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crab king need a buff he die so fast and his dmg is nothing


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crab king went from 23000 hp to 12000 hp and his cannon deal 20? if you have a marble suit his cannons deal only 1 dmg and the cannon aim is pathetic , and the craps are so easy to avoid the only thing that may harm you is his claws , he is so weak if u play wolfgang or wanda he die in like 3min , why did they nerf him so bad while all other characters got a skill tree and become more powerful  ? he need to get his hp back and some of his attacks like his cannons  need to deal at least 40 dmg or more and his the crabs need some changes 

4 hours ago, maroonamanita said:

I mean the cannon is supposed to attack the boat not you. I think a slight hp buff to like 15000 would be good but I really like the boss now.

 

nah 23000 or 20000 is  what he need and i know that the cannons  supposed to attack the boat but they deal so low dmg they need to get some more dmg so u have a reason to doge there attack instead of standing and taking it most of the new crab king issue that his dmg is so low u can tank and ignore all of his new moves and attacks 

 

23 minutes ago, abrocator said:

Wimpy king. He just heals!

i think that his healing ability should  nerf a little bit , because characters like wes and Wilson and all other characters with no damage boost , struggle a lot when a boss heal himself  but other then that he deserves a hp buff and a damage buff

2 hours ago, the bafoolo said:

 

Why would you download and share my video here, it's not like I disagree with you or wouldn't want you to share it. Please at least be decent enough to ask first or provide the link to the video.

7 hours ago, mr. brj said:

Why would you download and share my video here, it's not like I disagree with you or wouldn't want you to share it. Please at least be decent enough to ask first or provide the link to the video.

sorry for that 

12 hours ago, the bafoolo said:

crab king went from a 23000 hp to 12000 hp and his cannon deal 20? if you have a marble suit his cannons deal only 1 dmg and the cannon aim is pathetic , and the craps are so easy to avoid the only thing that may harm you is his claws , he is so weak if u play wolfgang or wanda he die in like 3min , why did they nerf him so bad while all other characters got a skill tree and become more powerful  ? he need to get his hp back and some of his attacks like his cannons  need to deal at least 40 dmg or more and his the crabs need some changes 

12000??

ok, that's pretty low, should be maybe 20000.

8 hours ago, Mysterious box said:

Honestly I feel like healing gimmicks should just go away with bosses even if it means buffing their hp even more to compensate.

healing bosses my beloathed :p

8 hours ago, Mysterious box said:

Honestly I feel like healing gimmicks should just go away with bosses even if it means buffing their hp even more to compensate

DST players when the boss does something that isn't simple attacks that everyone dodges on 1st or 2nd try that they can't ignore by getting a lot of armor and healing

5 hours ago, YouKnowWho said:

Might I ask what weapons were you using?

i didn't fight him its more of an estimate on how fast he wohld probably die if u picked Wanda or Wolf and i was wrong because he die in less then a 1 min

2 minutes ago, GreenBowers said:

The way to improve the bosses survivability is to give the player something to do that isnt standing still and holding F, like somehow requiring them to move their boat.

i think so but 10k is nothing in this stage of the game and he the only thing may harm you is the cannons or the claws and cannons deal 20 dmg and the claws most of the time don't reach you  

1 minute ago, the bafoolo said:

i didn't fight him

bruh.

I have been fighting him for 2 days trying to find ways to fix this fight. It is not a numbers issue. The fight (specifically the healing phase) is structured in a way that limits options for low-damage characters while giving a disproportionately large damage window for high-damage characters. Just buffing his health and/or damage will not make the fight better, it will make the fight hell for normal characters.

My suggestions is to somehow tie in killing the little crabbits with the healing phase, like the AFW phase of summoning little dudes to heal himself while being shielded.

Like, either the little dudes spawn on the edges of the ice, and slowly skitter over holding the rubble he uses to heal himself, so killing them prevents the heal all together, or the little dudes build up the ice wall while crab king sits there preparing to heal but not healing yet, so interrupting them reduces the health of the ice so you can kill him faster, idk. I think ignoring them is dumb, but crab king cannot heal for free while you fight them or else no one will fight them and just focus CK

12 minutes ago, GreenBowers said:

???

Have you fought him at all though

no i am ps4 player 

10 minutes ago, Arcwell said:

bruh.

I have been fighting him for 2 days trying to find ways to fix this fight. It is not a numbers issue. The fight (specifically the healing phase) is structured in a way that limits options for low-damage characters while giving a disproportionately large damage window for high-damage characters. Just buffing his health and/or damage will not make the fight better, it will make the fight hell for normal characters.

that why i said the boss healing himself should be nerf for more dmg and hp 

17 minutes ago, Arcwell said:

bruh.

I have been fighting him for 2 days trying to find ways to fix this fight. It is not a numbers issue. The fight (specifically the healing phase) is structured in a way that limits options for low-damage characters while giving a disproportionately large damage window for high-damage characters. Just buffing his health and/or damage will not make the fight better, it will make the fight hell for normal characters.

and if you would play a low dmg character you should try to get bunnymen or pigs to fight with you or bee mine to deal more dmg or other way to make for your lack of dmg   instead of you going all with your normal hambat and football helmet

5 hours ago, grm9 said:

DST players when the boss does something that isn't simple attacks that everyone dodges on 1st or 2nd try that they can't ignore by getting a lot of armor and healing

Why not just make the fight harder instead? Even if it's not hard healing phases always annoy me in games because it just feels like unnecessary padding though I'd probably mind a lot less if you could see their hp bars.

3 minutes ago, Mysterious box said:

Why not just make the fight harder instead?

because that's what makes the fight harder

3 minutes ago, Mysterious box said:

Even if it's not hard healing phases always annoy me in games because it just feels like unnecessary padding

you're supposed to prevent them from healing, healing is only a punishment in case of e.g. antlion, FW, CK and daywalker

5 minutes ago, grm9 said:

because that's what makes the fight harder

you're supposed to prevent them from healing, healing is only a punishment in case of e.g. antlion, FW, CK and daywalker

Your talking as though I don't know this or are having trouble with these fights that's not the case as I've said I just don't like it as a gimmick.

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