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Is nightmare werepig perfection in a boss fight?


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I don't know about you guys, but for some reason I really like fighting nightmare werepig.

Out of all bosses, fighting with this dude flows really well and feels like a dance, I don't know what it is.

It's a very simple fight pattern, but it is done well. Simple, but what it does it does well.

I love fighting my boy, feels like a sparring session with a recurring villain.

"CUURSE YOU, I will get you next time" he says as he huffs into the void.

Looking forward to next time, pal.

 

I think a good metric for a boss fight is how enjoyable the boss is to fight again.

Just now, Gashzer said:

he never feels boring to refight

it's boring imo

1 minute ago, Gashzer said:

learned his fight pattern

it's literally just walking to the side before he lunges and going away before he slams

1 minute ago, Gashzer said:

his attacks have weight

what does that even mean

32 minutes ago, grm9 said:

it's literally just walking to the side before he lunges and going away before he slams

in contrast to spending 40 minutes to prepare and then just hold f for 8 minutes? ill take it and ill love it

I used to remember being an absolute noob at this game and dying when trying to get him to smash the pillars. Now I try to get him everytime after I rush ruins, because not only because Dreadstone Helmets are really useful, but I enjoy his fight. Haha good old times.

44 minutes ago, ChintzyGnat said:

 

THINK GRM THINK! WHAT WILL YOU HAVE AFTER 500 FORUM POSTS?!

 

ik what that means in context of souls games but that doesn't apply to DST since it doesn't have attacks that're hard to identify or that don't look like attacks and seem odd to dodge and you can usually know what attack the boss'll do before it'll start it

49 minutes ago, loopuleasa said:

Other bosses that are a joy to refight include Klaus, CC, FW, Dfly, AG

image.png.a2e54026dbd0fa3fa77c90d80aa43590.png

 

Meanwhile bosses that don't spark joy on refights: Malbatross, Antlion, BQ

image.png

Agree on daywalker but how is df funnier than antlion? I love how unique is the fight while DF is very repetitive 

Poor malbatross, they are good. Is fun to sail while fighting. I hate that they can one shot sails

55 minutes ago, grm9 said:

it's boring imo

it's literally just walking to the side before he lunges and going away before he slams

what does that even mean

You must hate most videogames with combat..

Yep, it is in my top 3 favorite bosses along with FW and Klaus. There is a lot of personality in how he fights, he can throw a few surprising change ups, and that combo attack feels so painful in a fun way. He also doesn't require a lot of preparation so losing to him isn't as devastating as failing to kill the raid bosses can be.

It probably helps my opinion that I fought this boss completely blind. If you watched someone show you how to dodge his attacks you wouldn't have the same satisfaction of discovering the solution yourself. He is one of the best bosses for learning how to fight since he uses only one new attack in each phase before he starts switching it up in the final phase. 

Only thing I would ask for is that it is made more clear that he is healing. I don't think there is any reason to assume his stalking mode is actively healing him.

32 minutes ago, Ridley said:

Only thing I would ask for is that it is made more clear that he is healing

Agree. Idk how many times i suggested adding some FX to know he healing. When i first fought him i hated the fight because it took me super long to kilk him (also he didnt have the variety of atacks and combos he has now), i though he had tons of HP until someone mentioned he heals when stalking... i though klei wanted to make the game more clear an intuitive 

2 minutes ago, Cassielu said:

not bad, though it's a bit of a minigame and doesn't fit in with the rest of the game.

Why? I think it fits and is something cool and fresh

Is the 1st time we see something that isnt a survivor interacting and being affected by using shadow magic and the fight, for a miniboss, is really cool and, even if is just melee without other mechanics involved, is really fun. Also the atmosphere of finding him in the dark and fighting him... is perfect, im glad they moved it to the caves despite some feedback against that, nothing beats feeling he is observing you from the dark while preparing to atack again

I wish scrap version were better, have better loot and was funnier to fight..

2 hours ago, loopuleasa said:

I think a good metric for a boss fight is how enjoyable the boss is to fight again.

Perfect he definitely isn't. His healing ability is a joke, but that's a small detail. It's a cool boss, of medium to easy difficulty. Great for its purpose (being an intermediary). Klaus is better than him, but the difference is small for me. 

His metric is that of an intermediate boss and Klei must maintain a difficulty scale of the giants in the game (very easy, easy, medium, difficult).

26 minutes ago, arubaro said:

Why? I think it fits and is something cool and fresh

Because it has nothing in common or consistent with the rest of the game. Also too much act and nothing but act.

You find it, do some WASD sports that you've never done before and won't do afterwards, and leave. no application of previously learned mechanisms, no new to found and discover. At this point it is even inferior to spiders and ordinary werepig

And outside of this combat his is basically... Disabled. He basically no ability to interact with any creature or mechanic other than "a player fighting him with designed act way". He can't even properly aggro back a non-player mob that attacking him.

 

16 minutes ago, Cassielu said:

You find it, do some WASD sports that you've never done before and won't do afterwards

I might not understand what you mean but i think kitting is used for the rest of the bosses...

16 minutes ago, Cassielu said:

no application of previously learned mechanisms, no new to found and discover

Hard materials mining for his pillars and needing to go insane to see what is atacking him are new mechanics and new ways to apply old mechanics

He has insanity aura and you fight him in the dark so insanity is highly involved in the fight

18 minutes ago, Cassielu said:

He basically no ability to interact with any creature or mechanic other than "a player fighting him with designed act way". He can't even properly aggro back a non-player mob that attacking him.

 

I have seen him fighting worms

2 minutes ago, HellHeater said:

dragonfly

bee queen

malbatross

toadstool

they don't require much preparation and you dodge when fighting them so that doesn't make sense

3 minutes ago, HellHeater said:

deerclops

treeguard*

antlion

bearger

moose goose

they're obviously extremely simple but if you're tanking them you're wasting own time and resources and that doesn't really work as a complaint 

8 minutes ago, grm9 said:

they don't require much preparation and you dodge when fighting them so that doesn't make sense

genuine question here, how do you kite bee queen without prolonging the fight for 500 bajillion years? every method i've seen that isn't mega cheesy (pan flute spam, burning damage spam, minion spam, etc.) involves tanking her, at least for the grumbles phase. i'd rather use up 5 marble suits and some pierogis than fight her for 4 days straight imo

Its's rather frustrating when he starts a lunge immediately after he gets up, combo you with knockbacks for a few seconds. Other than that it's just boring, the fight is staged like every other from beyond fight, you are forced to fight in a particular way otherwise the boss gets much much harder.

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