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A compact way to store figure sketches and blueprints


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I like to collect the figure sketches of bosses as it lets me count how many times a boss has been killed in my world. 

Unfortunately, after a certain amount, keeping count can get pretty difficult since if you stack your sketches on top of each other, you'd have to go through all the sketches to count.

For that reason, being able to store figure sketches (and by extension, blueprints) into a single inventory item would be nice.

Maybe something like a sketch book that can store sketches and blueprints could be it's implementation.

I agree that a kill count sounds like an idea solution. Until then though, you could try dropping the sketches in groups of 5 or 10, and moving slightly before dropping the next 5 or 10 so as to only have to count the sketches individually in the last segment of the pile, as you'd be able to tell at a glance how many 5s or 10s (depending on which you went with) are there.

Actually, wouldn't it be a simpler solution to make them stackable? They're basically just sheets of paper, it doesn't sound at all unreasonable.

22 hours ago, ShadowbirdRH said:

Actually, wouldn't it be a simpler solution to make them stackable?

Conceptually it is not a hard idea, but code-wise they are implementing in a weird way, and each individual item is a generic {sketch} template which has a variable inside it (the type of sketch)

So it's probably harder to code and prone to bugs if you don't do it properly.

I wasn't suggesting you'd be able to stack different kinds of sketches together, but that each individual kind of sketch would stack with it's own kind of sketch. The goal stated in the opening post was to use sketches to keep track of boss kills. In that regard, it wouldn't make since to mix the sketches in the first place, though a kind of filing folder where you could contain different sketches under one inventory slot is a neat idea too.

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