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13 hours ago, HowlVoid said:

Idk you tell me. What is the point of a gap? Why does the game have gaps so thin you could jump over them. 

I don't have the answer to that but if you do I'd love to know.

What i mean is that, outside of what a gap causes in the gameplay, there won't be a reason to have gaps instead of just land. An uninteresting round main island...

Lazy explorers are relatively cheap

18 minutes ago, arubaro said:

Is sad to see the update being pushed to the live branch without CK being properly ajusted. I hope there will be more changes post live update to improve the interaction with the little crabs, the towers and the geyser atack added back

These are my exact feelings, I made a whole thread about it, and was a little disappointed that the only change was the taunt (which i dont think fixes the fight but at least is okay)

Im still holding out hope they make an adjustment to make it more than stand in one place and hold F, ignoring every single mechanic.

Im also holding out for letting us use Seedshells in cannons. Thats a small feature I really want xD

5 minutes ago, GreenBowers said:

These are my exact feelings, I made a whole thread about it, and was a little disappointed that the only change was the taunt (which i dont think fixes the fight but at least is okay)

Im still holding out hope they make an adjustment to make it more than stand in one place and hold F, ignoring every single mechanic.

Im also holding out for letting us use Seedshells in cannons. Thats a small feature I really want xD

I don’t think a stationary mini-boss (a prerequisite to fighting CC & should be on the same level as Ancient Guardian) really needs to be overly complex, if anything.. it should probably be majorly Nerfed to match the same amount of skill the Prerequisite to AFW requires.

These arent “Bosses” They’re “Mini-Bosses” and should be treated justly as such.

Just now, Mike23Ua said:

I don’t think a stationary mini-boss (a prerequisite to fighting CC & should be on the same level as Ancient Guardian) really needs to be overly complex, if anything.. it should probably be majorly Nerfed to match the same amount of skill the Prerequisite to AFW requires.

These arent “Bosses” They’re “Mini-Bosses” and should be treated justly as such.

Being a prerequisite boss is no excuse to make it boring and uninteractive. Ancient Guardian is really cool, you can kite it into pillars to give yourself openings, theres stuff to dodge. 

Crab king really needs some additional mechanic to encourage moving the boat, cause otherwise its not very interactive.

2 minutes ago, Mike23Ua said:

I don’t think a stationary mini-boss (a prerequisite to fighting CC & should be on the same level as Ancient Guardian) really needs to be overly complex, if anything.. it should probably be majorly Nerfed to match the same amount of skill the Prerequisite to AFW requires.

These arent “Bosses” They’re “Mini-Bosses” and should be treated justly as such.

They arent mini bosses and go kill Fw you require 2 bosses, one of them in the most dangerous place of the game. 

Also fun should be over anything 

2 minutes ago, Mike23Ua said:

These arent “Bosses” They’re “Mini-Bosses”

that isn't specified in the game nor did the devs say that

3 minutes ago, Mike23Ua said:

(a prerequisite to fighting CC & should be on the same level as Ancient Guardian)

CC isn't as hard as FW, so you could've considered old CK as a compensation for that

2 hours ago, Primalflower said:

its pretty manageable in my experience to just craft grass rafts (8 grass 2 twigs) in the early times and docks later on

Yeah I give up. You guys can have this one 

*Commits eating 10 red mushrooms* 

Edited by HowlVoid
  • Happy Hazard 1
  • Sad Dupe 1

I have a question about the brilliant mudslinger:

Has anyone tried using it against Fuelweaver? From what I‘ve seen it creates an area where lunacy replaces sanity. If it works against AF that would be extremely strong since you could constantly have your sanity/ lunacy at minimum without getting stunned. This makes dealing with the hands much easier. 
If anyone has tried this I‘d love to know if my thoughts are correct!

1 minute ago, Ubbinho said:

I have a question about the brilliant mudslinger:

Has anyone tried using it against Fuelweaver? From what I‘ve seen it creates an area where lunacy replaces sanity. If it works against AF that would be extremely strong since you could constantly have your sanity/ lunacy at minimum without getting stunned. This makes dealing with the hands much easier. 
If anyone has tried this I‘d love to know if my thoughts are correct!

back when that worked you couldn't attack unseen hands and now the swamp items don't replace atrium turf so that doesn't work

The all weather scales works fine when I tested it
but the perks that allow you to gain wetness on corrupted turf will still work if wurt stands still on it while it dissappeared, she will still gain wetness and keep the lunacy if chosen the lunar skills.

I feel like the amphibian skills is still missing something

Edited by KvetekSK
1 hour ago, -Variant said:

Официально мой любимый патч за всю историю. Пришло ВЕЛИКОЛЕПНОЕ обновление HD для so Atrium, которое серьезно нуждается в нем.
изображение.png.c5fedba32ad8057fbdb9912eeb4443d4.png

I saw what you wrote about him and I wrote about it to Clay. I was scolded for it, but I hope you're happy. :)

image.png.673ea1bf7008a1fd256faee1a06852f7.pngimage.png.ca87498d7e23de77db6f0cc67ffedf43.png 

  • Sad Dupe 1
10 hours ago, Keknutui said:

I saw what you wrote about him and I wrote about it to Clay. I was scolded for it, but I hope you're happy. :)

 

Aaaa, sorry that happened to you. They're not actual bugs so posting them there isn't advised, but its why I like to ask under patch notes. Lets them see it and lets them focus on gameplay affecting bugs!

  • Like 1
24 minutes ago, -Variant said:

Ааааа, извините, что с вами такое случилось. Это не настоящие ошибки, поэтому публиковать их там не рекомендуется, но именно поэтому я хотел бы спросить об этом в примечаниях к исправлениям. Позволяет пользователям увидеть это и сосредоточиться на ошибках, влияющих на игровой процесс!

It's all right :wilson_flower:

  • Like 1

Its cool that Wurt gets some wetness from the special marshes, but how about she also gets some from regular marsh turf? You could make it lower to what the special turf gives. This makes it so that changing all the turf of your base into marsh turf more worthwhile, not just for the speed boost but also in some wetness overtime.

  • Like 3

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