from leaving and dashes at you (bro that's literally a great design, don't start with *buts* because that was intended, and is freaking cool), he also has an attack where he lunges and sticks his head into the ice, bro has like 4 attacks. Sure would be cool to get a better drop, but you don't even kill him anyways.. i still don't see what's good about that, you just circle around him to counter everything that he does, you don't get into the ice if you circle around him too 3 minutes ago, Swiyss said: At the end of the day, bee queen was hard because it was meant to be fought with AoE (Area of Effect damage) nah, it isn't really hard and the fun part's figuring out strats for it, we get new strats for it through like every 2nd update 5 minutes ago, Swiyss said: Dragonfly being easily downed with a panflute to skip her whole enraged fight as well as a simple wall cheese breaking the larvae not being fixed for 8 years being intended, THAT'S bad design that's like saying that daywalker sucks because you can get 10 marble armors and hold F until he dies, it's better to do the fight without walls and people'd complain a lot if fighting enraged would've been required so it's optional 6 minutes ago, Swiyss said: When I fight the boss, I feel a challenge more like disappointment, it's much easier in comparison to most old bosses and isn't much harder in comparison to normal deerclops 7 minutes ago, Swiyss said: Take crystal deerclops for example, having a giant ice stake coming out of his eye is a great design, his freezing ground prevents you from just holding F, he has a ranged ice attack in case you try to run away with a very big range, he attacks faster than regular bosses, he has a stun mechanic that ONLY works with planar damage and the animations for this stun mechanics are simply 10/10 that's unrelated to the fight and i still don't see what's good about that 7 minutes ago, Swiyss said: stun mechanic that ONLY works with planar damage no? it's fire, not planar Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733553 Share on other sites More sharing options...
loopuleasa Posted July 7, 2024 Share Posted July 7, 2024 I think Frostjaw is also a cool boss Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733555 Share on other sites More sharing options...
Keknutui Posted July 7, 2024 Share Posted July 7, 2024 5 minutes ago, loopuleasa said: Я думаю, что Frostjaw тоже классный босс I agree, although most people don't like him because of the strange drop that, in their opinion, has nothing to do with the boss himself. Klei has been working on his rework for six months now, making a whole gang instead of one sharkboy. It will be interesting to see what this will turn into. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733559 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 16 minutes ago, Keknutui said: At the moment, I think they could change the toadstool for obvious reasons and the dragon fly, whose attacks are also canceled and chiseled as it was before with the crab. Maybe the queen bee, but I think they'll have enough work anyway) no, they already ruined some people's fun through reworking CK, no need to ruin even more people's fun Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733560 Share on other sites More sharing options...
Keknutui Posted July 7, 2024 Share Posted July 7, 2024 7 minutes ago, grm9 said: нет, они уже испортили удовольствие некоторым людям из-за переделки CK, не нужно портить удовольствие еще большему количеству людей I don't quite agree. The old king did not forgive mistakes and did not work from the point of view of developers. Players killed him in ways that either canceled out the attacks of the crab itself, or where the player did not need to take much part. The new one has no such problems, it is certainly lighter, but also much more fun than the old king of crabs Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733564 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 5 minutes ago, Keknutui said: I don't quite agree. The old king did not forgive mistakes and did not work from the point of view of developers. Players killed him in ways that either canceled out the attacks of the crab itself, or where the player did not need to take much part. The new one has no such problems, it is certainly lighter, but also much more fun than the old king of crabs that was an issue with people instead of the boss since you could've killed him through rowing away from attacks instead of freezing him and new CK isn't objectively better, i always play with a mod for reverting the rework now Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733565 Share on other sites More sharing options...
Keknutui Posted July 7, 2024 Share Posted July 7, 2024 5 minutes ago, grm9 said: это не так, и я теперь всегда играю с модом для отмены переделки, буквально поэтому я сказал, что они испортили некоторым людям веселье, новый CK объективно не лучше Objectively, I think you are wrong. Everyone I asked from the community is happy about his changes, but your right is how you play, I can't forbid it, and I won't Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733567 Share on other sites More sharing options...
