flamboyant wolf Posted July 13, 2023 Share Posted July 13, 2023 So, Wormwood can craft berry bushes now, however, to make them, you need berries of the opposite bush: Juicy berry bush requires 8 normal berries, which is fine, I guess. Could be cheaper, but it's good enough. Now, Regular berry bush requires 25 juicy berries, which is, in my opinion, way too much. You might think "well, juicy berry bush gives 3 times more berries, so of course the amount of juicy berries needed for a regular bush would be higher, to compensate.", however, this doesn't take into consideration the fact, that juicy berry bushes take significantly longer to grow (~10 days). So, if you have 9 juicy berry bushes, you would be able to make a regular berry bush once every 10 days, which makes it highly impractical for survival. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/ Share on other sites More sharing options...
Wonz Posted July 13, 2023 Share Posted July 13, 2023 At this point I'll just dig what is on map and watch it regenerate on it's own in a year. Does anyone need more bushes they can dig? Goofy perk. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649844 Share on other sites More sharing options...
ShadowDuelist Posted July 13, 2023 Share Posted July 13, 2023 15 minutes ago, Wonz said: At this point I'll just dig what is on map and watch it regenerate on it's own in a year. Does anyone need more bushes they can dig? Goofy perk. I think these edible plants perks are aimed towards decoration more than survival. In the past there were endless public servers that went well beyond day 5000 and since they were admin-less, most things were constantly burned, much faster than they were able to regrow. Those worlds really looked like a post apocalypse with very few resources and abandoned/burned bases scattered all over. Maybe if those worlds return, these perks would make a lot of sense, even lore wise, that Wormwood can restore the ecosystem of plants, or hide in some distant cave spot and create his little plants oasis. The other possibility I'm thinking is that the world of the future updates will become much harsher and plants will be destroyed more often by creatures, weather or events, and they are giving us a tool for that situation. That said, monkeytails have a lot of current possible applications for WW and others, and the same goes for lureplants. So those 2 are survival related IMO. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649850 Share on other sites More sharing options...
Fliphe Posted July 13, 2023 Share Posted July 13, 2023 I just don't get why the bush costs 25 berries, WHY NOT 24? 8 Juicy Berrys = 24 = PERFECT if the number is 25 you'll need 9 bushs and in the end you'll have 2 Juice berrys left Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649860 Share on other sites More sharing options...
HowlVoid Posted July 13, 2023 Share Posted July 13, 2023 4 hours ago, ShadowDuelist said: I think these edible plants perks are aimed towards decoration more than survival. I hope not, that's just sad. Perks aimed at decorating.... 4 hours ago, ShadowDuelist said: The other possibility I'm thinking is that the world of the future updates will become much harsher and plants will be destroyed more often by creatures, weather or events, and they are giving us a tool for that situation. Until everyone complains and Klei removes it from the game. Not that I care, but it's what happens. 4 hours ago, ShadowDuelist said: That said, monkeytails have a lot of current possible applications for WW and others, and the same goes for lureplants. So those 2 are survival related IMO. Funny how only one/two plant matters... And people want to get rid of one of them. So much pressure on one character for all the wrong reasons. Why isn't this happening to woody or Wolfgang. I'm losing hope... I hope the more practical feedback gets through to Klei. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649919 Share on other sites More sharing options...
Wonz Posted July 13, 2023 Share Posted July 13, 2023 31 minutes ago, HowlVoid said: So much pressure on one character for all the wrong reasons. Why isn't this happening to woody or Wolfgang. Wolfgang and Woodie have powerful perks and craftables Wolf's damage output is beyond OP and woodie's moose has now place in endgame. Their craftables are cane, 70% helmet, the ice gembell is proven great against crab king who knows what else. Though there are many I would skip without second thought if i could like goose having chance to avoid damage. Or going beyond 100% mightiness but wormwood has significantly more perks that are just there. While Wormwood's impactful perks are limited to the mushrooms. Wormwood doesn't need berries and it's easier to dig and replant them than gather them. Making bushes takes time, and using time for other preparations is more beneficial. It would be better if Wormwood had more farming-related perks. Currently, some of Wormwood's perks are useless or have little impact. Wormwood doesn't make much difference crafting the bushes. It's easier to dig and replant them than to gather the berries, dug bushes regrow after long time so you'll get more eventually without crafting. If you took all bushes in your world you'd have enough berries for several players so any more bushes are not making difference. The leafy bush could be just made with clean sweeper. Why would you lock any purely decorating aspect to single character? Wormwood started as farmign guy and it would be nice to expand on that, it's complex enough to be interesting and it would be nice if they expanded on that, living off bushes is boring compared to that. Seen some great idea of him making plants start at negative stress so it's easier to farm giants. Currently he has absolutely useless bloom range increase, petals generations, own saladmanders burn him, some goofy fly trap that prevents something that blooming can undo instantly so it's not worth it again. There's many perks but it's barren land in terms of impact. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649929 Share on other sites More sharing options...
HowlVoid Posted July 14, 2023 Share Posted July 14, 2023 1 hour ago, Wonz said: It would be better if Wormwood had more farming-related perks. While wormwood could benefit from actually useful farming skills. Let's not forget wormwood has some combat related utility perks as well. His crafts, bramble husk, living logs, bramble traps and compost wrap. These should take priority as any skills related to them currently do not even exist. 1 hour ago, Wonz said: Wormwood started as farmign guy and it would be nice to expand on that, it's complex enough to be interesting and it would be nice if they expanded on that, living off bushes is boring compared to that. Wormwood actually started as a highly versatile character. In Hamlet his farming perks were limited to just one. He was also immune to hay fever. This was even true before reap what you sow in dst (minus hay fever). The biggest defining thing about Wormwood was actually his crafts. It's the first thing anyone playing as him first saw. They are powerful and very helpful to his early game survival (bat bat/darksword) Ironically the thing most ignored by the developers. 1 hour ago, Wonz said: Seen some great idea of him making plants start at negative stress so it's easier to farm giants. Currently he has absolutely useless bloom range increase, petals generations, own saladmanders burn him, some goofy fly trap that prevents something that blooming can undo instantly so it's not worth it again. There's many perks but it's barren land in terms of impact. I've seen many great ideas too. But to keep him as the highly versatile character he's always been, all parts of him should be tied to a skill. Farming Relates to plants (both agricultural and mob-like) Plant crafts I'm surprised Klei has failed to keep this in mind. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649944 Share on other sites More sharing options...
Evelo Posted July 14, 2023 Share Posted July 14, 2023 4 hours ago, HowlVoid said: So much pressure on one character for all the wrong reasons. Why isn't this happening to woody or Wolfgang. I'm losing hope... I hope the more practical feedback gets through to Klei. Yep... yep... yep,,, Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649969 Share on other sites More sharing options...
Cassielu Posted July 14, 2023 Share Posted July 14, 2023 5 hours ago, HowlVoid said: or Wolfgang It happened, just not in here. Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649972 Share on other sites More sharing options...
Dragonboooorn Posted July 14, 2023 Share Posted July 14, 2023 7 hours ago, HowlVoid said: Funny how only one/two plant matters... And people want to get rid of one of them. So much pressure on one character for all the wrong reasons. Why isn't this happening to woody or Wolfgang. Klei already kinda forces Wolfgang players stay in normal form for some reason with the addition of two new perks Link to comment https://forums.kleientertainment.com/forums/topic/149411-isnt-berry-bush-crafting-recepy-a-bit-expensive/#findComment-1649986 Share on other sites More sharing options...
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