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How bad do you think a global nerf on armor would be?


How bad do you think a global nerf on armor would be?  

130 members have voted

  1. 1. Scale of 1 (totally unacceptable) to 5 (perfectly acceptable) how would you take a global nerf on armor?

    • Totally unacceptable, would ruin gameplay
      41
    • Somewhat unacceptable, gameplay could become worse for it
      42
    • Would not notice / would not effect game play
      5
    • Somewhat positive change, gameplay could improve with it
      27
    • Perfectly acceptable, would improve game play.
      15


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17 minutes ago, Mike23Ua said:

It’s just maddening to me that people want nerfs to the games armors when I’ve been sitting in front of my Tv for at least four hours trying not DIE to content that’s clearly designed and intended for multiple players to participate in.

You ever had 3 Ancient Sentrypedes troll the Archives Puzzle so you can’t complete it? That’s the current BS I’m dealing with.. and I know damn well that Klei intended me to bring friends along to help out, but fighting just ONE of these bugs Solo let alone Three of them teaming up on you.. is a pain in the backside, I’ve burned through 2 football helmets, and Eye Mask & a Set of Marble Armor.. and I still die needing to roll the world back.

Therefore, I don’t feel like the games armors need any nerfing, I mean I guess maybe some higher tier armors? But if I remember right: Klei intentionally cut the crafting cost of Marble Armor down from 12 to 6 so players can craft 2 sets for the price of one?

a, you're supposed to avoid activating them

b, they're not that hard to kill even in groups

c, you can lead them away from the puzzle part

 

on the topic of armor in general, it's not broken, don't fix it

2 hours ago, Mike23Ua said:

unfairly scaled

 

2 hours ago, Mike23Ua said:

dying unfairly

 

2 hours ago, Mike23Ua said:

Fair challenge

 

2 hours ago, Mike23Ua said:

with luck

 

2 hours ago, Mike23Ua said:

When I die I just end up getting Angry

that's your issue, not high hp of enemies or mechanics that were intended for multiplayer, since everything in the game can still be done solo without relying on luck, there isn't a boss winning against which depends on luck even solo 

1 hour ago, Retepeter said:

Dst is designed with multiplayer in mind, by choosing to play solo you embrace the difficulty.

This is like saying PvP fps games aren't fun when both teams are filled with bots except your team, you're not playing the game as it was designed, you shouldn't be surprised if it's not as fun as it would be with players

DST manages to be much easier than DS.
And what should he choose from ? 
Do we have a dead DS and a regularly updated DST?
Should he be forever playing a game that hasn't received any content updates in 10 years?
If DST had almost no unique content, then yes, but people have no choice either to play a dead game, but a good one for solo, or to play a bad solo game, but an updated one.

DS is designed with multiplayer in mind, by choosing to play solo you embrace the difficulty. And one of the main difficulties of DS is the lack of content.
It is interesting that players will choose broken and unbalanced DST for solo, which is much easier at times (due to changes in mechanics so that they would at least function for multiplayer or just make the game easier), and on the other hand stupidly more difficult because of hp creatures (although x2 hp is really not too much).

90% of solo DST players play the game only because "Damn DS and its dlc's small and never get updates, it's better if I play DST."
And everyone advises to play DST instead of DS. 
I wonder what the choice can be in a situation without a choice ?

You don't choose between which game is easier or more difficult, but the one with more content and which is not abandoned, so there is no choice

1 hour ago, _zwb said:

If only they tell you before buying the game...... Oh well, I guess giving players information is not uncompromising enough for the game:lol:

Isn't it logical that if DS is not updated, then DST developers should have balanced for solo games for a long time or even make a solo game mod similar to DS?

Like you're a solo player who likes to play DS and you see 7 YEARS of updating DST and you get a Hamlet for these 7 years... No content for DS, RoG or Shipwrecked and then for another 4 years nothing but QoL, which should be in the game a little earlier than 7 years after the development of DST.

What Don't Starve game can DS players play besides the multiplayer version of DS ( DST ) ?
Do we have another solo DS ?

1 hour ago, Mike23Ua said:

Therefore, I don’t feel like the games armors need any nerfing, I mean I guess maybe some higher tier armors? But if I remember right: Klei intentionally cut the crafting cost of Marble Armor down from 12 to 6 so players can craft 2 sets for the price of one?

Part of your problem is that in DST all the armor has become 30% less durable, which was done for the sake of PVP.

The exclusive DST also has a 30% reduced strength (as can be seen from the game scripts).

Marble armor is cheaper because more than 1 person played DST.
Although now it has also been made cheaper in DS ( Why do you need it in a game in which there are 3-4 times fewer creatures than in DS )

1 hour ago, arubaro said:

seems like you have more fun in the forum than fighting "super long and grindy" bosses...mwanwhile people with less hours beat all bosses in less than a year, that doesnt seem long and grindy ;)

It doesn 't look long and grindy , but it is.

