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QoL placement change most of us want but doesn't talk about that often.


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You know how we can't place pots close to iceboxes but we can do it if we place them in opposite order, pots first, iceboxes next.  

Is there any chance it could be changed so it works best scenario both ways?

Placing pots and iceboxes close together regardless of placing order. Some other structures could also benefit from similar changes like sapplings, walls, fences, flingo.  

Placement rules in general need to be rewritten to make sense. There should never be a case of placement only working if you place A then B then C, but they happen all the time. Mobs should also only block placement in a very small area, and birds shouldn't do it at all since they'll fly away anyways.

I can see how it could be improved... but I would actually it not change at all...

I believe that if something like this is messed with, it could open a very bizarre pandora's box where nothing is the same and none of my existing builds will be possible to replicate.

Let sleeping dogs lie. 

3 hours ago, chirsg said:

I can see how it could be improved... but I would actually it not change at all...

I believe that if something like this is messed with, it could open a very bizarre pandora's box where nothing is the same and none of my existing builds will be possible to replicate.

Let sleeping dogs lie. 

How does letting us make things closer to each other ruin builds? They would stay the same, and be able to be replicated the same.

4 hours ago, Cheggf said:

Placement rules in general need to be rewritten to make sense. There should never be a case of placement only working if you place A then B then C, but they happen all the time. Mobs should also only block placement in a very small area, and birds shouldn't do it at all since they'll fly away anyways.

Chester can also be quite annoying if he is following you around and you try to build something for the same reason. I can just move him away but do I really have to every time?

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