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Is nightmare werepig perfection in a boss fight?


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Just now, fabin said:

genuine question here, how do you kite bee queen without prolonging the fight for 500 bajillion years?

i didn't mean that you fully dodge, you fully dodge dfly and toad but only dodge grumbles in case of BQ

1 minute ago, fabin said:

(pan flute spam, burning damage spam, minion spam, etc.)

they're literally just strats tho, ig you could consider locking it up in an oven as cheese since the boss simply becomes unable to affect you in any way but going through p2 with only a weapon, armor and healing isn't worth it

can also use character specific stuff e.g. maxwell and i assume wanda but i haven't tried without the rework mod

2 minutes ago, grm9 said:

i didn't mean that you fully dodge, you fully dodge dfly and toad but only dodge grumbles in case of BQ

ah, i see

2 minutes ago, grm9 said:

they're literally just strats tho

true, i just prefer not using some strats as a personal preference. doesn't feel as rewarding imo

1 hour ago, _zwb said:

Its's rather frustrating when he starts a lunge immediately after he gets up, combo you with knockbacks for a few seconds. Other than that it's just boring, the fight is staged like every other from beyond fight, you are forced to fight in a particular way otherwise the boss gets much much harder.

I find that surprise atack rather fun. And what particular way you mean? Fighting with a weapon like every other enemy??

11 minutes ago, Mysterious box said:

How dare you disrespect the desert queen! 

I like that fight...

I think she has one of the coolest fights in the game

So sad she only drops blueprints so the only reason to refight her is to stop her sinkholes or to get glass statues

25 minutes ago, marshyds said:

In my opinion he's really good and fits as a stepping stone toward activating shadow rifts, though i havent figured out much use for his rewards (Any suggestions?)

The scrappy werepig is pointless though, awful rewards.

Outside of using it for daily fights, i love using dreadstone helmet+armor with the addition of free hand/head vision like Warly's glow berry mouse or wx vision circuits, is free armor basically since, even if you tank a lot, they will repair super fast

2 hours ago, _zwb said:

Its's rather frustrating when he starts a lunge immediately after he gets up, combo you with knockbacks for a few seconds. Other than that it's just boring, the fight is staged like every other from beyond fight, you are forced to fight in a particular way otherwise the boss gets much much harder.

This attack is predictable even if it's impossible to dodge with reaction time.

For me, he's an amazing fight. I cannot lie to myself here and pretend that this or that is wrong on him. Everything about him is cool, and I really enjoy engaging with him, my only problem with him is that.. his drops are not really that good on certain characters, so like 99% of the time when I'm playing anything except max I just don't feel like fighting him.

I also feel like Klei could maybe rethink the spawning properties of this boss in specific. He's always in the caves first, and then on the surface, but I wish there was a way to choose where he'll spawn first just for gameplay purposes. Most of the time I just rush the ruins and then skip pass him, but when I need the elatispacer I want the surface one back, so I have to go down just to kill him. Surely that's nothing but a minor minor annoyance, but could be changed.

2 hours ago, grm9 said:

they don't require much preparation and you dodge when fighting them so that doesn't make sense

 

they're obviously extremely simple but if you're tanking them you're wasting own time and resources and that doesn't really work as a complaint 

I haven't taken tanking into account for any of these bosses.

6 hours ago, loopuleasa said:

I don't know about you guys, but for some reason I really like fighting nightmare werepig.

Out of all bosses, fighting with this dude flows really well and feels like a dance, I don't know what it is.

It's a very simple fight pattern, but it is done well. Simple, but what it does it does well.

I love fighting my boy, feels like a sparring session with a recurring villain.

"CUURSE YOU, I will get you next time" he says as he huffs into the void.

Looking forward to next time, pal.

 

I think a good metric for a boss fight is how enjoyable the boss is to fight again.

I like Nightmare Werepig and Scrappy Werepig quite a lot too. Honestly, I'm a fan of all of the new boss designs, including the reworked Crab King. They're all so much more fun than the "hold F, do the basic 3-hit kiting pattern, and maybe spam this specific item to counteract the annoying thing the boss does" designs from A New Reign (although Klaus is easily the best execution of that concept since he substitutes an obnoxious mechanic, like Old Crab King's boat destruction or Fuelweaver's invincibility+healing phase, with changing up his attacks periodically). 

2 minutes ago, DegenerateFurry said:

"hold F, do the basic 3-hit kiting pattern, and maybe spam this specific item to counteract the annoying thing the boss does"

that literally only applies to dfly with wall cheese, did you at least fight other bosses?

