Jakepeng99 Posted December 28, 2023 Share Posted December 28, 2023 No clue if this is balanced (stats can be adjusted), but this is just a concept for a potential combat rework (other things will probably have to be tweaked) These are all like the special attacks Wigfrid's new weapons have. Swords Dark sword and wooden cutlass: Hold down the special attack button (right click) to charge up a devastating aoe spiral swing. The longer you hold it, the more damage it does. However, you move slower while charging. From a 0% increase at the minimun for instantly using it, and up to a max of 75% increase after holding it in for 2 seconds (It is longer than it sounds). The ability has a 4 second cooldown. The darksword has the special ability where the cooldown is reduced by 0.5 seconds for every mob you hit while insane, and the cutlass will make the enemy drop much more items at once. Clubs Hambat and thulicite club special attack: Does a small, quick directional powerful aoe swing ideal for single target damage, or clearing super clumped enemies. Has a small amount of knockback. Hambat deals +125% damage with a 2 second cooldown, but the ability requires 40 hunger to use. (No hunger, you can not use it) Thulicite Club deals +125% damage, and causes a temporary shadow cage on affected enemies for 3 seconds. It has a 6 second cooldown, but the ability costs 25 sainity to use. (If you have no sainity, you can not use it) Morning Star It has a unique special attack. It shoots a ranged arc of lightning in the direction you choose. The lightning bounces to 5 additional enemies and does the same damage as the morning star itself. The ability is only recharged when the morning star attacks five times using its classic melee. The main attraction though, is that star can prepare/store up to four special attacks at once, so it is good to fully charge it and save the very quick ranged burst crowd control damage electric damage when needed. Those are all the abilities i thought would be fun. It could add more spice and strategy to combat. I imagine the two clubs would unlock a new strategy for Wx using their sainity and hunger circuits, and make stats on characters more meaningful. They will also add some needed accessable crowd control that is not character exclusive. Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/ Share on other sites More sharing options...
Alexx7 Posted December 28, 2023 Share Posted December 28, 2023 these look fun and would make the combat in the game more interesting than just holding f and move away every few hits, i do feel the glass cutter should also get included with the Swords as well as the batbat with the other clubs some other random ideas because im bored Spears Spear, battle spear, and strident trident: hold left click to start charging the weapon release throw it to where your mouse is, you can't move while charging and the longer you charge the higher the damage, you can charge for a maximum of 4 seconds, when fully charged you deal big piercing damage to enemies, throwing spears need you to pick them back up, throwing does like takes more durability than just swinging strident trident charges much faster (idk like 1.5 seconds), makes enemies hit wet, and returns to your hand when thrown while fully charged (this weapon sucks so bad it needs the help) Beefalo Right click while on a beefalo to charge through enemies dealing aoe damage, like the moose but doing only 30 damage, rider beefalo charge much faster than other beefalo Whips Bull kelp and Tail o Three Cats: right clicking immediately after you hit an enemy marks that enemy, increasing your attack speed against it by like 30%, the mark lasts like 4 seconds and can stack 3 times, marked enemies also move faster Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691441 Share on other sites More sharing options...
chirsg Posted December 28, 2023 Share Posted December 28, 2023 I do think that some weapons should get specific right click attacks, but I think that AoE should be more sparse now. AoE melee damage on Wolfgang would be pretty nuts. But I think Wolfgang should also get his own thing. But now almost every character will get crowd control. We've got enough crowd control in the game IMO. Would be cool to see other niches creatively filled, like thrown weapons like forge Lucy Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691455 Share on other sites More sharing options...
Fufuji Posted December 28, 2023 Share Posted December 28, 2023 Just make new weapons with new skills. The devs are most probably not aware of what the balance among old items is, they won't make much change on existing items. Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691456 Share on other sites More sharing options...
