Balthizaur Posted November 15, 2012 Share Posted November 15, 2012 As the game is, it's trying to balance between these two difficulties, for those who enjoy taking their time a little and building a base in the wilderness, and those who want the game more difficult so they have to stay on the move to survive, so rather then try and please both parties and end up upsetting everyone, add a difficulty setting and please everyone properly.-Easy/Casual. *Item stacks are higher. *Item endurance is possibly higher. *research carries over-Hard/Masochist. *Limited Item stacks. *Items break easily (Double their usage). *Resources are rarer (berry bushes/stone). *Research resets every play-through. *No pine cones/Limited pine cones. *Leaderboards Link to comment Share on other sites More sharing options...
LadyD Posted November 15, 2012 Share Posted November 15, 2012 This has been suggested. OFTEN.I think they are trying to get ONE version working well first. Link to comment Share on other sites More sharing options...
Balthizaur Posted November 15, 2012 Author Share Posted November 15, 2012 well i think we need to post more about it to get them to take this one seriously, cause they're going to end up alienating a large group of players if they don't hurry up and add it. Link to comment Share on other sites More sharing options...
LadyD Posted November 15, 2012 Share Posted November 15, 2012 One word- BETAThings change and happen but not because people scream 'hurry up'.Because we LOVE our developers and we treat them nice and ask nicely. THe amount of work required to generate a difficulty scale is not to be underestimated.I think they would alienate more people if they focused on only adding in a bit of 'optional' gaming device instead of focusing on making the core game experience better and better with each day.Just a thought. Link to comment Share on other sites More sharing options...
Balthizaur Posted November 15, 2012 Author Share Posted November 15, 2012 well i think that a lot of people were unhappy about the inventory changes, i think it's a good example of why a difficulty scale is needed now rather then later. Link to comment Share on other sites More sharing options...
LadyD Posted November 15, 2012 Share Posted November 15, 2012 I fail to see how the two are related Balthizaur? Link to comment Share on other sites More sharing options...
Balthizaur Posted November 15, 2012 Author Share Posted November 15, 2012 Well i think the smaller inventory is suited for those who would prefer a harder difficulty, and those upset and wanting the larger stacks would be better suited to an easier difficulty, allowing the 2 audiences to be catered to simultaneously. Link to comment Share on other sites More sharing options...
501105 Posted November 15, 2012 Share Posted November 15, 2012 I would rather have them making the game content complete with new biomes and creatures and such before going to work on a difficulty system. Difficulties and multiplayer too, are fine ideas, but ideas for later on, preferable after launch and yes they have promised to keep adding new stuff even after launch. Link to comment Share on other sites More sharing options...
mobius187 Posted November 15, 2012 Share Posted November 15, 2012 I'll only chime in to say I have no issue with the current stack maximum. In fact, Kevin would need to lower stack maximums below 10 resources per stack before I started complaining. Link to comment Share on other sites More sharing options...
Rikku Posted November 15, 2012 Share Posted November 15, 2012 Lowering the max items you can have in a stack does not make the game harder imo, it just forces the player to walk more.. Reducing the number of itemslots would make things worse, since then you will have to leave stuff behind.And another thing I missed from your hard difficulty, was damage modifiers, either making the player deal less damage, or the enemies deal more damage.The reset of the research could actually be fun. Link to comment Share on other sites More sharing options...
mobius187 Posted November 15, 2012 Share Posted November 15, 2012 The reset of the research could actually be fun.Agreed. Link to comment Share on other sites More sharing options...
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