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3 minutes ago, Dr.Webber said:

I meant to say say they’re Super weak because they only have seven HP

Yeah, but they wouldn’t be Webber’s spider type 

The mutated/corrupted spiders have 7 hp? I am still confused what you mean, and if the reason for no switcherdoodles for those is cause of the lunar/shadow gangs then what if there was a skill called net influence or another name that in a group which ever spider type is above 50% can give all the other spiders a similar effect of the major spider type, for example nurses will grant other spiders  a 1 health regen every 10 or maybe 5 seconds, sea striders can help other spiders move but they won’t eat fish and won’t move as fast, warriors and dwellers can encourage other spiders to leap as well but not as far, I think you’ll get what I mean but not sure if this is too op, maybe it should be like 60 to 75% of the group have to be 1 spider type, normal spiders wouldn’t give any abilities.

12 minutes ago, Dr.Webber said:

They shouldn’t be able to die

To be fair they would be able to dodge and can be easily found but being unable to die sounds a bit op, the charging ability kind of makes them less useful then spiders but if they didn’t die then they could maybe act better as distractions somewhat like the scrappy werepig.

17 minutes ago, Dr.Webber said:

I’d be open to a spider container to keep the baby spiders in replacing turning in to a pseudo den and adding a spider nest to your beard

I meant the spider nests but okay.

18 minutes ago, Dr.Webber said:

Sorta both

Still think webber should be a leader and not a mother/father as in dst lore he just befriends spiders

1 hour ago, Creatingabe1125 said:

For the spider claw idea maybe after spider queen turns into a nest or as a new drop she drops a spider claw that can be used to do the same damage as a tentacle spike, but Webber can also craft it into a Spider’s silky kit using 1 spider claw, 12 silk, and 2 rocks. It acts as a sewing kit but also has another use, if used on a den it can increase the amount of spiders it can have, up to 2 for a tier 1 den, up to 4 for a tier 2 den, and up to 6 for a tier 3 den. You could also repair decoration  kits and spider dens to the next level in 2 uses, but that’s about it.

What did you think about this idea?

57 minutes ago, Creatingabe1125 said:

The mutated/corrupted spiders have 7 hp? I am still confused what you mean, and if the reason for no switcherdoodles for those is cause of the lunar/shadow gangs then what if there was a skill called net influence or another name that in a group which ever spider type is above 50% can give all the other spiders a similar effect of the major spider type, for example nurses will grant other spiders  a 1 health regen every 10 or maybe 5 seconds, sea striders can help other spiders move but they won’t eat fish and won’t move as fast, warriors and dwellers can encourage other spiders to leap as well but not as far, I think you’ll get what I mean but not sure if this is too op, maybe it should be like 60 to 75% of the group have to be 1 spider type, normal spiders wouldn’t give any abilities.

Why are you so against resurrection

57 minutes ago, Creatingabe1125 said:

To be fair they would be able to dodge and can be easily found but being unable to die sounds a bit op, the charging ability kind of makes them less useful then spiders but if they didn’t die then they could maybe act better as distractions somewhat like the scrappy werepig.

 Had Distraction ideas at you pretty good, but how was scrappy werepig a Distraction?

 

57 minutes ago, Creatingabe1125 said:

I meant the spider nests but okay.

So so if it’s a place to put spiders in then and nest would work just fine but it’s a spawn then I don’t like it 

 

57 minutes ago, Creatingabe1125 said:

Still think webber should be a leader and not a mother/father as in dst lore he just befriends spiders

Why not do both I know he’s a kid but he has a lot of care too so why wouldn’t he adopt those who don’t have any one else to take care of them and possibly even teach them things to pay the way for a better future for their kind

 

1 hour ago, Creatingabe1125 said:

What did you think about this idea?

I like it, but not enough that I’m sure whether or not I’ll use it

3 minutes ago, Dr.Webber said:

Why not do both I know he’s a kid but he has a lot of care too so why wouldn’t he adopt those who don’t have any one else to take care of them and possibly even teach them things to pay the way for a better future for their kind

:wilson_drool::wilson_love::snarlingspider::love_heart:  (I just think that would be extremly cute if Klei went into this direction for Webber and his spiders.)

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24 minutes ago, Dr.Webber said:

Why are you so against resurrection

If there is both a lore and gameplay reason for no switcherdoodles then okay, but I think switcherdoodles are better.

25 minutes ago, Dr.Webber said:

Had Distraction ideas at you pretty good, but how was scrappy werepig a Distraction?

The parasitic shading may have been trying to stop him but with the baby spiders it would do basicly doing the same thing except the mob isn’t immune to all damage while this happens unlike the nightmare werepig. Actually what would happen if you spawned a parasitic shadings with commands mid fight of a nightmare werepig?

