Developer JarrettM Posted July 27, 2023 Developer Share Posted July 27, 2023 Changes and Improvements All versions Pips can now plant seeds in a vacuum. Fixes All versions Fixed an issue with the Conduction Panel where building temperatures would oscillate if the thermal conductivity of their materials was too high. Fixed issue preventing overcrowding penalty from scaling with critter density for Pacu. Fixed Park and Nature Reserves not applying their effects when multiple Duplicants enter the room at the same time. Fixed issue causing overlay legend scrolling UI to unexpectedly jump to the top when the game was unpaused. Fixed mannequins sometimes disappearing in Wardrobe screen. View full update 11 Link to comment Share on other sites More sharing options...
SadeceAtakan Posted July 27, 2023 Share Posted July 27, 2023 Just now, JarrettM said: Pips can now plant seeds in a vacuum. LET'S GOOOOOO 1 Link to comment Share on other sites More sharing options...
Farsight Posted July 28, 2023 Share Posted July 28, 2023 Can someone on the test version explain exactly how the critter crowding changes things? I have some tame and some wild critters in my current base, and I'd prefer not to have them start dying off when the update releases. Link to comment Share on other sites More sharing options...
blakemw Posted July 28, 2023 Share Posted July 28, 2023 (edited) 10 minutes ago, Farsight said: Can someone on the test version explain exactly how the critter crowding changes things? I have some tame and some wild critters in my current base, and I'd prefer not to have them start dying off when the update releases. It's designed to not change anything if you aren't using the Critter Fountain, that's because if there is any overcrowding, the happiness penalty starts at -5, the same as the old penalty. Then the penalty is increased by 1 for each additional critter, but critter happiness is binary: it's either happy or glum and it doesn't matter if the happiness is -1 or -100. When you give critters both +5 happiness buffs (from groomed and hydrated), then critters have +10 happiness to work with, that means you can add 5 more critters into a ranch before they become glum but when the hydrated bonus is not in play things should be completely unchanged. Edited July 28, 2023 by blakemw 2 1 Link to comment Share on other sites More sharing options...
Farsight Posted July 28, 2023 Share Posted July 28, 2023 I see. Thanks! Link to comment Share on other sites More sharing options...
gigamoi Posted July 28, 2023 Share Posted July 28, 2023 9 hours ago, JarrettM said: Fixed issue preventing overcrowding penalty from scaling with critter density for Pacu. So no more infinite Pacu farm? 1 1 Link to comment Share on other sites More sharing options...
ThatOtherGuy54 Posted July 28, 2023 Share Posted July 28, 2023 14 hours ago, gigamoi said: So no more infinite Pacu farm? Happiness have no impact on base reproduction. Being happy, simply give you a bonus. Here at -19 Happiness Here's happy. 1 Link to comment Share on other sites More sharing options...
Jorge Junior Posted July 29, 2023 Share Posted July 29, 2023 I wish the game had an egg basket. (Don't say it works if you don't supply electricity) 1 Link to comment Share on other sites More sharing options...
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