2 hours ago, JustAFlower said:

It's literally called [Don't Starve Together] General Discussion. It's the sequel of Don't Starve, (two-get-her hehe).

* To-get-her... :wilson_livid:

1 hour ago, Retepeter said:

b, they're not that hard to kill even in groups

Uhhh...  They're not that hard to kill even in groups. Uhhh... 

How will these words help Mike23Ua ? 

You need to show a little respect for someone else's skill level.

Not everyone is as talented as you. Although DST is not something outstanding ( in my opinion), but it's not nice to talk as if it's easy for everyone except Mike.

30 minutes ago, grm9 said:

that's your issue, not high hp of enemies or mechanics that were intended for multiplayer, since everything in the game can still be done solo without relying on luck, there isn't a boss winning against which depends on luck even solo 

You can play chess alone. Will it be interesting ?

6 minutes ago, grm9 said:

only for you, you aren't the community and the majority of the community is fine with the way it is 

When something broken suits the community, it is clearly something bad.

How can you like the broken balance between multiplayer and solo.


Majority of the community is multiplayer players who don't even sit on forums.

Of course, they don't care about hp, generation, drop loot from creatures when they play 6-20 + people on the server.

And Klei doesn't really care, because why create DS 2, update DS or solo mode for DS if their main fan base is people playing big teams?

 

 

 

21 minutes ago, Hungry French said:

How can you like the broken balance between multiplayer and solo.

i don't care about how easy or hard the game is for others by default considering the difficulty can be changed and i don't have issues with the amount of hp bosses have when playing solo by default, bosses need more hp when playing with more players if anything imo, also, stay on topic or make a separate thread about this 

41 minutes ago, grm9 said:

i don't care about how easy or hard the game is for others by default considering the difficulty can be changed and i don't have issues with the amount of hp bosses have when playing solo by default, bosses need more hp when playing with more players if anything imo, also, stay on topic or make a separate thread about this 

And what is your care ? You don't care about a broken balance, mistakes and strange Klei decisions. You probably don't even care that there are no solo mechanics in DST?

With this opinion, developers can do anything and anytime and you won't care, even if it ruins the game for every player in DST.

No criticism - no better future for the game or franchise.

 

8 minutes ago, Hungry French said:

And what is your care ? You don't care about a broken balance, mistakes and strange Klei decisions. You probably don't even care that there are no solo mechanics in DST?

With this opinion, developers can do anything and anytime and you won't care, even if it ruins the game for every player in DST.

No criticism - no better future for the game or franchise.

 

57 minutes ago, grm9 said:

stay on topic or make a separate thread about this 

 

10 minutes ago, JustAFlower said:

I assure you, it can also be considered two-gether.

Wow you have officially recognized that DST is not a multiplayer game. Klei does not agree with you.

11 minutes ago, JustAFlower said:

I assure you, it can also be considered two-gether.

Would you consider DST a sequel even if it was called Don't Starve Multiplayer?

19 minutes ago, Hungry French said:

Wow you have officially recognized that DST is not a multiplayer game. Klei does not agree with you.

What ? You're still on the debate of sequel and nonsense ?

20 minutes ago, Hungry French said:

Would you consider DST a sequel even if it was called Don't Starve Multiplayer?

It's a sequel with or without multiplayer the lore matches. THE END.

Just make a separate thread already @Hungry French if you need to talk about DS vs DST, this is supposed to be a thread about nerfing armour in DST, be on topic.

 

Have anyone tried out the armour nerfing mod I wrote? Is this as bad as you would imagine? What changes would make it better?

6 hours ago, arubaro said:

is that hard to understand that for new players healing is one of the harder things to learn?

Is it though?

b/c here is the simple truth that I see - and really if you want to continue your line of reasoning you must deal with this first:

Healing is one of the first things a player needs to learn already.

You are saying things that imply a nerf to armor somehow pushes a new player to learn about healing where otherwise they would not...  But they do need to learn about it already.  There is no change here.

Unless you pick Wigfrid, who comes with both armor AND healing, you're going to need to learn about healing immediately.  Things don't wait until you have armor to fight you.  This is not pushing players to learn anything differently, its all already there and part of their game play.  Healing is still an essential early skill and changing armor to any value, even upping football helmet to 95% isn't going to change that players need to learn about healing first - we don't spawn with football helmets.

You can say healing is hard to learn - but its not.  Healing is already everywhere.  Butterflies and mushrooms are available before you ever build a crafting station.  3 colors of mushrooms, red is always bad, green cooked is sanity, blue raw is health.  If you have lag you can wait for a butterfly to perch for an easy kill.  Carrots, juicy berries, cooked berries, and cooked seeds all provide a trickle of healing too.  Once you start building a base you can get into crock pots like fish sticks, trail mix, and perogies or you can go off on drying racks for long spoil time jerky that heals AND boosts sanity.  The options are there for every skill level and stage of the game.

