Ohan Posted August 5, 2023 Share Posted August 5, 2023 Wormwood’s knock-off saladmanders got me looking at the OG salad lizards again and ive been trying to think of ways to use them in combat somehow but because i think theyre neutral to everything, dont defend each other, are super slow and just dilly dally all day its kinda hard u can have 1 follow u if u have a hot thermal but again theyre very slow. I think they look neat and i like the idea of a mob u can power up by heating it and i like mono cropping giant dragonfruits for fun so i wanna find reasons to have them around more. So far i came up with a hound defense idea consisting of a scaled furnace with a fruiting saladmander.. just for lategame fun they always stick around their heat source i think so they’ll always be where u put the furnace, they have 900 hp and heal when napping and deal aoe fire damage so they can definitely hold their own against houndwaves. u just have to run around until the hounds aggro the lizard.. which is annoying . —— I wonder if a buuunch of them could last long enough against AFW to make a difference? Aoe fire attacks could clear woven shadows i think? I tried vs CK but theyre bulky + short range so not many of them can hit ck at the same time on a little boat. anyone got any other ideas? Link to comment https://forums.kleientertainment.com/forums/topic/150196-has-anyone-ever-successfully-weaponized-halloween-potion-saladmanders/ Share on other sites More sharing options...
Tranoze Posted August 5, 2023 Share Posted August 5, 2023 2 hours ago, Ohan said: they can definitely hold their own against houndwaves. Put them near hound mold, plus a furnance, for gems farm? Link to comment https://forums.kleientertainment.com/forums/topic/150196-has-anyone-ever-successfully-weaponized-halloween-potion-saladmanders/#findComment-1657353 Share on other sites More sharing options...
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