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EVERY single food plant shouldn't grow in winter (except farm plants)


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4 hours ago, Sacco said:

i'm not forcing them to farm.

i always survive without farming or any other food production except meat farms.

everyone can easily survive without any vegetable

 By removing all plant growth for "immersion" you are forcing wurt players to stop what they are doing, and farm for a season. 

On 10/20/2023 at 4:47 AM, Sacco said:

I know, it probably sounds controverse, but i think there's too much food in this game.

 

 

On 10/20/2023 at 5:10 AM, Sacco said:

this will probably sound even more controversial than my post.

Nah, I don't really think so.  I think its much less that it would be controversial but more like it wouldn't actually be a very impactful change.

Ice is not a filler that is breaking the game imo its pretty overrated lol  I usually get about a stack of ice tops in any game I play usually just to cover a few key flingos.  Never for crock pot filler.

On 10/20/2023 at 5:06 AM, _zwb said:

This would only affect Wurt and Warly, everyone else can just eat meatballs cooked with monster meat and ice...

Cactus grow in winter in real life.

I don't think it would really effect Warly much.  For general food he just dunks meaty stews which require zero vegies.  A relocated tall bird is worth more for hunger then a whole crop of vegies.  They only need a few different plants for spices and b/c spices don't go bad they can just spam those in a spring / summer / autumn burst and go without all winter easily.

Wurt is probably the only one to suffer - but if we're only hitting natural crops and not rwys garden crops iirc Wurt will do just fine too.

4 hours ago, Sacco said:

i'm not forcing them to farm.

i always survive without farming or any other food production except meat farms.

everyone can easily survive without any vegetable

Wurt. :skull:

 

If everyone can survive easily without vegetable according to you, then this is just nerf wurt propaganda.:mad:

On 10/20/2023 at 7:59 PM, CaptainChaotica said:

This is gonna sound like one of those "Back in MY day"/"Uphill both ways!" kinda old-person talk...because it is, but...

I started from the ORIGINAL version of winter in the Constant, where _nothing_ grew except trees (and cacti, if you've got the RoG version) and that made winter, feel like W I N T E R. It's not for everybody, and I can see where a lot of people wouldn't like it if it was enforced--heck, even I wouldn't, because sometimes I wanna play more cozy and relaxed than other times--but traipsing about with nothing but your winter clothing, a thermal stone, and emergency campfire supplies, searching further and further afield for the elusive Still Unpicked Berry, added _atmosphere_ to the season. It made it feel more like proper scary, scarce, the-supplies-are-runnin'-out, surivival, make do, ration and conserve, WINTER.

I like that we can farm all year round now, but sometimes, ya just wanna have to forage. Ya know?

New players still find Winter void of food and resources, and difficult to survive.  The reason they do find it that way (and you did) is because they don't know how to fight well enough, or which foods to go after or generally which things are valuable to spend their time doing.  Once you understand those elements of the game this problem goes away, and I don't think you can really re-create it b/c being good at the game is being good at it...

DST only changes from DS in this regard in that DST allows a new player to tag along with a more experience player so they can learn by example and have someone to revive them when they die (again.)  DS days we had to learn through our own experience in world that instantly reset if we died without preparations, with only our wiki's to share the knowledge.

I do think this is something Klei wants to aim for with the new portal content but imo they are far too combat / base attrition oriented and will do nothing to make the game feel more like survival game, just zombie death mode and hell for megabasers.

I should've also mentioned back in my first post, that the winter experience I was talking about was not, in fact, every random winter, not even when I was a newbie. That was from a time I decided to do a self-imposed challenge: I wasn't allowed to directly kill any animal (and yes, that includes traps, if I made it and deliberately placed it where I knew that type of animal would be). Not exactly vegetarian, since I WAS allowed to eat meat off the ground that something _else_ had killed (if it was still edible).
Oh: and it was regular Don't Starve, NOT DST.

