M Tanaka Posted November 18, 2023 Share Posted November 18, 2023 I was really happy to see the critter condos and then really disappointed to find out they need to be in a stable. I want to have critter condos in the dupes rooms and other places. I guess I'll just have to look out for a mod for that. 2 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1680470 Share on other sites More sharing options...
blakemw Posted November 19, 2023 Share Posted November 19, 2023 (edited) 10 hours ago, M Tanaka said: I was really happy to see the critter condos and then really disappointed to find out they need to be in a stable. I want to have critter condos in the dupes rooms and other places. I guess I'll just have to look out for a mod for that. Curiously the Waterfort does not need to be in a stable. It just has to have every tile covered by a liquid tile. This is probably because pacu don't need to be in a stable to be tamed but who knows. Edited November 19, 2023 by blakemw Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1680560 Share on other sites More sharing options...
MrAnimaniac Posted November 20, 2023 Share Posted November 20, 2023 I really like the new sandbox placing tool for story traits. It is lovely to include new traits in an established colony that easily. However, there is one minor irksome detail: I wanted to pursue a few more achievements with my current colony. Activating Sandbox mode, however, disables achievements. It would be nice if there could be something like "place missing story trait"-mode without disabling achievements. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1680754 Share on other sites More sharing options...
pether Posted November 20, 2023 Share Posted November 20, 2023 3 hours ago, MrAnimaniac said: I really like the new sandbox placing tool for story traits. It is lovely to include new traits in an established colony that easily. However, there is one minor irksome detail: I wanted to pursue a few more achievements with my current colony. Activating Sandbox mode, however, disables achievements. It would be nice if there could be something like "place missing story trait"-mode without disabling achievements. Mods from Steam Workshop don't disable achievements. And I believe there was mod allowing to enter snanbox without disabling achievements as well. You can use that I guess 2 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1680763 Share on other sites More sharing options...
durbal Posted November 21, 2023 Share Posted November 21, 2023 Not a fan of the new idle indicator under Diagnostics...for one thing it's not readily visible who's idle (especially in Spaced Out across planetoids) but also because it's often incorrect due to the delay in how it calculates idleness. I get that it seems to be removing the annoying idle messages (especially during rocket missions) but I don't think essentially hiding those messages is good for those who actually want to see them. 4 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1680888 Share on other sites More sharing options...
psusi Posted November 21, 2023 Share Posted November 21, 2023 2 hours ago, durbal said: Not a fan of the new idle indicator under Diagnostics...for one thing it's not readily visible who's idle (especially in Spaced Out across planetoids) but also because it's often incorrect due to the delay in how it calculates idleness. +10000 The missing idle indicator is VERY annoying. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1680901 Share on other sites More sharing options...
waw flying fish Posted November 26, 2023 Share Posted November 26, 2023 Klei! We need an official update to show the range of all pump and air purifiers,after an update I found that the mod to show these items stopped working,because official update replaced some of its function in many machines which may lead it to stopping working.But that update obviously can't cover all its function.It's nice to have that kind of official functions,but I feel disturbing about the disapearance of the showing range of pumps and air purifiers. 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1681611 Share on other sites More sharing options...
Mementh Posted November 26, 2023 Share Posted November 26, 2023 On 11/16/2023 at 5:39 PM, BezKa said: ONI always has the previous update as a version in the beta dropdown, so you can play on the older version while mods are getting updated. ONI has been one of the "BEST" options to do this.. i wish more would. HOWEVER!!! I would like a option to freeze the mods as well... to stop the updates.. i know i can zip up the mods folder and replace as needed. there might be a way somewhere to minimize the updates.. but i have not found a way to 100% stop it.. 13 hours ago, waw flying fish said: Klei! We need an official update to show the range of all pump and air purifiers,after an update I found that the mod to show these items stopped working,because official update replaced some of its function in many machines which may lead it to stopping working.But that update obviously can't cover all its function.It's nice to have that kind of official functions,but I feel disturbing about the disapearance of the showing range of pumps and air purifiers. https://steamcommunity.com/sharedfiles/filedetails/?id=1960996649 seems to still work Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1681704 Share on other sites More sharing options...
waw flying fish Posted November 27, 2023 Share Posted November 27, 2023 (edited) 13 hours ago, Mementh said: ONI has been one of the "BEST" options to do this.. i wish more would. HOWEVER!!! I would like a option to freeze the mods as well... to stop the updates.. i know i can zip up the mods folder and replace as needed. there might be a way somewhere to minimize the updates.. but i have not found a way to 100% stop it.. https://steamcommunity.com/sharedfiles/filedetails/?id=1960996649 seems to still work nop,my game crashed and i'm sure it's this mod's problem,because i open every mods individually to find the crash one and i found it Edited November 27, 2023 by waw flying fish Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1681845 Share on other sites More sharing options...
Senthe_ Posted November 28, 2023 Share Posted November 28, 2023 (edited) So... Pacu farms will now go from being "not crowded" on 1 tile of water to being "not crowded" on 1 tile of water inside an open door? Am I reading this correctly?... Though, holy moly, I never thought we'd get something as wild as STORAGE TILES in vanilla. This opens up a new world of possibilities, super exciting! Edited November 28, 2023 by Senthe_ Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1682040 Share on other sites More sharing options...
pether Posted November 29, 2023 Share Posted November 29, 2023 On 11/16/2023 at 7:03 PM, JarrettM said: Added an automation port to suit checkpoint buildings to disable them. Didn't have enought time around the release to properly appreciate you for this change! I'm really happy to see it, thank you Klei! It will make much things much easier! 1 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1682265 Share on other sites More sharing options...
Senthe_ Posted November 29, 2023 Share Posted November 29, 2023 1 hour ago, pether said: Didn't have enought time around the release to properly appreciate you for this change! I'm really happy to see it, thank you Klei! It will make much things much easier! Omg, agreed, suit automation is HUGE! Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1682315 Share on other sites More sharing options...
EventProgenitor Posted January 18, 2024 Share Posted January 18, 2024 Sometimes the spaceships at planets are not recognized until you reload the game. Also happens when landing on planets and also for the mission control station at times won't see the rocket being in range. Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1694737 Share on other sites More sharing options...
bughouse26 Posted February 7, 2024 Share Posted February 7, 2024 On 11/21/2023 at 2:57 PM, durbal said: Not a fan of the new idle indicator under Diagnostics...for one thing it's not readily visible who's idle (especially in Spaced Out across planetoids) but also because it's often incorrect due to the delay in how it calculates idleness. I get that it seems to be removing the annoying idle messages (especially during rocket missions) but I don't think essentially hiding those messages is good for those who actually want to see them. You can restore the old Idle notification behavior with the Idle Notification Tweaks mod, which also has an option to suppress notices from busy rockets: https://steamcommunity.com/sharedfiles/filedetails/?id=2943021953 Link to comment https://forums.kleientertainment.com/forums/topic/152456-game-update-581698-581979-packed-snacks/page/2/#findComment-1697516 Share on other sites More sharing options...
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