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Wurt basing QOL


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Please can we make meteor showers only occur in the biome they are supposed to occur?

I generated like 5 different worlds trying to play and have a swamp that isn't bombarded by meteorites because of a meteorite rocky biome nearby. I can't build a nice big base, because there is no way to counter meteorites, no item, no structure, nothing. It's just "you cannot do anything here".

It would be okay if it was only for the rocky meteorite biomes, but the meteorite showers' range is huge and overlaps with other biomes.

 

 

Edit: And on a different topic than Wurt basing in Swamp, but kinda related, because it's not the Oasis or Caves... Can we get less fuel usage on Ice Flingos when they are idling? Extinguishing a fire would drain a lot of fuel, but idling would be basically none, making megabasers build ice flingos everywhere instead of disabling wildfires, because the main problem isn't the initial cost of Ice Flingomatics. If you have a big enough base, you will spend half of summer just going from Flingo to Flingo making them not run out of fuel. It's not fun at all. 

 

Edit2: It would also make Ice Flingo cheeses more expensive, because the player would need to refuel them mid-fight, making it a viable strategy instead.

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2 hours ago, Cheggf said:

Megabasers disable wildfires because flingos are ugly (they barely cover any space so you need a million), not because they're difficult to upkeep.

And your source is?

I build megabases and no, they are not ugly, and "They barely cover any space so you need a million". Yes, that's why it's a problem. You need to go from 1 flingo to another and refuel million flingos. Cost isn't the problem. Lightning Rods aren't necessarily "pretty" either, but megabasers build them, so what's your point?

You should seperate your topics. You threw unrelated things in.

3 hours ago, Cheggf said:

Megabasers disable wildfires because flingos are ugly (they barely cover any space so you need a million), not because they're difficult to upkeep.

Incorrect. Most people do it because they don't like wildfires.

3 hours ago, Reiko24 said:

And your source is?

That's the only thing I've ever seen anyone say. What's your source for everyone disabling them because they don't want to walk to the flingos twice every 9 hours? Why do you think that's something that can magically have a source, like there's a published article talking about Don't Starve players and their reasons for doing things?

3 hours ago, Reiko24 said:

Lightning Rods aren't necessarily "pretty" either, but megabasers build them, so what's your point?

Lightning rods cover like 10x more ground, look a million times better than flingso, and I have seen megabasers disable lightning.

2 hours ago, Jakepeng99 said:

Incorrect. Most people do it because they don't like wildfires.

People don't just dislike wildfires for no reason at all, there's a reason people dislike them. 

7 hours ago, Cheggf said:

People don't just dislike wildfires for no reason at all, there's a reason people dislike them. 

Its because they destroy everything, and flingos need to be upkept, so noobs can easily destroy base. It forces them to base in oasis or do fig tree stuff.

7 hours ago, Cheggf said:

What's your source for everyone disabling them because they don't want to walk to the flingos twice every 9 hours?

Thats what i have seen everyone everywhere say.

7 hours ago, Cheggf said:

like there's a published article talking about Don't Starve players and their reasons for doing things?

There was also that wildfire poll thread, where nobody mentioned not liking them because they are ugly.

A lot of people in comments find them unfair.

 

8 hours ago, Cheggf said:

That's the only thing I've ever seen anyone say. What's your source for everyone disabling them because they don't want to walk to the flingos twice every 9 hours?

What? You need to refuel flingos like every 2 days. Imagine if you had to refuel lots of them. You would spend all your summer going from flingo to flingo, because you covered so much ground with them, refueling them will take so much time, that the others will run out of fuel in the meantime and your base will burn.

1 minute ago, Reiko24 said:

What? You need to refuel flingos like every 2 days. Imagine if you had to refuel lots of them. You would spend all your summer going from flingo to flingo, because you covered so much ground with them, refueling them will take so much time, that the others will run out of fuel in the meantime and your base will burn.

An ice flingo lasts 5 days, 40 minutes. There's no fires during the first or last 2 days of summer, and there's no fires at night, so 1 or 2 refills covers summer unless you are super glued to your base in which case at worst you'd need to refill the flingos 3 times every 9⅓ hours.

4 minutes ago, Cheggf said:

An ice flingo lasts 5 days, 40 minutes. There's no fires during the first or last 2 days of summer, and there's no fires at night, so 1 or 2 refills covers summer unless you are super glued to your base in which case at worst you'd need to refill the flingos 3 times every 9⅓ hours.

Alright, I was mistaken then.

Although you won't say that refueling like 30 flingos in your megabase for 2 days straight is fun? I don't find it fun... I would personally build them if they weren't such a nuisance.

1 hour ago, Reiko24 said:

Alright, I was mistaken then.

Although you won't say that refueling like 30 flingos in your megabase for 2 days straight is fun? I don't find it fun... I would personally build them if they weren't such a nuisance.

If it's taking you 2 days to refuel flingos they're clearly extremely far and you probably don't need to refuel all of them. Fires only happen near players, just barely further than you can see, and the flingos have plenty of time to extinguish things that spend awhile smoldering then even more time burning before actually going away so it's not a risky thing to go fuel them as you approach. If you're going within a screen or two of an area refuel the flingos, but you don't need to fuel all of them.

If you actually are spending 15 minutes refueling flingomatics that does sound boring (and also unlikely considering your enormous exaggeration of how much fuel they have), but it also sounds self-inflicted. You could use those big-ol' trees. You could just not go to certain parts of your base during summer, only refueling the flingos when you need to go over there. You could just not go to your base. You could stay in the caves. You could be in the oasis. You could use practical rain rituals.

Honestly, you should just disable wildfires in the world settings if this is bugging you so much. Infinite flingos that never need to be refueled is basically the same as disabling wildfires, the only way your base'd burn is if you just never grabbed ice to make them in the first place - trivial to avoid. It'd also do one of the other two things I see people say as reasons for why they disable wildfires: protect random crap that you don't want to make flingos for like reeds, since anything at any time can start burning as you walk past.

I talked about flingos this whole time completely forgetting, that you can summon multiple deerclopses in one winter, making Ice Crystaleyezers a good solution to the problem.

And if someone is making a megabase, they probably know how to beat the final boss, fast.

I retract my statement about flingos, they are trash but Ice Crystaleyezers are a good replacement.

 

 

Still, the meteor showers need to go.

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