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BRAINSTORMING FOR WILSON TORCH TREE: DIFFERENT COLOR TORCHES FOR DIFFERENT PASSIVE EFFECTS


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Red Torch

 

torch.png.1e34eb7c35edbe3f894fad39a3b9edd9.png

When thrown, red torch emits light that when under the radius of it, the character gets a damage boost, but only when thrown.
Effect can apply when held by wilson, but a damage boost on a torch is pretty silly.

1 red gem, 1 torch.

 

 

Blue torch

torch.png.762f61b795c6cfff94010fec82f66c96.png

When thrown, emits a protective light that boosts defense
also applies when held. 

1 blue gem, 1 torch

 

Endothermic torch

torch.png.c0389bbad6158782a32b8b8a227a035b.png

WHen thrown/held, emits a cooling light.

1 nitre, 1 torch

 

Yellow torch

torch.png.fd2b39aa483571a2830c88775360e542.png

It is a held dwarf star that can be thrown. Why not.

Yellow gem, 1 torch

 

 

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Now the question I put to all of you are, where do the torch crafts fit within the skill tree? Does torch throw unlock all additional torches and what different torch crafts corresponding to minerals and gems be?

I have a vague idea of what green and orange should do, but I don't have strong opinions of what the effects should be. All I know is, the effects I stated are non negotiable. 

 

I randomly thought of a nightmare-fuel torch that might make nearby agressive mobs do the "panic" reaction (I mean the same they do when being haunted by a ghost) for a short while. But I like your suggested torchvariations more.

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