Jakepeng99 Posted December 28, 2023 Author Share Posted December 28, 2023 4 hours ago, Alexx7 said: as well as the batbat with the other clubs You are right. It will try a more offensive approach which contrasts the healing, and requires health to use. Bat Bat: The special attack Launches a devastating swing attack. It costs 30hp to use, and deals 125 damage. It inflicts a stacking bleed on enemies, dealing a total of 125 damage over 10 seconds. (250 total) This attack wont heal you and has no cooldown. 1 hour ago, chirsg said: We've got enough crowd control in the game IMO Outside of character exclusive items, the only crowd control we have is seed shells and the brightshade staff (post riff) so i disagree. There is enough character exclusive AOE that it would be fine to give everyone options. 4 hours ago, Alexx7 said: strident trident charges much faster (idk like 1.5 seconds), makes enemies hit wet, and returns to your hand when thrown while fully charged (this weapon sucks so bad it needs the help) The strident already has a right click ability, though it is weak. It could be expanded upon (like being able to charge up the geyser to make a mini whirl pool that pulls enemies in, which will synergise further with the stridents geysers) The spear throw sounds fun too, it should probably not do any extra damage (charging would only increase pierce). It might outclass other bird killing options though not sure what to do with that unless birds are made to fly away from it. Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691457 Share on other sites More sharing options...
Dorka Posted December 28, 2023 Share Posted December 28, 2023 As Jakepeng99 said above, there are a couple character exclusive AOE attacks, but it would be nice to have a weapon that would do AOE when swung. It's honestly surprising that the Thulecite Club doesn't do AOE- I'd take an AOE hit over the tentacles. I'd even take just a normal hammer being able to do a low AOE damage attack with each swing. (Like 5-10 a hit depending on character, 5 at the lowest and 10 at the highest.) Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691462 Share on other sites More sharing options...
grm9 Posted December 28, 2023 Share Posted December 28, 2023 Just now, Dorka said: As Jakepeng99 said above, there are a couple character exclusive AOE attacks, but it would be nice to have a weapon that would do AOE when swung that would make a lot of characters and strats nearly obsolete Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691463 Share on other sites More sharing options...
arubaro Posted December 28, 2023 Share Posted December 28, 2023 I want to have certain items with cool skills and effects like strident trident but i dont think lt fits to see regular mid age man, a coward culturist or a little depress kid doing rpg sword man impossible techniques Neither should weapons like dark sword have aoe damage... at least not without a formula to reduce damage per enemy hit.. Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691466 Share on other sites More sharing options...
Jakepeng99 Posted December 28, 2023 Author Share Posted December 28, 2023 49 minutes ago, grm9 said: that would make a lot of characters and strats nearly obsolete No, it wont at all. 32 minutes ago, arubaro said: I want to have certain items with cool skills and effects like strident trident but i dont think lt fits to see regular mid age man, a coward culturist or a little depress kid doing rpg sword man impossible techniques They are not impossible techniques though, they are really simple. The sword one is just spinning in circles which i bet most can do irl right now, and the bat one is just a swing but with more force and back put into it. Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691469 Share on other sites More sharing options...
grm9 Posted December 28, 2023 Share Posted December 28, 2023 3 minutes ago, Jakepeng99 said: No, it wont at all. most of BQ strats would become obsolete and FW would be easier to do without weather pains in comparison to with, everyone would be able to easily kill a ton of spiders quickly, making abigail much less useful Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691470 Share on other sites More sharing options...
Jakepeng99 Posted December 28, 2023 Author Share Posted December 28, 2023 Just now, grm9 said: most of BQ strats would become obsolete and FW would be easier to do without weather pains No problem here, i only see good things. ( you would still use the same painful and boring bee queen strats but just less painful and boring) Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691471 Share on other sites More sharing options...
grm9 Posted December 28, 2023 Share Posted December 28, 2023 6 minutes ago, Jakepeng99 said: No problem here, i only see good things. ( you would still use the same painful and boring bee queen strats but just less painful and boring) there's no similarity between spamming some hypothetical ham bat slam on bees endlessly and using moon shrooms and bramble husks or shadow prison or even using flutes would be more interesting than that and you ignored the part about FW and spiders Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691472 Share on other sites More sharing options...
arubaro Posted December 28, 2023 Share Posted December 28, 2023 1 hour ago, Jakepeng99 said: They are not impossible techniques though, they are really simple. Try to spin to kill a bunch of stuff xD By impossible I meant that aren't real so it would make Wilson look like a character from [insert random generic anime] Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691475 Share on other sites More sharing options...