Swiyss Posted July 7, 2024 Author Share Posted July 7, 2024 6 minutes ago, grm9 said: did you play the game? show a video of killing FW through holding F, BQ without AoE and dfly without wasting time on making walls for cheese and getting armor for tanking I said "it's very fun to kill it and it's honestly better than 80% of older bosses that only require you to easily kite and hold f (like the seasonal ones)." Can you not try to take my words out of context? I would be stupid saying fuelweaver and bee queen takes only holding F to kill. They are a thing of their own and their design SHOULD be different from current ones. They were literally made to be used with weather pains or any little things in the weapons categories that people keep saying are *trash* even tho they HAVE a reason to be there and people wanting it buffed? even calling it cheese when we use it, this is ridiculous. 9 minutes ago, grm9 said: i'm not talking about them I'm just talking about it because I menitoned it dude. It's not like I randomly put seasonal bosses there. You again took it out of context just to respond that part in specific. It's like I'm trying to explain you that 2+2=4 because 2 oranges plus 2 oranges is 4 oranges when you come up to me like "I'm not talking about oranges, I'm talking about math". 11 minutes ago, grm9 said: not really, simple means bad if you need to do that multiple times Then kiting toadstool is bad. kiting dfly is bad. kiting the first phase of fuelweaver head attack is bad. kiting treeguards is bad. kiting all seasonals is bad. kiting most cc attacks is bad. kiting malbatross is bad. kiting spider queen is bad. kiting klaus is bad design etc.. Just because they have a repeatable mechanic doesn't mean it's bad, it means it's simple. 13 minutes ago, grm9 said: i don't see anything good about this It's a design where the boss gets tired of running and slashing you, so he sits a bit to take some time. Sure it would be better if in that stage he had 2 arm swings per stunphase but that's again.. the first time they introduced a stun mechanic and it's honestly great since the animations are not bad, it resets if you get hit, and it makes sense since he's just attacking the air furiously and running without stopping. If you don't see anything good with this and it's just your opinion, it doesn't mean klei has to randomly stop making these bosses and start making new raid bosses out of nowhere since they would have to gives a new arsenal of weapons from ground 0 to work with like the weather pains and ranged weapons etc.. taking in consideration that survivors skill tree perks are not gonna be used since the boss should be able to get killed with wilson with 0 speed modifiers. 17 minutes ago, grm9 said: you don't get into the ice if you circle around him too WOOOW guess what? we got a design that benefits the player for being good AND knowing the boss well. Guess what dude, most souls like bosses have super hard to dodge frame-per-frame attacks that have to be timed perfectly but are EASILY DODGEABLE if you walk the right angle woooow. Klei just did a great design and you're blind to it. 19 minutes ago, grm9 said: nah, it isn't really hard and the fun part's figuring out strats for it, we get new strats for it through like every 2nd update If you cheese bee queen, it's not that hard. If you try to fight bee queen only kiting, it takes ages, and it's way harder. It's also not fun to just take brightshade husks or bramble husks and thul crowns and kill her by tanking. The fun part about killing bee queen is the fact that you have to come up with different strategies to kill her. And if it's fun for you to do that rather than engage with a real fight that requires you to know the boss, the you just think it's better to create strats for bosses rather than fighting them. It doesn't mean that the new bosses are bad. 23 minutes ago, grm9 said: that's like saying that daywalker sucks because you can get 10 marble armors and hold F until he dies, it's better to do the fight without walls and people'd complain a lot if fighting enraged would've been required so it's optional The fact that klei didn't blocked the player from stunnig her enraged phase or placing walls to kill her is because she was INTENDED to be fought with in-game strategies that requires different weapons or items and character specific perks, like bee queen, toadstool and etc.. Now.. Why do people think that klaus is the best raid boss? Because he's way similar to the new bosses instead of being just a cheese-bomb like other raid bosses. And they should NOT rework dfly, bee queen, toadstool and klaus. And crab king was a mistake to be required for advancing in the first place, so they were forced to rework him. 27 minutes ago, grm9 said: more like disappointment, it's much easier in comparison to most old bosses and isn't much harder in comparison to normal deerclops It definitely is WAY harder compared to regular deerclops excuse me? Regular deerclops you just hold f with 3 pierogies on a campfire and some football helmets and wood armor. Of course they're way harder than old bosses, old bosses are meant to be fought with lots of people or different strategies. That's why they stopped bee queen from standing still on a boat. 30 minutes ago, grm9 said: That's unrelated to the fight and i still don't see what's good about that What's unrelated to the fight? And yeah.. fire, a torch, a fire pen or a fire staff. 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grm9 Posted July 7, 2024 Share Posted July 7, 2024 Just now, Keknutui said: Objectively, I think you are wrong wrong about what? about them having ruined some people's fun? no, i can't be wrong about that because they literally did that, there were multiple people that liked old CK because of killing him through rowing instead of freezing, most people just never even tried doing that and kept complaining about that being not possible because someone said that 4 years ago and they haven't tried on their own Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733570 Share on other sites More sharing options...
