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Suggestion: Reduce the possible places of "skeleton_notplayer" set piece to make them more fit with the world


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Currently, this set piece will generate anywhere in the cave except for the cave exit, toadstool biome, ruins, archives, and lunar mushroom forest.

That's... Strange, since most of the biome does not contain spiders, and this set piece contains sky light and skeleton that would destroy many of biomes characterized by the absence of sky light, darkness or safe. like mud biome ,swampy sinkhole or rabbit city.

So... Why not let it generate only in more suitable biomes? There are places that have both spiders and sky light, or one or the other.

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Seems like this is a reference from this video.

Actually, it was SrPelo's suggestion on the YouTube comment section in this video. Interesting.

Edited by HeatAndRun
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4 minutes ago, _zwb said:

Also fix the spawning of the ocean fisher skeleton & farmer skeleton set pieces, it's just baffling how they spawn in the ruins.

most older other corpses do too, e.g. the 1 with rabbit trap and cut grass

Edited by grm9
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7 hours ago, HeatAndRun said:

Seems like this is a reference from this video.

Actually, it was SrPelo's suggestion on the YouTube comment section in this video. Interesting.

Swamp mud wars when?

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