AnnaIgor

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About AnnaIgor

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  1. Suggestion! Please add any abillies to critters, maybee as in mod "Better Pet".
  2. I have suggestion! Please add diffrents skins for craftable turfs, such as cobblestones, wooden flooring, carpeted flooring and checkerboard flooring. This will add the necessary variety!
  3. @Monti18 Thanks a lot! I add only one string in code: AddPrefabPostInit("tallbirdnest", function(inst) inst.entity:AddPhysics() inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 0 inst.components.locomotor.runspeed = 0 end) and it all worked!
  4. Hello! I want to add the ability to trigger the telelocator staff on diffrents structures. If i add this code: AddPrefabPostInit("statueglommer", function(inst) inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 0 inst.components.locomotor.runspeed = 0 end) in my modmain.lua, this work, and work with "pond", "statueglommer", "sanityrock", "pigking", "gravestone", "pigtorch" and etc. But when i try add "tallbirdnest" or "mound" and maybee something else, server don't start whith this problem: Please help me with this problem, i am new in modding and don't understand much.