AnnaIgor Posted August 9, 2023 Share Posted August 9, 2023 (edited) Hello! I'm not very good at moding, please help. I want to make it possible to place the Dock Kit in caves in a void. I do this code: Spoiler local WORLD_TILES = WORLD_TILES.TUNING local function CLIENT_CanDeployDockKit(inst, pt, mouseover, deployer, rotation) local tile = GLOBAL.TheWorld.Map:GetTileAtPoint(pt.x, 0, pt.z) if (tile == WORLD_TILES.OCEAN_COASTAL_SHORE or tile == WORLD_TILES.OCEAN_COASTAL or tile == WORLD_TILES.IMPASSABLE or tile == WORLD_TILES.UNDERGROUND) then local tx, ty = GLOBAL.TheWorld.Map:GetTileCoordsAtPoint(pt.x, 0, pt.z) local found_adjacent_safetile = false for x_off = -1, 1, 1 do for y_off = -1, 1, 1 do if (x_off ~= 0 or y_off ~= 0) and IsLandTile(GLOBAL.TheWorld.Map:GetTile(tx + x_off, ty + y_off)) then found_adjacent_safetile = true break end end if found_adjacent_safetile then break end end if found_adjacent_safetile then local center_pt = Vector3(GLOBAL.TheWorld.Map:GetTileCenterPoint(tx, ty)) return found_adjacent_safetile and GLOBAL.TheWorld.Map:CanDeployDockAtPoint(center_pt, inst, mouseover) end end return false end AddPrefabPostInit("dock_kit", function(inst) if GLOBAL.TheWorld.ismastersim then if inst._custom_candeploy_fn then inst._custom_candeploy_fn = CLIENT_CanDeployDockKit end end end) but nothing happens, I also cannot use the Dock Kit in caves on a void. Edited August 9, 2023 by AnnaIgor Link to comment Share on other sites More sharing options...
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