Swiyss Posted July 7, 2024 Author Share Posted July 7, 2024 4 minutes ago, grm9 said: wrong about what? about them having ruined some people's fun? no, i can't be wrong about that because they literally did that, there were multiple people that liked old CK because of killing him through rowing instead of freezing, most people just never even tried doing that and kept complaining about that being not possible because someone said that 4 years ago and they haven't tried on their own They had to rework him to make cc questline less intense since his fight was meant to be raid-boss-like, but most people were fighting him solo. Also, locking him behind cc was a problem, he should've been a fight that you choose if you want to like dfly or bee queen. Honestly the idea of reworking crabking was a great Idea, I've changed my mind. Sure I prefer the old one, but the new one is more balanced for a progression idea. It's like Margit being easier than agheel or tree sentinel in elden ring. It's easier because it's part of progression. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733571 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 1 minute ago, Swiyss said: I said "it's very fun to kill it and it's honestly better than 80% of older bosses that only require you to easily kite and hold f (like the seasonal ones)." Can you not try to take my words out of context? I would be stupid saying fuelweaver and bee queen takes only holding F to kill. They are a thing of their own and their design SHOULD be different from current ones then idk what were you talking about because old bosses mean FW, BQ, dfly, toad and somewhat CK in this context 1 minute ago, Swiyss said: Then kiting toadstool is bad. kiting dfly is bad. kiting the first phase of fuelweaver head attack is bad. kiting treeguards is bad. kiting all seasonals is bad. kiting most cc attacks is bad. kiting malbatross is bad. kiting spider queen is bad. kiting klaus is bad design etc.. all of those're mostly true though 2 minutes ago, Swiyss said: It's a design where the boss gets tired of running and slashing you, so he sits a bit to take some time. Sure it would be better if in that stage he had 2 arm swings per stunphase but that's again.. the first time they introduced a stun mechanic and it's honestly great since the animations are not bad, it resets if you get hit, and it makes sense since he's just attacking the air furiously and running without stopping problem's that holding F for 10 seconds isn't much fun 4 minutes ago, Swiyss said: they would have to gives a new arsenal of weapons from ground 0 to work with like the weather pains and ranged weapons etc.. taking in consideration that survivors skill tree perks are not gonna be used since the boss should be able to get killed with wilson with 0 speed modifiers nah, there're still many things that you can use a lot of stuff for even without character specific stuff and adding a lot of new stuff, e.g. i was working on a werepig rework a while ago and main thing was making an arena that's covered with shadow fire that tries to keep a specific distance between it and the player but has slow movement speed so you need to sort of position it or use fire extinguishing book, lighter, water balloons, watering can, big fan, flingo etc. for removing fire, don't even need to play as a specific character to remove a hard part but still need to spend resources on that if not willow and there was a leech that'd constantly try to jump onto your head and drop whatever you had equipped in head slot and keep your character mind controlled until you get hit or after 15 seconds so you could've used scale mail for reducing shadow fire damage but got knocked back far into it after getting hit and would've only had 70% absorption after leech dropping your helm, magi for obviously making it easier to dodge but getting knocked back, marble armor for not getting knocked back into fire but being slow etc. 11 minutes ago, Swiyss said: WOOOW guess what? we got a design that benefits the player for being good AND knowing the boss well. Guess what dude, most souls like bosses have super hard to dodge frame-per-frame attacks that have to be timed perfectly but are EASILY DODGEABLE if you walk the right angle woooow. Klei just did a great design and you're blind to it nah it sucks since you can dodge everything through circling around, that isn't really hard 13 minutes ago, Swiyss said: If you cheese bee queen, it's not that hard. If you try to fight bee queen only kiting, it takes ages, and it's way harder. It's also not fun to just take brightshade husks or bramble husks and thul crowns and kill her by tanking. The fun part about killing bee queen is the fact that you have to come up with different strategies to kill her. And if it's fun for you to do that rather than engage with a real fight that requires you to know the boss, the you just think it's better to create strats for bosses rather than fighting them. It doesn't mean that the new bosses are bad i've said most of that and new bosses're bad because