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Destruction Therapy goes a little too hard


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When I first saw this perk I thought it'd be funny but still only as niche as most healing perk when you have only one to help you.

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But oh boy was I wrong ! This heals about 100 HP to each player, per obstacle ! Saying it was insanely good would be an understatement :-? I do find it too unbalanced. Not all rooms have obstacles, but I'd say there's an average of 1.5 per room (BS data but it feels like that).

From the point it was acquired, this power was an easy patch to any of our mistake without having to consider drinking potions, it's for all players after all. So, yeah... I'm glad certain healing perks get to not be too bad, but this one will need to be scaled down, even 50 HP would be quite decent I'd say but it might be even better if it could trigger only once per combat so that we can still have rooms with tons of obstacle without these perks causing an obvious balance issue.

 

Oh also I just wanted to say this absolutely somewhere but I love the new animations and dialogues with Nimble, she's so expressive I love that !

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