Guille6785 Posted November 20, 2023 Share Posted November 20, 2023 I just want to say thank you to the devs for taking the time to finally look into fixing multiple bugs related to attacking in recent weeks. I've been complaining about inconsistent attack speed for years and since these changes were implemented combat has already felt way better in every conceivable way. This was probably my single most desired change and it makes me hopeful that the devs are willing to look into and fix any longstanding issue now For now, I'm hopeful that we see something implemented to address the awful input lag when caves are enabled sometime in the foreseeable future, but tbh the fact that this was fixed is already enough to make me happy Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/ Share on other sites More sharing options...
Jakepeng99 Posted November 20, 2023 Share Posted November 20, 2023 2 hours ago, Guille6785 said: For now, I'm hopeful that we see something implemented to address the awful input lag when caves are enabled sometime in the foreseeable future, but tbh the fact that this was fixed is already enough to make me happy They should implement the dont starve alone mod into vanilla. At least it would fix it when playing solo. Also, i dont see the patch notes. Where was it fixed? Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680727 Share on other sites More sharing options...
Maxil20 Posted November 20, 2023 Share Posted November 20, 2023 6 minutes ago, Jakepeng99 said: Also, i dont see the patch notes. Where was it fixed? In particular: Quote Removed a frame delay when initiating or repeating actions while you are already close enough to your target. I have been appreciating the change quite a bit. The consistency has been really nice. I imagine it won’t impact things significantly for a lot of people, but I do notice the difference and I do appreciate it! Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680731 Share on other sites More sharing options...
Fufuji Posted November 20, 2023 Share Posted November 20, 2023 11 hours ago, Guille6785 said: inconsistent attack speed Do you mean the increase of attack speed after recent patches? I have noticed that attack speed goes roughly 1 frame faster than previous versions, from (usually around) 15 frames to (usually around) 14 frames. Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680767 Share on other sites More sharing options...
Arcwell Posted November 20, 2023 Share Posted November 20, 2023 34 minutes ago, Fufuji said: Do you mean the increase of attack speed after recent patches? I have noticed that attack speed goes roughly 1 frame faster than previous versions, from (usually around) 15 frames to (usually around) 14 frames. Before the Year of the Bunnyman update (or somewhere around that time), attack speed was randomly either 0.433 seconds or 0.466 seconds (corresponding to 13/30 frames or 14/30 frames) After the Year of the Bunnyman update (or somewhere around that time), attack speed increased to randomly either 0.466 seconds or 0.5 seconds (corresponding to 14/30 frames or 15/30 frames) Now, attack speed is 0.466 seconds and does not change. Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680774 Share on other sites More sharing options...
Fufuji Posted November 20, 2023 Share Posted November 20, 2023 44 minutes ago, Arcwell said: Before the Year of the Bunnyman update (or somewhere around that time), attack speed was randomly either 0.433 seconds or 0.466 seconds (corresponding to 13/30 frames or 14/30 frames) After the Year of the Bunnyman update (or somewhere around that time), attack speed increased to randomly either 0.466 seconds or 0.5 seconds (corresponding to 14/30 frames or 15/30 frames) Now, attack speed is 0.466 seconds and does not change. OMG you're awesome! Does this conclusion come from gameplay experience statistics, or concluded solely from the codes? Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680776 Share on other sites More sharing options...
Arcwell Posted November 20, 2023 Share Posted November 20, 2023 Just now, Fufuji said: OMG you're awesome! Does this conclusion come from gameplay experience statistics, or concluded solely from the codes? As far as I'm aware the code just lists it as 0.4. Source for pre-YotB: Spoiler Source for post-Bunnyman (note there's a console command in here that lets you test it yourself): Spoiler Source for current: Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680777 Share on other sites More sharing options...
Uedo Posted November 21, 2023 Share Posted November 21, 2023 I've recently started anew with Wurt, I think combat feels nicer. Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680916 Share on other sites More sharing options...
JustAFlower Posted November 21, 2023 Share Posted November 21, 2023 Let me just say to Klei : enormous thank you for everything. Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680919 Share on other sites More sharing options...
NoodlemanNed Posted November 21, 2023 Share Posted November 21, 2023 but it isnt uncompromising Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680930 Share on other sites More sharing options...
HowlVoid Posted November 22, 2023 Share Posted November 22, 2023 1 hour ago, NoodlemanNed said: but it isnt uncompromising Hi noodle Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680941 Share on other sites More sharing options...
Antynomity Posted November 22, 2023 Share Posted November 22, 2023 Hopefully we get a ruins worldgen rework in a QoL update too. Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1680979 Share on other sites More sharing options...
Retepeter Posted November 23, 2023 Share Posted November 23, 2023 On 11/22/2023 at 12:26 AM, NoodlemanNed said: but it isnt uncompromising huh? Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1681109 Share on other sites More sharing options...
Popian Posted November 24, 2023 Share Posted November 24, 2023 12 hours ago, Retepeter said: huh? The joke is that (long-standing) bugs that hinder the player are features that we are intended to deal with because it makes things uncompromising/difficult, so fixing them takes that away. Link to comment https://forums.kleientertainment.com/forums/topic/152524-a-small-thank-you-to-the-devs-for-fixing-the-attack-related-bugs/#findComment-1681270 Share on other sites More sharing options...
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