fighting them isn't hard nor fun and there's only 1 strat for them so there's nothing good about them 16 minutes ago, Swiyss said: The fact that klei didn't blocked the player from stunnig her enraged phase or placing walls to kill her is because she was INTENDED to be fought with in-game strategies that requires different weapons or items and character specific perks, like bee queen, toadstool and etc.. Now.. Why do people think that klaus is the best raid boss? Because he's way similar to the new bosses instead of being just a cheese-bomb like other raid bosses. And they should NOT rework dfly, bee queen, toadstool and klaus. And crab king was a mistake to be required for advancing in the first place, so they were forced to rework him most of that's what i said 16 minutes ago, Swiyss said: Of course they're way harder than old bosses ??? 17 minutes ago, Swiyss said: It definitely is WAY harder compared to regular deerclops excuse me? Regular deerclops you just hold f with 3 pierogies on a campfire and some football helmets and wood armor nah, you just walk to the side to avoid ice thing, shoot or attack once, hold F for 10 seconds and then kite it same way you do normal deerclops except less hits and also attacking it after the spike throw 18 minutes ago, Swiyss said: What's unrelated to the fight? the way the boss looks 16 minutes ago, Swiyss said: They had to rework him to make cc questline less intense since his fight was meant to be raid-boss-like, but most people were fighting him solo they could've just added something for killing him without skill like brightshade staff for FW Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733576 Share on other sites More sharing options...
Keknutui Posted July 7, 2024 Share Posted July 7, 2024 17 minutes ago, grm9 said: в чем они не правы? в том, что они испортили некоторым людям веселье? нет, я не могу ошибаться на этот счет, потому что они буквально сделали это, было много людей, которым понравился old CK из-за того, что они убили его греблей, а не заморозкой, большинство людей просто никогда даже не пытались этого делать и продолжали жаловаться на то, что это невозможно, потому что кто-то сказал это 4 года назад, а они сами не пробовали Comparing those who liked him and those who didn't, those who loved the new crab much more than the supporters of the old one. @Swiyss right, balancing the raid boss along the CC line would be the right decision, because it felt like this boss was harder than the final ones due to the inability to make a mistake and fight him honestly, unlike bosses like AF or CC. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733577 Share on other sites More sharing options...
Swiyss Posted July 7, 2024 Author Share Posted July 7, 2024 6 minutes ago, grm9 said: all of those're mostly true though You're in too deep. no hope. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733578 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 Just now, Keknutui said: Comparing those who liked him and those who didn't, those who loved the new crab much more than the supporters of the old one i've literally said why it was that way, people kept repeating misinformation 1 minute ago, Keknutui said: fight him honestly what does that mean? 1 minute ago, Keknutui said: the inability to make a mistake you could've still got unfrozen through star caller star and placed a boat after your current boat broke Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733579 Share on other sites More sharing options...
Swiyss Posted July 7, 2024 Author Share Posted July 7, 2024 9 minutes ago, grm9 said: nah, there're still many things that you can use a lot of stuff for even without character specific stuff and adding a lot of new stuff, e.g. i was working on a werepig rework a while ago and main thing was making an arena that's covered with shadow fire that tries to keep a specific distance between it and the player but has slow movement speed so you need to sort of position it or use fire extinguishing book, lighter, water balloons, watering can, big fan, flingo etc. for removing fire, don't even need to play as a specific character to remove a hard part but still need to spend resources on that if not willow and there was a leech that'd constantly try to jump onto your head and drop whatever you had equipped in head slot and keep your character mind controlled until you get hit or after 15 seconds so you could've used scale mail for reducing shadow fire damage but got knocked back far into it after getting hit and would've only had 70% absorption after leech dropping your helm, magi for obviously making it easier to dodge but getting knocked back, marble armor for not getting knocked back into fire but being slow etc. You should work for uncompromising mode. If you can do all of that you're very talented. Link to comment https://forums.kleientertainment.com/forums/topic/158058-new-bosses-are-better-than-old-bosses/#findComment-1733580 Share on other sites More sharing options...
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