Anyway, THAT'S the reason I was "wandering further and further afield, constantly in search of the elusive Still Unpicked Berry" one winter. When I play the way I normally do, it's at least rabbits for a meat source all the way down, and if it's the RoG version, monster meat from dog attacks + ice for meatballs. (shrug) And that's if I'm playing the very plaintest, turtle-y-est way. Normally I dislike turtling and will go wandering away from base ANYway, even if I have to take along extra stuff with me to not die from the weather itself. I'd go looking for unpicked berries for something to DO, frankly. :P

So even that winter of nothing but foraging was done on purpose, from an artificial, self-imposed challenge. I suppose if I wanted to re-create that in modern DST, I'd have to be able to only eat meat that something else killed AND totally forget that farming existed--'cos in regular Don't Starve, winter just stops everything from growing back, except trees. I'd also have to pretend the sea was still unsailable cardboard waves...basically in DST that whole idea wouldn't work at all.

Still, I do kinda miss when winter felt more like...I dunno, like the book "The Long Winter" from the Little House books

Spoiler

(or if I wanna go REALLY bad with it, the short story "To Build a Fire", although the main character in that TOTALLY deserves what happens to him. Jerk.

Huddling up against the icy wind, it's darker for longer, it's scarier, there's less stuff and you have to be more careful...
Maybe it's because as a kid, I lived through several Midwest style winters. So I kinda still subconsciously think REAL(tm) winters should (have a chance to) feel like that. :P

...Notorious

The thing about food scarcity is that there's an "accessible" food source in practically every/every other biome. If world gen gave it a chance to be clustered in a way to have a source every 2-4 biomes one would have pack food more frequently before leaving on trips.

It doesn't make as much sense to have with Bundling Wrap and Polar Bearger Bin around (not that it can't be implemented).

I don't see the appeal.

In my opinion it doesn't make the game more fun, just forces you into doing something else, if people wanna farm, hunt or get random plants around the map, let them. If you're an experienced player of course the game is gonna be easy, on my experience all of my newbie friends, with no exception, had absolutely no idea how to get food during the Winter even with all these options available today. It doesn't affect my immersion either that some plants grow at specific times and others do not, but that's just me.

DST isn't DS, hasn't been for a long while.

Those were just my thoughts on it though.

One thing I used to like to do in DST, was use the "Desert Enhancement Mod" (or whatever its proper name was. It's been incompatible with modern updates for a while now, so...) Because one cool thing you could do with it, was generate a specialised, almost ALL desert world. It had oases..but it also had sudden warrior-pig barriers

worldgenhatesme2.png.6fb989367cceaf0f8f19f56b2fc26610.png

and chess clockwork-areas, both kinda sorta ala Adventure Mode, and of course you also still had to worry about running into the hound mounds unprepared, or Dragonfly. (This particular one also had a touchstone in this area. Thanks, worldgen!)

It was nice! Stark and empty-ish, but with enough stuff that you COULD build it up all pretty if you wanted. It just took a little more work. Bases I built in that world felt a hair more satisfying (even when they were small and kinda fugly, like this one):

winonasworkspace.png.b38c45195bf48c551e3f40f5192e4bea.png

(the furniture there is from the Furniture Megapack mod. This is a hella-old screenshot. From maybe early 2018, at the most. And yes, I left the flower and mushroom "growing out of" my marble floor on purpose. It amuses me.)

Knowing that that pine forest there only exists because I found ONE catcoon playing with ONE pinecone (good kitty! yoink) in one of the birchtree oases, and _I_ planted that forest over time, was nice.

winonastreefarm.png.b408518440c8cdc7e37231ad25338f38.png

Come on down to Winona's Tree Farm! For all your Winter's Feast tree needs. Free cactus flesh with every purchase.

happyfrogmas2017.thumb.png.37724bafeb7d29b9f2f505f8a0a284e1.png

Below: Wickerbottom attemps to celebrate Winter's Feast in spring at her oasis base. Colorised, 2017.

Edit: Oh, my bad--I forgot I totally DID play the desert world mod as recently as 2022:

awwitthinksitshiding.thumb.png.3911c1d4ea093c52ecefdcec915504f7.png

(...and since a lot of other biomes don't/barely exist, it kept putting kitcoons from those biomes behind random twigs in the middle of nowhere. :P The actual filename of this picture is "awwitthinksitshiding". Heh.)

Anyway I guess what I'm saying is that if mods were up to the task again, I'd totally play that mod. Doesn't help console players, but at least it'd be something.

...Notorious

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