Hungry French Posted October 2 Share Posted October 2 It would be possible to make one game so that it would have everything new from DST and everything old from DS. Developers refuse to implement Shipwrecked and Hamlet in DST, and they refuse to transfer DST content to DS. What prevented us from making a full-fledged game with a single-player game mode and mechanics from DS and a multiplayer mode with DST generation and mechanics. They justify the lack of Shipwrecked and Hamlet in DST due to the unwillingness to separate the players. At the same time, they made a separate game so that the community would be divided into those who play and love DS and those who play and love DST. DST even ignores the existence of solo players. The Lazy Deserter, Dart's, armor , mobs and boss hp. All this is either broken for solo play or works crooked and dull. The game literally says "Do you want to use The Lazy Deserter in solo? Denied." There is no need to talk about optimization. DST is already larger than DS and DLC. Skins, new bioms, mobs, bosses, HD textures, new items. The game literally runs constantly on the "server" mode and even so it manages to lag several times less Hamlet where the content is closer to vanilla game. In a few years, the size of the DST will be even more huge and the opinion that the engine will not withstand the DS content will be even more ridiculous And it is not necessary to say that the content of DST is uncanonical to the content of DS and therefore these are different games. A lot of content from DST canonically either was in DS or nothing prevents it from being there. Where is the Atrium in DS ? All this did not depend on Maxwell or Charlie. So why DS and DST are two separate games... Did nothing prevent you from making 1 big game and satisfying the desires of each player, and not depriving someone? I hope... That someday developers will competently combine 2 games into one, so that I and some players would not be torn between two games, which is why the choice can be so difficult that it is easier to play some other games. 2 1 2 Link to comment Share on other sites More sharing options...
gamehun20 Posted October 2 Share Posted October 2 16 minutes ago, Hungry French said: So why DS and DST are two separate games... Did nothing prevent you from making 1 big game and satisfying the desires of each player, and not depriving someone? Because the engine had to be upgraded and the original game code is spaghetti 6 1 Link to comment Share on other sites More sharing options...
Uncrushed Posted October 2 Share Posted October 2 There's an Adventure Mode mod for DST, but I haven't spent more than a minute with it. Maybe I should revisit. https://steamcommunity.com/sharedfiles/filedetails/?id=1847959350 Link to comment Share on other sites More sharing options...
_zwb Posted October 2 Share Posted October 2 3 minutes ago, gamehun20 said: Because the engine had to be upgraded and the original game code is spaghetti Yes it did need an upgrade, not necessarily due to spaghetti code, but mainly because they'd have to rewrite code for separating client side simulation and host side simulation and alll that stuff 7 1 Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 1 hour ago, gamehun20 said: Потому что движок пришлось обновить, а исходный код игры представляет собой спагетти So they could rewrite the DS code instead of literally selling a new game. Or sell a new game, but transfer everything else there that was in the original, something like a remaster with new content. But why didn 't they transfer the DS content ? It is also more profitable for them that DS players would play DST and buy DLC. Buying DLC in Together is also very profitable because of how much the fan base is bigger than DS. Problems with the game due to Shipwrecked and Hamlet servers? Then make the DLC solo only. Why not transfer the unique DS and RoG content and make a full-fledged solo mode. 2 Link to comment Share on other sites More sharing options...
