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I love the idea of the Supply Closet but hate the implementation of it.


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I have 1300 hours and play a week or two every few months.  Every week outside of that I run the game for about 2 or 2.5 hours to collect my 3 skins.  Near as I can tell, the Supply Closet has been active for 78 weeks now.  I have 210 out of 552 items (I'm not going to count twice to double check either numbers, forgive me).  I have 5600 juice from destroying dupe items.

If I were somehow mathematically, almost impossibly lucky and never got a dupe again I have 114 more weeks to go to complete the collection... assuming they don't add any more (which they've already stated they plan to do).  Slightly less so since bad luck protection (the juice from destroying duplicates) could fill in the last few gaps -- lets call it two more years for the sake of discussion.

This isn't a "forever" game meant to be played every day for eternity.  This isn't an MMO.  This isn't a gacha game.  We aren't competing against each other for clout from 'grinding the hardest.'  There are no pay-to-skip micro-transactions.  Klei make zero additional income having me log in every week for two hours -- they are just burning my good will.  It's a single player factory/base-builder game with 500+ cute/fun/silly cosmetics.  So why can't we get most/all of them within a more reasonable time frame than (at minimum) 3.5 years?

Maybe, just maybe Klei requires a certain level of continued engagement metrics in order for teams to keep their budget and this is how the ONI team keeps the lights on?  I don't know.  Klei doesn't really seem like that kind of developer.

So, let's assume this system was made it completely good faith.  Why is this system so oppressive to those who really enjoy it?  Why does the pity system only return 25% juice -- how would giving 100% return detract from this system at all?  Why isn't there an in-game way to grind additional juice for items?  Even if it cost 10k of every research plus chucking a dupe into the Temporal Tear, it would feel better than what we have now.

TL;DR  There really was no need to "gamify" it.  ONI isn't that type of game so why does it have that type of system?

I get the feeling they're waiting on some sort of "Skin-Set" or Collection to complete or be released at all before they let us pay for stuff, Which sucks a little... but I feel like maybe they think just letting you purchase filaments outright would be a bad look? IDK, Klei seems like it cares a lot about the perception that it receives from its playerbase, so this is the only thought I can come up with as to why they haven't just monetized the system already. That's really the most confusing part, the ONI system isn't one that has any method at all to give them money yet, so like, it's grindy without a purpose ATM.

1 hour ago, Wormboi said:

Getting a new skin in ONI doesnt really feel the same as getting one in DST. Whenever I get one I just go "oh ok cool I guess" conpared to getting a cool skin DST I go " oh nice!"

I think this thought coincides with my own. It's like, At the moment, there are a million common skins in ONI and no themed ones or Set ones ala Roseate or Guest of Honor, which means that both the return on deconstruction is low and the engagement is low. In ONI at the moment there are a million Pleated Skirts and not all that many Pugilist trousers or Survivor Wendy Bodys. 

Hope they get on all that soon.

also I dont really get exceeded when I get new clothing for my dupes because... like dupes arent that special, it not like theres one version of a dupe or anything. There bascily like ants with more needs.  

(I hope this makes sense)

Congrats, welcome to late stage capitalism, great experiences watered down by cosmetic bloat, even if its free for now it'll eventually be riddled with microtransactions. I had the same reservations when i saw the same skin system from DST was being added to ONI. I suspect tencent in someway is to blame, even if the final call is ultimately Kleis, they had a taste for how lucrative it can be with DST and that game seems to be losing steam.

2 hours ago, Gotheran said:

Congrats, welcome to late stage capitalism, great experiences watered down by cosmetic bloat, even if its free for now it'll eventually be riddled with microtransactions. I had the same reservations when i saw the same skin system from DST was being added to ONI. I suspect tencent in someway is to blame, even if the final call is ultimately Kleis, they had a taste for how lucrative it can be with DST and that game seems to be losing steam.

The skin system for DST was added far, far before tencent

and as mentioned in this thread the one for ONI isn't monetized at all right now - we want it to be so we can engage with it and also support ONI

Not to say i support/exactly like capitalism but i mean if this is what it takes to show i want oni to continue then lol

3 minutes ago, Primalflower said:

 

Not to say i support capitalism but i mean if this is what it takes to show i want oni to continue then lol

If you say so, Just look at DST to see where that kind of support takes a game. Updates for the sake of updates, id say ONI has had a great run all things considered, any updates it recieves with a mtx system will be exclusively to bring players back, and could sour the game in the long run.

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