Jakepeng99 Posted December 28, 2023 Author Share Posted December 28, 2023 1 hour ago, grm9 said: and spiders Probably because you edited the spider stuff along with a few other things in after i posted the message. Though anyway, regarding spiders, i mentioned the aoe's being rather small so everyone wont be able to easily slaughter them all but it would be more managable yet still challenging and risky to make sure you maxamise the spiders you hit. 1 hour ago, grm9 said: there's no similarity between spamming some hypothetical ham bat slam on bees endlessly and using moon shrooms and bramble husks or shadow prison or even using flutes would be more interesting than that and you ignored the part about FW It would be more interesting imo since you are able to kill the bees rather than just essentially ignoring them like every other solo method by making them sleep or get distracted. Also it would still be insanely hard to do fuelweaver without pains, it is just another skilled option. 19 minutes ago, arubaro said: Try to spin to kill a bunch of stuff xD By impossible I meant that aren't real so it would make Wilson look like a character from [insert random generic anime] You are right about the spin attack one. Maybe the animation could be clumsy, and the characters look troubled by the weight of the sword (except Wigfrid and mighty Wolfgang) Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691480 Share on other sites More sharing options...
grm9 Posted December 28, 2023 Share Posted December 28, 2023 24 minutes ago, Jakepeng99 said: It would be more interesting imo since you are able to kill the bees rather than just essentially ignoring them like every other solo method by making them sleep or get distracted you would just press RMB+LMB once they spawn instead of trying to dodge them or spawn moon shroom clouds before they come and get away from them in time before BQ hits you/take off bramble husk if she's about to hit you and the husk will wake them up through the AoE or managing shadow prison on BQ and the grumbles separately and resummoning duelists in time and eating cooked cactus in time and separating BQ from grumbles and grouping grumbles so they can all be shadow prisoned in a single cast or running away and running through the grumbles in time so their buff ends during the attack animation so they'll require as much time as possible to get back to you after you get to BQ 24 minutes ago, Jakepeng99 said: Probably because you edited the spider stuff along with a few other things in after i posted the message which is why i've told you about that 24 minutes ago, Jakepeng99 said: i mentioned the aoe's being rather small so everyone wont be able to easily slaughter them all but it would be more managable yet still challenging and risky to make sure you maxamise the spiders you hit that depends on how small they would be, the AoE would probably be nearly useless if it would be too small or would make other things that do AoE much less useful 24 minutes ago, Jakepeng99 said: Also it would still be insanely hard to do fuelweaver without pains, it is just another skilled option using RMB+LMB on a group of them instead of luring FW away from them while killing the closest ones and keeping the rest in the middle until they die on their own would definitely be easier, most likely even easier than with weather pains Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691484 Share on other sites More sharing options...
Golden Daemon Posted December 29, 2023 Share Posted December 29, 2023 14 hours ago, Alexx7 said: Whips Bull kelp and Tail o Three Cats: right clicking immediately after you hit an enemy marks that enemy, increasing your attack speed against it by like 30%, the mark lasts like 4 seconds and can stack 3 times, marked enemies also move faster i would really like it if the tail o three cats had its de-aggro trait bound to a special attack to make it more consistent to use. Link to comment https://forums.kleientertainment.com/forums/topic/153582-ideas-existing-weapons-with-new-special-abilities-like-wigfrid/#findComment-1691515 Share on other sites More sharing options...
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