gamehun20 Posted October 2 Share Posted October 2 Just now, Hungry French said: Then make the DLC solo only. Then what would be the point of transfering them? 1 Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 1 hour ago, Uncrushed said: Для DST есть мод Adventure Mode, но я потратил на него не больше минуты. Возможно, мне стоит вернуться. https://steamcommunity.com/sharedfiles/filedetails/?id=1847959350 An interesting mod. But there are very few modifications that make DST as DS (and there are also few DST mods for DS). 2 minutes ago, gamehun20 said: Тогда какой смысл их переносить? Okay An alternative. Make the main island, Shipwrecked and Hamlet separate server modes, or make it so that teleportation between servers is carried out only by the whole team, and the rest of the worlds remain inactive and would not load the server. For players: Cool new game modes to play with friends and nice updates, especially for Shipwrecked and Hamlet fans. For developers: money for the purchase of dlc, purchase of skins of players who switched to DST. And developers will be able to fill the game with content for longer. The main island is limited and it will not be possible to fill it forever, and Shipwrecked and Hamlet is a huge scope for new ideas. Just imagine how cool the new Shipwrecked and Hamlet mobs, bosses, biomes and mechanics could be. And about the solo mode. It's really not difficult to transfer the old DS mechanics sharpened for a solo player. Despite the fact that some of them were already in DST. Old vegetable gardens... 1 Link to comment Share on other sites More sharing options...
Uncrushed Posted October 2 Share Posted October 2 38 minutes ago, Hungry French said: Old vegetable gardens Yeah, back when they were worthwhile. That was a very different game. I don't know if I'm putting on rose colored glasses, but I miss it. I should try going back. Link to comment Share on other sites More sharing options...
Well-met Posted October 2 Share Posted October 2 dst is ds2 1 Link to comment Share on other sites More sharing options...
Monkey Cups Posted October 2 Share Posted October 2 1 hour ago, Hungry French said: So they could rewrite the DS code instead of literally selling a new game. Or sell a new game, but transfer everything else there that was in the original, something like a remaster with new content. You vastly underestimate how difficult netcode is, especially shoving it into an old game that wasn't designed with multiplayer in mind. The original plan actually was to release it as an update to old Don't Starve but it was more efficient to just rewrite the thing from scratch if I recall correctly. 8 Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 38 minutes ago, Well-met said: dst - это ds2 Since this is the second part, then let's condemn the developers for exposing DS and RoG content for a new game. Bro don't talk nonsense. This is the same DS without two DLCs and with new updates and balance only for co-op. 43 minutes ago, Monkey Cups said: Вы сильно недооцениваете, насколько сложен сетевой код, особенно встраивая его в старую игру, которая не была разработана с учетом мультиплеера. На самом деле первоначальный план состоял в том, чтобы выпустить ее как обновление к старой Don't Starve, но, если я правильно помню, было эффективнее просто переписать ее с нуля. Good. Then why didn 't the developers transfer the DS content to DST in 7 years ? 1 Link to comment Share on other sites More sharing options...
Primalflower Posted October 2 Share Posted October 2 1 hour ago, Uncrushed said: Yeah, back when they were worthwhile. That was a very different game. I don't know if I'm putting on rose colored glasses, but I miss it. I should try going back. huh? why aren't reap what you sow farms worthwhile? Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 16 minutes ago, Primalflower said: huh? why aren't reap what you sow farms worthwhile? Why there are no both types of farms in the game... 1 Link to comment Share on other sites More sharing options...
Primalflower Posted October 2 Share Posted October 2 1 minute ago, Hungry French said: Why there are no both types of farms in the game... it was a rework of an existing mechanic, not an optional thing. 1 Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 11 minutes ago, Primalflower said: it was a rework of an existing mechanic, not an optional thing. But why couldn't farms be made optional. It would also be more interesting 1 Link to comment Share on other sites More sharing options...
gamehun20 Posted October 2 Share Posted October 2 4 minutes ago, Hungry French said: be more interesting How 2 Link to comment Share on other sites More sharing options...
Primalflower Posted October 2 Share Posted October 2 (edited) 9 minutes ago, Hungry French said: But why couldn't farms be made optional. It would also be more interesting They could've been made optional, but they weren't because there wasn't any need for it and it would've simply obfuscated/complicated what is on it's own a very inuitive and simple-in-the-right-ways system. Why would these two farm buildings exist if they just do an objectively worse job than this new system that explicitly was made to replace them? Edited October 2 by Primalflower 2 1 Link to comment Share on other sites More sharing options...
