Jomakl Posted February 16, 2024 Share Posted February 16, 2024 I am looking through the code tried changing gnarlics stats didn't do anything, probably because it doesn't work how i thought, but i would like some help learning how to mod this game. If you know how to mod in a weapon or enemy please teach me how even if its just a single file and your not good at explaining. Link to comment https://forums.kleientertainment.com/forums/topic/154347-how-to-make-a-mod/ Share on other sites More sharing options...
Cliffford W. Posted March 6, 2024 Share Posted March 6, 2024 This game will probably not be intended for modding Link to comment https://forums.kleientertainment.com/forums/topic/154347-how-to-make-a-mod/#findComment-1702513 Share on other sites More sharing options...
ADM Posted March 7, 2024 Share Posted March 7, 2024 Modding would certainly contribute to Rotwood popularity if Klei provide a bit of tools for it. Personally I'd sure like to try and make fun stuff if we're already having support for making new creatures, armors, weapons... in general the capacity of replicating all of the core features with personal animations and all that. I was feeling like I couldn't really mod anything too complex on Klei's previous game Griftlands so I didn't really bother. Link to comment https://forums.kleientertainment.com/forums/topic/154347-how-to-make-a-mod/#findComment-1702669 Share on other sites More sharing options...
Cliffford W. Posted March 7, 2024 Share Posted March 7, 2024 I did check out Rotwood it do have updated Lua to the most recent version as well as Rendering API. It even has more chained calls Link to comment https://forums.kleientertainment.com/forums/topic/154347-how-to-make-a-mod/#findComment-1702679 Share on other sites More sharing options...
TheInformer Posted April 25, 2024 Share Posted April 25, 2024 On 3/6/2024 at 1:21 PM, Cliffford W. said: This game will probably not be intended for modding This game will probably be intended for modding. Look here at the Early Access Page: Mod support and language options are also very important to us, so we expect to have workshop support and additional supported languages by launch or shortly after that.“ Link to comment https://forums.kleientertainment.com/forums/topic/154347-how-to-make-a-mod/#findComment-1711258 Share on other sites More sharing options...
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