28 minutes ago, Dr.Webber said:

So so if it’s a place to put spiders in then and nest would work just fine but it’s a spawn then I don’t like it

The idea is to make it so you don’t have to go to those biomes to get those spiders and to bring spiders together but they would probably cost either switcherdoodles or the ingredients to make them to work, and the spider dens would have a longer regen, actually what if the was a spider cave to could make that had switcherdoodles that spiders may go to change and with stay in that den? But the original idea were spider spawns.

31 minutes ago, Dr.Webber said:

Why not do both I know he’s a kid but he has a lot of care too so why wouldn’t he adopt those who don’t have any one else to take care of them and possibly even teach them things to pay the way for a better future for their kind

I see Webber at most a caring friend to spiders but Webber is not their actual mother/father. Maybe there can be spider caring crafts but just not making webber a mother/father like spider queen even though in game spider queen just spawns adult spiders and doesn’t actually take care of them besides giving them nurse spiders but those are mostly for the spider queen.

35 minutes ago, Dr.Webber said:

I like it, but not enough that I’m sure whether or not I’ll use it

I understand though you could try to come up with another use for it

8 minutes ago, Creatingabe1125 said:

If there is both a lore and gameplay reason for no switcherdoodles then okay, but I think switcherdoodles are better.

Why though 

 

10 minutes ago, Creatingabe1125 said:

The parasitic shading may have been trying to stop him but with the baby spiders it would do basicly doing the same thing except the mob isn’t immune to all damage while this happens unlike the nightmare werepig. Actually what would happen if you spawned a parasitic shadings with commands mid fight of a nightmare werepig?

Oh that even more interesting I don’t know 

 

16 minutes ago, Creatingabe1125 said:

actually what if the was a spider cave to could make that had switcherdoodles that spiders may go to change and with stay in that den? But the original idea were spider spawns.

Could you expand upon that?

 

19 minutes ago, Creatingabe1125 said:

I see Webber at most a caring friend to spiders but Webber is not their actual mother/father. Maybe there can be spider caring crafts but just not making webber a mother/father like spider queen even though in game spider queen just spawns adult spiders and doesn’t actually take care of them besides giving them nurse spiders but those are mostly for the spider queen.

No one said he had to be the actual parent, but I do feel that he would be the type to take them in if they could use the help 

sorta build out his “hive” with the ones that slip through the cracks of other “hives”

25 minutes ago, Creatingabe1125 said:

I understand though you could try to come up with another use for it

Potentially 

9 minutes ago, Dr.Webber said:

No one said he had to be the actual parent, but I do feel that he would be the type to take them in if they could use the help 

sorta build out his “hive” with the ones that slip through the cracks of other “hives”

I think of Webber as a friend of the spiders and he gives them food to either earn their trust or the same reason other followers follow you.

17 minutes ago, Dr.Webber said:

Could you expand upon that?

You craft a slide cave den, place switcherdoodles, then if spiders see it they will enter it and make it their new nest, maybe 6 or 9 or 12 spots, not sure about that. But my original idea was to make different homemade spider dens to spawn all different spiders in a certain area, makes sense lore wise and gameplay wise.

20 minutes ago, Dr.Webber said:

Oh that even more interesting I don’t know 

Maybe baby spiders could act like that instead if they’re immune to damage so they are helpful, have a reason to not die, but they don’t replace spider damage es, but if the current baby spiders had lower damage and more as tiny helpers and maybe no nest feature then I would be more open to it, though if they don’t die they shouldn’t duplicate.

26 minutes ago, Dr.Webber said:

Why though

Why mutate if they have a good option to use switcherdoodles as it makes sense, it gives them planar without having to empower them like Wurt does, and that spider influence skill I suggested could solve the lunar/shadow gang opinion.

5 minutes ago, Creatingabe1125 said:

I think of Webber as a friend of the spiders and he gives them food to either earn their trust or the same reason other followers follow you.

You realize he can be both right

 

6 minutes ago, Creatingabe1125 said:

You craft a slide cave den, place switcherdoodles, then if spiders see it they will enter it and make it their new nest, maybe 6 or 9 or 12 spots, not sure about that. But my original idea was to make different homemade spider dens to spawn all different spiders in a certain area, makes sense lore wise and gameplay wise.

So homeless spiders nearby find a homemade den eat switchers doodle, and it becomes a new home am I getting that right? And what makes sense, lore wise and game wise

 

9 minutes ago, Creatingabe1125 said:

Maybe baby spiders could act like that instead if they’re immune to damage so they are helpful, have a reason to not die, but they don’t replace spider damage es, but if the current baby spiders had lower damage and more as tiny helpers and maybe no nest feature then I would be more open to it, though if they don’t die they shouldn’t duplicate.