_zwb Posted October 2 Share Posted October 2 23 minutes ago, Hungry French said: Why there are no both types of farms in the game... The old farm structure is still in the game, you just can't craft it anymore. They did that because old farming system is boring and not engaging, and generally not worth the effort. 2 1 Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 9 minutes ago, gamehun20 said: How Players could choose their favorite type of garden. 10 minutes ago, Primalflower said: They could've been made optional, but they weren't because there wasn't any need for it and it would've simply obfuscated/complicated what is on it's own a very inuitive and simple-in-the-right-ways system. Why would these two farm buildings exist if they just do an objectively worse job than this new system that explicitly was made to replace them? The old City did not require time for its implementation. Yes, he was weaker, but less demanding of the player's time 1 Link to comment Share on other sites More sharing options...
Primalflower Posted October 2 Share Posted October 2 (edited) 2 minutes ago, Hungry French said: The old City did not require time for its implementation. Yes, he was weaker, but less demanding of the player's time this translation is gibberish to me. Could you phrase this in another way and try again? Edited October 2 by Primalflower Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 3 minutes ago, _zwb said: The old farm structure is still in the game, you just can't craft it anymore. They did that because old farming system is boring and not engaging, and generally not worth the effort. I liked the old system better. It is unclear why to prohibit the crafting of old farm 5 minutes ago, Hungry French said: Players could choose their favorite type of garden. The old City did not require time for its implementation. Yes, he was weaker, but less demanding of the player's time Less time was spent on the old farms, but they were weaker Link to comment Share on other sites More sharing options...
Primalflower Posted October 2 Share Posted October 2 2 minutes ago, Hungry French said: Less time was spent on the old farms, but they were weaker You can treat new farms the exact same way you did old farms but with more results. You do not need to maintain new farms to still get a lot out of them. Try just planting crops down and watering them and not touching them otherwise until they fully grow. Depending on the season you will receive at least 1 fruit and 1 seed. This is significantly better than the old system already 7 Link to comment Share on other sites More sharing options...
Hungry French Posted October 2 Author Share Posted October 2 17 minutes ago, Primalflower said: You can treat new farms the exact same way you did old farms but with more results. You do not need to maintain new farms to still get a lot out of them. Try just planting crops down and watering them and not touching them otherwise until they fully grow. Depending on the season you will receive at least 1 fruit and 1 seed. This is significantly better than the old system already But the old system could also be improved to the same efficiency... Link to comment Share on other sites More sharing options...
Primalflower Posted October 2 Share Posted October 2 1 minute ago, Hungry French said: But the old system could also be improved to the same efficiency... It couldn't. It was stuck at 1 plant per farm, and that one plant per farm would always only drop 1 fruit, that you would have to then use to gamble on what I believe was a 33% chance for an extra seed from the birdcage. I hate to use this word, but it was Objectively a worse system with less rewards at every point. The truth is that sometimes changes to something you like happen, and you might not instantly love those changes, but the best thing to do is get along with them and maybe at some point you'll learn to appreciate the new stuff. 6 Link to comment Share on other sites More sharing options...
SomebodyRandom Posted October 2 Share Posted October 2 Don't Starve Together isn't just some online version of a singleplayer game like Elder Scrolls Online or whatever else that don't even need to be separate games. Don't Starve Together is a full-fledged sequel. It has different content, reworked mechanics, a different story. That's how sequels work. Like take Terraria for example, it's getting old and nearing the end of development, but the developers still have a lot of passion for the game, so after they take a break from it for a bit, they want to make a sequel with better code, better mechanics, a better engine. That's how sequels work! Simply grabbing DST and putting it in DS would not work because of the limitations of DS. Grabbing DS and putting it in DST is not something that needs to happen because they are different games taking place in different moments in time through the story. Klei is currently focused on making DST its own thing, not making DST into online DS. It might not be what you want to happen, but Klei wants to work on DST, maybe taking inspiration from DS here and there, and adding its own unique spin on it. Because DST is a sequel, and that is how sequels work. 8 Link to comment Share on other sites More sharing options...
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