And really - for situations like what Mike is describing here - I'm presuming he's using 90% armor since he just left the ancient station and I'd bet even if we gave him 95% he'd still have the same trouble he is having.  b/c his issue isn't solved by better tanking, most problems in DST aren't solved by better tanking.  He needs to become more familiar with the area, the enemy behaviors, and the tasks he needs to complete.  Luring away the rolling robots, mapping out where the knowledge gets picked up from and where the puzzle room is to solve it, and proficiency in solving the puzzle are needed.  Combat shouldn't be a major part if this, and that is what Mike needs to learn here.  Its not about scaling health, you're not supposed to beat those up.  Even if you were Wolfgang or Wanda and killed them quicker they'd still reactivate while he's trying to figure out the game...  This is NOT solved with better armor, or weaker enemies.  Its solved with getting better at the game - which is what we all need to do as we play.

@Mike23Ua - I didn't do these things until the rift patch either.  I either never did CC b/c I didn't care about it or its drops, or had a friend go do all the prep work on multiplayer worlds.  Only recently did I dive in and learn about these things.  Even as Wanda you don't fight these things, you lure them away.  They regen pretty fast, you don't want to waste time fighting them.  Its not easy but as you practice it will become easier.

Just like invading the ruins becomes easier.  Getting multiple terror beaks, depth wurms, and shadow monkeys on you is not unusual as you get started but the answer isn't learning how to somehow kite and fight all of that lol.  The answer is learning how to track the nm cycle, and piece off enemies into manageable chunks.

2 hours ago, Shosuko said:

You can say healing is hard to learn - but its not.  Healing is already everywhere.  Butterflies and mushrooms are available before you ever build a crafting station.  3 colors of mushrooms, red is always bad, green cooked is sanity, blue raw is health.  If you have lag you can wait for a butterfly to perch for an easy kill.  Carrots, juicy berries, cooked berries, and cooked seeds all provide a trickle of healing too.  Once you start building a base you can get into crock pots like fish sticks, trail mix, and perogies or you can go off on drying racks for long spoil time jerky that heals AND boosts sanity.  The options are there for every skill level and stage of the game.

i think you totally forgot how is learning the game and you need to play with noobs

every new player i meet, which are quite a bit since almost every one of my friends played this game, follows the same route:

- 1st healing option: spider glands/healing salves = fighting a mob that can overwhelm noobs to get healing. Not the easiest

- if the player is curious enough they might experiment eatint all kind of stuff which leads to: eats mushroom and notice sanity falling/health dropping = evade eating mushrooms

- if they play enough they discover honey dishes which heals and tents. Not super reliable but enough to make them survive

by then they have died a lot of times

new people dont even know you fan kill butterflies

you deny reality to make your awful idea a good idea. Truth arent mental experiments, there are new people diying to spiders trying ro get a spider gland or silk for a tent to recover their health and you want to make it harder for them because you think that will make klei to delete months of work.

if they wanted to keep with you 1 kind of damage they could have done like they did with twins, giving them 250 damange when enrage. No need for global unnecessary nerfs...

23 minutes ago, arubaro said:

i think you totally forgot how is learning the game and you need to play with noobs

 

Unless you're playing Wendy why would you ever go for spider glans?  You have to engage in fighting to get them, and they aren't dropped every kill.  Salves require a science machine to craft on top of that.  How on earth would anyone come to the idea that "1st healing option: spider glands/healing salves"

At some point people learn how to play the game which can involve talking to other people, looking stuff up, or trial and error.  I think your common thread is YOU are in these games with these people who are learning, so I imagine you are imparting some direction that spider glans and healing salve are how to heal early, and its bad advice.

The game doesn't give you a pop up tutorial telling you to do these things, so you can't really argue the game gives you xyz healing thing first then yza healing thing later, except through the natural progression of the game ie: pre-science, science machine, alchy, magic etc.

Butterflies don't fight back, and mushrooms are just there for the picking.  They are both there on world gen, easily obtainable.  You don't have to fight for them OR have a base / science.  Once you do get science there are better crock pot recipes like fish sticks and trail mix, also both easier to get then spider glans AND its food too, which is ya know also something they need to do...  If you're not telling new players these things that is on you.

17 minutes ago, Shosuko said:

Unless you're playing Wendy why would you ever go for spider glans?  You have to engage in fighting to get them, and they aren't dropped every kill.  Salves require a science machine to craft on top of that.  How on earth would anyone come to the idea that "1st healing option: spider glands/healing salves"

because is the 1st healing option you spot, you see it in the crafting menu

whatever dude. Expect global nerfs and expect noobs mixing mushrooms to heal, makes sense

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