They wouldn’t duplicate

 

13 minutes ago, Creatingabe1125 said:

Why mutate if they have a good option to use switcherdoodles as it makes sense, it gives them planar without having to empower them like Wurt does, and that spider influence skill I suggested could solve the lunar/shadow gang opinion.

You won’t have to empower them like Wurt 

The spider influence skill when it solve it because it does affect our different spiders have an effect on one other rather then it coming from themselves and with the mutated and shadow spiders having only seven hp makes work better as an add-on to the other by then it’s on switcher doodle

40 minutes ago, Dr.Webber said:

You won’t have to empower them like Wurt 

The spider influence skill when it solve it because it does affect our different spiders have an effect on one other rather then it coming from themselves and with the mutated and shadow spiders having only seven hp makes work better as an add-on to the other by then it’s on switcher doodle

7 hp is too weak for mutations to be worth it. aren’t spiders supposed to work together? And for a few reasons that I already listed I think switcherdoodles are still better. And the lunar/shadow skills don’t have to be an add on. Every spider does their part.

40 minutes ago, Dr.Webber said:

They wouldn’t duplicate

Maybe I misinterpreted it but you said the baby spiders would split into twins, that sounds like duplication to me.

40 minutes ago, Dr.Webber said:

So homeless spiders nearby find a homemade den eat switchers doodle, and it becomes a new home am I getting that right? And what makes sense, lore wise and game wise

Spiders from nests or not, and that idea came cause you misinterpreted my idea, my original idea was to make spider nests that spawn different types of spiders, makes sense lore and gameplay wise, just they would spawn spiders slower. Also Webber could either be given a base or skill perk to have different interactions with different types of nests.

43 minutes ago, Dr.Webber said:

You realize he can be both right

Both what? Idk what the other thing he can be, a hive builder, a parent?

5 hours ago, Creatingabe1125 said:

Spiders from nests or not, and that idea came cause you misinterpreted my idea, my original idea was to make spider nests that spawn different types of spiders, makes sense lore and gameplay wise, just they would spawn spiders slower. Also Webber could either be given a base or skill perk to have different interactions with different types of nests.

 so would the version  where it becomes their new home  would that work with any switcher doodle? Also, would they be able to respawn  if so, I’m starting to reconsider having it be a switcher doodle

5 hours ago, Creatingabe1125 said:

7 hp is too weak for mutations to be worth it. aren’t spiders supposed to work together? And for a few reasons that I already listed I think switcherdoodles are still better. And the lunar/shadow skills don’t have to be an add on. Every spider does their part.

 all you said was it was already available basically  what if I make it where if there’s a  homemade den  with a lunar or shadow  switcher doodle then they respond there or something. I know it’s a half baked idea but In my opinion, it doesn’t make sense  as a lunar or shadow gang  All the spiders aren’t somehow lunar/shadow themselves

5 hours ago, Creatingabe1125 said:

Both what? Idk what the other thing he can be, a hive builder, a parent?

he can adopt the spider eggs he spawns in with and it becomes the baby spiders then befriend a bunch of spider and in the more he has a befriended the bigger his hive

5 hours ago, Creatingabe1125 said:

Maybe I misinterpreted it but you said the baby spiders would split into twins, that sounds like duplication to me.

So you start out with three spiders normally but I was thinking I want it to be even so I was thinking they could have twins but other than that they don’t duplicate 

25 minutes ago, Dr.Webber said:

so would the version  where it becomes their new home  would that work with any switcher doodle? Also, would they be able to respawn  if so, I’m starting to reconsider having it be a switcher doodle

You could add spider nests near by so that they will convert into a spider type when your not their, but that spider cave den won’t spawn spiders on its own and must be refilled with snickerdoodles. I would prefer making spider dens for other kinds of spiders to respawn in but a bit less effective as the original dens so it’s balanced.

27 minutes ago, Dr.Webber said:
6 hours ago, Creatingabe1125 said:

 

 all you said was it was already available basically  what if I make it where if there’s a  homemade den  with a lunar or shadow  switcher doodle then they respond there or something. I know it’s a half baked idea but In my opinion, it doesn’t make sense  as a lunar or shadow gang  All the spiders aren’t somehow lunar/shadow themselves

If you add snickerdoodles there they will eat them and it will be their new den, but they won’t respawn on their own as I said.

