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Winona's shadow line is of no use in the cave


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As far as I know, Winona's shadow line plays a very important role on the ground. And in the underground, its function is mediocre, except for resurrection and obtaining fuel, which is of little use. And the flowers on the ground in the cave will also wither, and to have a higher probability of obtaining Pure Horror, one must go to dangerous ancient ruins. So I envision adding some new features underground.

1、 When you observe a damaged clockwork creature with rose glasses, you can temporarily stop it for a period of time, during which the attack will not be awakened (this skill shares a cooldown time, and the observation cannot be cancelled, it is activated upon observation).
2、 When you observe ancient buildings with rose eyes, there is a probability of obtaining two nightmare fuels, and the Pure Horror probability is the same as before (mainly to increase cost-effectiveness, after all, occupying an additional item grid in ancient ruins is very detrimental).
3、 When you use Fragile Rose on Big Tentacle, you can instantly kill it (without dropping any loot).
4、 When you are in the cave, you can actively use fragile roses and teleport you to the nearest staircase (health will be reduced to 50).

Of course, these are just suggestions and do not necessarily have to be constrained by them. I just hope that the shadow line can be more useful in the cave. I hope Klei can adopt it.

underground teleportation is the only thing really missing. the teleport to the nearest staircase would be cool, but also just teleporting between known empty tentacle holes or staircases would also be nice. that way its more in line with what it can do above ground

2 minutes ago, Jakepeng99 said:

They dont last time i check.

then i guess i rescind my statement about just needing teleportation. it needs the vine bridges too or at least something that works underground other than roses and a bit of fuel. seems like a bit of an oversight for the shadow alignment to not do much underground

8 minutes ago, Soul7k said:

then i guess i rescind my statement about just needing teleportation. it needs the vine bridges too or at least something that works underground other than roses and a bit of fuel. seems like a bit of an oversight for the shadow alignment to not do much underground

It should be most effective underground if anything. Here are a few other ideas:

  • Using it on a nightmare fissure or nightmare light will close it for the next 2 nightmare cycles.
  • Using it on miasma will clear 7 nearby miasma clouds.

Actually, I don't think teleportation is necessary. I hope there can be more diverse and interesting functional interactions in the cave. Only in this way can it appear more unique, rather than a replica on the ground. Of course, I believe that the ability to kill tentacles and teleport to stairs is sufficient to deal with underground teleportation issues.

7 hours ago, Jakepeng99 said:

Make vine bridge work on gaps.

Wurt's turf ability used to be able to do this, but was deliberately patched out.

It's reasonable to assume we're not getting this because of what happens to stuff left on top of it.

19 hours ago, Bumber64 said:

Wurt's turf ability used to be able to do this, but was deliberately patched out.

It's reasonable to assume we're not getting this because of what happens to stuff left on top of it.

The tower bridge in the cave is indeed an interesting idea. But I observed that the Vine Bridge may be somewhat similar to the dock, and the cave may not be easy to achieve. So it's better to add other new features.

19 hours ago, Bumber64 said:

Wurt's turf ability used to be able to do this, but was deliberately patched out.

It's reasonable to assume we're not getting this because of what happens to stuff left on top of it.

This wouldn’t be a issue if Klei would make it so that once the vine bridge is created, Winona automatically crosses over it with an uninterruptible animation.

If you can’t stop to place things ON the Bridge and it dissipates after your safe crossing, then there would be no problems?

4 hours ago, JustExo said:

This is effectively a lazy explorer

I’ve never used a lazy explorer but I was thinking more along the lines of how players can use Izanami’s Ultimate Ability in Smite, she can only dig into the ground, dash forward and then burst back out in the location her AoE was targeting.

I don’t understand why Winona would need to be able to build (& stand on top of for prolonged periods of time) her vine bridge things..

If a player tries to give another player something in their inventory, but that other player won’t stop moving so they can take the item, then on Xbox your character will automatically begin following behind them until they stop long enough to take the item.

Bridges can be built, and you automatically start walking across to the other side.

This solves any & all problems of being able to place things on the bridges.

Bonus points: If a skilled Winona can time her automatic bridge crossing so that once she’s crossed- Any mobs that were following her acrossed it falls into the void, I’d feel like I just pulled a classic Indiana Jones moment.

On the surface shard however, the hounds would just fall into the water and swim after you.

On 6/24/2024 at 2:22 AM, Mike23Ua said:

I’ve never used a lazy explorer but I was thinking more along the lines of how players can use Izanami’s Ultimate Ability in Smite, she can only dig into the ground, dash forward and then burst back out in the location her AoE was targeting.

I don’t understand why Winona would need to be able to build (& stand on top of for prolonged periods of time) her vine bridge things..

If a player tries to give another player something in their inventory, but that other player won’t stop moving so they can take the item, then on Xbox your character will automatically begin following behind them until they stop long enough to take the item.

Bridges can be built, and you automatically start walking across to the other side.

This solves any & all problems of being able to place things on the bridges.

Bonus points: If a skilled Winona can time her automatic bridge crossing so that once she’s crossed- Any mobs that were following her acrossed it falls into the void, I’d feel like I just pulled a classic Indiana Jones moment.

On the surface shard however, the hounds would just fall into the water and swim after you.

This may be for the convenience of other characters passing through, but it won't work if it's teleportation.

On 6/22/2024 at 12:17 AM, Jakepeng99 said:

Make vine bridge work on gaps.

 

 

While this would functionally be nice, it doesn't really make sense to bridge gaps in the caves. I believe the "gaps" are actually supposed to represent cave walls.

2 hours ago, GimplyGoose said:

While this would functionally be nice, it doesn't really make sense to bridge gaps in the caves. I believe the "gaps" are actually supposed to represent cave walls.

That is true, the spaces in-between caves is very likely to be just walls, and areas we, as players, only see due to the way the game works and not to obstruct the player's vision.

I think it would make sense that being allied to Charlie would make you a lot more powerful in the caves, specially the way Winona is allied, which is clearly not just "another pawn". Charlie REALLY is favoring her (even rescuing her from death itself).
The caves and the ruins are where the realms of the constant and the realm of shadows meet all the time, it always was Charlie's domain, even before she got to the throne. So my point is that she should have at least one perk in the caves that is a lot flashier than just growing vines for a small bridge.

If you have the second tier of shadows in the caves, when inspecting an open tentapillar pit, you should be able to pick where to respawn as long as you have already explored the area. That is, teleport anywhere on the caves map.
This would mean that for the price of killing a tentapillar, Charlie will teleport her to any other (already explored) place in the caves, making shadow seeker 2 decently better in the caves than founder's. This perk, unlike the wormhole, could have some cooldown to use (plus tentapillars respawn, after a few minutes. And wherever you landed, if it's not near a tentapillar, means you can't use one to go back).
It could also damage her sanity, or something.
 

12 minutes ago, ShadowDuelist said:

So my point is that she should have at least one perk in the caves that is a lot flashier than just growing vines for a small bridge.

I totally agree with you that Shadow Seeker II would benefit from more cave specific perks. Vine bridge could even be a thing but maybe the visuals in the cave could altered so that it looks like tunneling?

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