3 minutes ago, DegenerateFurry said:

Old Crab King's boat destruction

idk what's even supposed to be the issue with that, he just deals damage to your boat instead of you because he's an ocean boss

4 minutes ago, DegenerateFurry said:

changing up his attacks periodically

he doesn't, he just has sniffing, casting and jump on cd

6 minutes ago, DegenerateFurry said:

Klaus is easily the best execution of that concept

he isn't even similar in comparison to other ANR bosses except antlion and imo sucks

He's a good boss. I do wish there was a way to be more aggressive and not have to wait for Werepig to do all of his lunges. Like a way to interrupt them, though DST's simple combat system is a bit of a barrier to these sorts of things. He's an anti tanking boss with all of his cc so his fight feels longer than it should be. Overall a wellmade fight.

I love going through there and killing this boss again and again, even when I don't need dreadstone and pure horror anymore

Definitely one of my favorite fights

3 minutes ago, benfroyobro9381 said:

He's an anti tanking boss with all of his cc so his fight feels longer than it should be.

That's so good. It's a fight I wouldn't mind if it was longer.

Depending on the number of players, we even have to be careful that he doesn't die before destroying the pillars.

1 hour ago, arubaro said:

I find that surprise atack rather fun.

Well fun is subjective, I don't think it's fun. There doesn't seem to be a way you can tell when he's going to lunge or run away, I don't like randomness like this.

2 hours ago, arubaro said:

And what particular way you mean? Fighting with a weapon like every other enemy??

The weakness mechanic, you hit them at a specific time with a specific item, then they go to sleep for 10 seconds or so

despite having a lot less HP than most of the older bosses, werepig feels incredibly drawn out to me even compared to bosses with multiple times its HP, I don't like the fight at all

9 hours ago, HellHeater said:

in contrast to spending 40 minutes to prepare and then just hold f for 8 minutes? ill take it and ill love it

literally what boss fits this description

9 hours ago, loopuleasa said:

Well there's your problem, this is not a souls game.

Souls games have a combat system, for starters.

?????????? in the post you just replied to he literally said "that doesn't apply to DST" immediately afterwards but you cut it out and pretended he was referring to DST???

I liked the fight before every boss started to be like him, do X hit Y times, repeat, there's no strategy or skill (knowledge) expression and it's sad to me they keep going in that direction, CK's rework is such a joke.

Don't get me stated on the scrappy werepig, a fight that genuinely made me think I'm playing an early prototype of a fight when I first played it.

12 minutes ago, Antynomity said:

I liked the fight before every boss started to be like him, do X hit Y times, repeat, there's no strategy or skill (knowledge) expression and it's sad to me they keep going in that direction, CK's rework is such a joke.

Don't get me stated on the scrappy werepig, a fight that genuinely made me think I'm playing an early prototype of a fight when I first played it.

Isn't that basically every boss fight though. You hit them a certain amount of times and then you dodge. Like I like Werepig but I'd argue the mutated forms of Deerclops and Beager which came after werepig are of similiar quality with requirement of skill and strategy with getting your hits in with good timing to stun them and their attacks potentially comboing to easily kill you if you're not careful.

Imo, Antlion is the gold standard for a Seasonal Boss. I love her so much. Easy to kill, globally annoying, only shows up during 1 season. Would love if Deerclops was perma winter's feasted (without all the other Winter's feast stuff by forcing it to be always on), Bearger and Moose/Goose got updated to be more alarming.
 

But yes Nightmare Werepig is an awesome fight. One of my favorites, coming from someone who hates DST combat and boss fighting.

1 minute ago, Evelo said:

Imo, Antlion is the gold standard for a Seasonal Boss. I love her so much. Easy to kill, globally annoying, only shows up during 1 season. Would love if Deerclops was perma winter's feasted (without all the other Winter's feast stuff by forcing it to be always on), Bearger and Moose/Goose got updated to be more alarming.
 

But yes Nightmare Werepig is an awesome fight. One of my favorites, coming from someone who hates DST combat and boss fighting.

I like antlion too but it's a shame getting desert goggles can be annoyingly reliant on rng and potentially take days until you get desert goggles. I know you can still kill her without goggles but I like to have the speed in order to kill her.

25 minutes ago, Gameplayer143 said:

Isn't that basically every boss fight though. You hit them a certain amount of times and then you dodge

no, ANR bosses aren't that way

25 minutes ago, Gameplayer143 said:

requirement of skill and strategy with getting your hits in with good timing to stun them and their attacks potentially comboing to easily kill you if you're not careful

skill (circling around or walking to the side) and strategy (i don't've a clue about what's that supposed to be in this context), making a boss deal a lot of damage to you if you don't do extremely easy dodges doesn't make the boss hard

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