28 minutes ago, Dr.Webber said:

he can adopt the spider eggs he spawns in with and it becomes the baby spiders then befriend a bunch of spider and in the more he has a befriended the bigger his hive

6 hours ago, Creatingabe1125 said:

What if he could find baby spiders on trees or other places every few days and they would get on a mob and if nothing is attacking the mob the would stay on it and pester the mob like the nightmare werepig. And they would do some damage but little like 10 damage.

 

31 minutes ago, Dr.Webber said:

So you start out with three spiders normally but I was thinking I want it to be even so I was thinking they could have twins but other than that they don’t duplicate 

Oh okay, but I respond to this with the last idea above this quote.

50 minutes ago, Creatingabe1125 said:

You could add spider nests near by so that they will convert into a spider type when your not their, but that spider cave den won’t spawn spiders on its own and must be refilled with snickerdoodles. I would prefer making spider dens for other kinds of spiders to respawn in but a bit less effective as the original dens so it’s balanced.

If you add snickerdoodles there they will eat them and it will be their new den, but they won’t respawn on their own as I said.

What if he could find baby spiders on trees or other places every few days and they would get on a mob and if nothing is attacking the mob the would stay on it and pester the mob like the nightmare werepig. And they would do some damage but little like 10 damage.

 

Oh okay, but I respond to this with the last idea above this quote.

I feel like we’re going in circles 

why do you want the baby spiders to be found rather then converting the eggs 

and if it’s there new home why can’t they respawn from it

7 minutes ago, Dr.Webber said:

I feel like we’re going in circles 

why do you want the baby spiders to be found rather then converting the eggs 

and if it’s there new home why can’t they respawn from it

Not that I don’t dislike the egg idea but the idea of finding baby spiders in the wild is an idea that I like more.

the snickerdoodle den which is now what I’ll call it now is supposed to be a quicker way to change spiders and to give those spiders a home so you don’t have to do a trick to leave them, they could probably stay befriend or become befriended when picked from those dens. But as I said you made me come up with that idea and homemade nests would respawn spiders of that type, maybe the recipe for those cave dens could use nest material, 1 spider egg, 2nd material, snicker doodles, and that’s it (for the snickerdoodles it’s 4 in total but for the cave den it would be split between cave and spitter spider cookies.

38 minutes ago, Creatingabe1125 said:

Not that I don’t dislike the egg idea but the idea of finding baby spiders in the wild is an idea that I like more.

the snickerdoodle den which is now what I’ll call it now is supposed to be a quicker way to change spiders and to give those spiders a home so you don’t have to do a trick to leave them, they could probably stay befriend or become befriended when picked from those dens. But as I said you made me come up with that idea and homemade nests would respawn spiders of that type, maybe the recipe for those cave dens could use nest material, 1 spider egg, 2nd material, snicker doodles, and that’s it (for the snickerdoodles it’s 4 in total but for the cave den it would be split between cave and spitter spider cookies.

What if the ideas were merged the crafting recipe could be like that except replace the spider egg with a den decorating set so it doesn’t immediately spawn things on its own. You’d have to put a different spiders in it and they become those spider types and their spirits will be tied to it so when they died, they respawn there

Or maybe it could just be one craft with this  switcher  doodles replaced by silk And you would have to you’d have to replenish the switcher noodles and depending on what type of doodle you put in what type the spider become But they would still be tied to the den spirit wise 

21 minutes ago, Dr.Webber said:

What if the ideas were merged the crafting recipe could be like that except replace the spider egg with a den decorating set so it doesn’t immediately spawn things on its own. You’d have to put a different spiders in it and they become those spider types and their spirits will be tied to it so when they died, they respawn there

Or maybe it could just be one craft with this  switcher  doodles replaced by silk And you would have to you’d have to replenish the switcher noodles and depending on what type of doodle you put in what type the spider become But they would still be tied to the den spirit wise 

Idea, if you place a cookie in the snickerdoodle den it will turn 2 spiders into that type, every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. If you unlock another skill you can add items to it. The items you could add are a life giving amulet, a thulcite crown, a spider claw if the spider claw drop is added, or maybe a few more items but Idk. The life giving amulet would revive up to 20 spiders from that den, the thulecite crown would give up to 12 spiders the shield power, and the spider claw would add extra damage. I think it would be better to make this just a den to gather and to keep special spiders with no items but that’s an idea, and still think maybe homemade spider dens of other spider nest types but slower and a bit costly though it would still give you spiders without needing more switcher doodles for the homemade spider specific dens.

