ADM Posted April 27, 2024 Share Posted April 27, 2024 I've been playing Rotwood for the most on multiplayer, with a friend or two and if there's something I've learned... it's that my friends SUCK at sharing their healing potion !! But that's not exactly on them. One of my friend cannot even talk so it's already tricky to communicate this well. We now just tap the potion before actually committing to it to notify each others but this takes considerably longer for the direct potion user to actually drink it. So, this suggestion is here to ask for an improvement to how healing is shared across allies. I believe there is already a range of time in which players can enter the radius of healing to benefit from it even if they suddenly come out at the time the heal is applied. This is great, but more often the inconvenience is being slightly too late to get a drop of your friend's potion, so slightly the healing aura fx only started to fade : I feel like a small grace period to come in and heal up after the owner does would be fair. At least up to the point the circle is really gone or the bottle crash if we're feelin' generous. We could consider the healing being a bit reduced the later we arrive, or the radius getting progressively smaller up to that moment, or no penalty really. Sometimes I even miss these outside of combats, and sure, I take some of the blame for it but have mercy for me not taking a sharp turn immediately Link to comment https://forums.kleientertainment.com/forums/topic/155805-more-time-to-heal-friends-with-potions/ Share on other sites More sharing options...
HeatAndRun Posted April 27, 2024 Share Posted April 27, 2024 Such a good point Link to comment https://forums.kleientertainment.com/forums/topic/155805-more-time-to-heal-friends-with-potions/#findComment-1711626 Share on other sites More sharing options...
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