 

4 minutes ago, Creatingabe1125 said:

Idea, if you place a cookie in the snickerdoodle den it will turn 2 spiders into that type, every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. If you unlock another skill you can add items to it. The items you could add are a life giving amulet, a thulcite crown, a spider claw if the spider claw drop is added, or maybe a few more items but Idk. The life giving amulet would revive up to 20 spiders from that den, the thulecite crown would give up to 12 spiders the shield power, and the spider claw would add extra damage. I think it would be better to make this just a den to gather and to keep special spiders with no items but that’s an idea, and still think maybe homemade spider dens of other spider nest types but slower and a bit costly though it would still give you spiders without needing more switcher doodles for the homemade spider specific dens.

 

I like that idea, but how would incorporate the items into it design because I’m assuming you’re basing this off of the merm king quests

2 minutes ago, Dr.Webber said:

I like that idea, but how would incorporate the items into it design because I’m assuming you’re basing this off of the merm king quests

I was probably thinking about the Merm quest but the idea is you make a den, when you unlock the skill or skills to add the items, just put those items into the den and then the effect lasts until enough spiders use it which then you need to add another item, you could potentially stack these items but there would be a limit.

18 minutes ago, Creatingabe1125 said:

I was probably thinking about the Merm quest but the idea is you make a den, when you unlock the skill or skills to add the items, just put those items into the den and then the effect lasts until enough spiders use it which then you need to add another item, you could potentially stack these items but there would be a limit.

thanks for the extra information but what I meant was what visual effect I have on the den

Just now, Dr.Webber said:

thanks for the extra information but what I meant was what visual effect I have on the den

My idea is for the items to be inside the dens, don’t know if you would see them in the dens but they would be inside the dens.

1 minute ago, Creatingabe1125 said:

My idea is for the items to be inside the dens, don’t know if you would see them in the dens but they would be inside the dens.

Good to know, now that we establish that since we’ve been talking about this so long I forgot what all week came to a consensus on so far do you remember?

From what I remember the first part to stop being talked about was about the farm skills, then about spider queen, then about the baby spiders and lunar/shadow switcherdoodles, then about the specific spider nests. Not sure if there was anything else. The farm just stopped, the last spider queen thing was my claw idea I think, the baby spiders was about how they would work, either lunar/shadow switcherdoodles or mutation for spiders, and then homemade spider nests for different types of spiders to respawn in as like the original special spider dens but slower and a bit more costly.

7 minutes ago, Creatingabe1125 said:

From what I remember the first part to stop being talked about was about the farm skills, then about spider queen, then about the baby spiders and lunar/shadow switcherdoodles, then about the specific spider nests. Not sure if there was anything else. The farm just stopped, the last spider queen thing was my claw idea I think, the baby spiders was about how they would work, either lunar/shadow switcherdoodles or mutation for spiders, and then homemade spider nests for different types of spiders to respawn in as like the original special spider dens but slower and a bit more costly.

Now that I think about it, did we ever actually come with a consensus on it or do we just stop talking about certain things over time because if so, I’d really like to come up with a consensus on  things

3 minutes ago, Dr.Webber said:

Now that I think about it, did we ever actually come with a consensus on it or do we just stop talking about certain things over time because if so, I’d really like to come up with a consensus on  things

We never really finished a topic it just got lost. But maybe we should start with the farm as it’s the first one that got lost.

13 minutes ago, Creatingabe1125 said:

We never really finished a topic it just got lost. But maybe we should start with the farm as it’s the first one that got lost.

Ok so I the the who is gonna have two alignment pairs rather than just one spider alignment pair is I was thinking they could choose opposite alignments for for the two sides and doing that would unlock the ability to pick the hypothetical pseudo alignment since you have expressed you don’t like the farming alignments. What is your proposed alternative for reaching the hypothetical pseudo alignment

8 hours ago, Dr.Webber said:

Ok so I the the who is gonna have two alignment pairs rather than just one spider alignment pair is I was thinking they could choose opposite alignments for for the two sides and doing that would unlock the ability to pick the hypothetical pseudo alignment since you have expressed you don’t like the farming alignments. What is your proposed alternative for reaching the hypothetical pseudo alignment

Not a big fan of the pseudo skill but an alternative could be to unlock enough spider skills and to have teleported 5 times or another related condition. (The teleporting one might be a bit weird but according to this skill it makes sense plus the only ways to teleport requires gems. Its not easy, but you will probably only have to do it once).

9 hours ago, Creatingabe1125 said:

Not a big fan of the pseudo skill but an alternative could be to unlock enough spider skills and to have teleported 5 times or another related condition. (The teleporting one might be a bit weird but according to this skill it makes sense plus the only ways to teleport requires gems. It’s not easy, but you will probably only have to do it once).

What don’t you like about the pseudo alignment

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