lakhnish Posted June 10 Share Posted June 10 I've noticed that when you are wearing a full Brightshade or Voidcloth armor set, they gain additional resistance to lunar-aligned or shadow-aligned mobs, depending on the set. Problem is I currently don't understand how the math works in terms of armor reduction. Does anyone know how it works? Link to comment Share on other sites More sharing options...
Nogard78 Posted June 10 Share Posted June 10 Let's say that you are wearing BS Helmet and BS armor. That's -25% dmg form lunar mobs. And you get hit by a Brihtshade 100dmg + 30 planar. 80% of normal dmg is reduced from normal def of BS, then another 25% (from set bouns) form 20dmg left, so that is 15 normal dmg 25%(set) of planar is redced, that is 22,5, and then 20 of planar defense granted by both pieces. Adding it all up is 15+2,5=17,5dmg When you have only 1 piece you get 10% dmg resistance. So 20 normal then 10% of that is 18 and 30 -10% is 27 then -10 from planar def 18+17=35 Tested ingame. PS Dreadstone also has 10%/25% of extra def against shadow aligned Link to comment Share on other sites More sharing options...
Arcwell Posted June 11 Share Posted June 11 10 hours ago, Nogard78 said: Let's say that you are wearing BS Helmet and BS armor. That's -25% dmg form lunar mobs. And you get hit by a Brihtshade 100dmg + 30 planar. 80% of normal dmg is reduced from normal def of BS, then another 25% (from set bouns) form 20dmg left, so that is 15 normal dmg 25%(set) of planar is redced, that is 22,5, and then 20 of planar defense granted by both pieces. Adding it all up is 15+2,5=17,5dmg When you have only 1 piece you get 10% dmg resistance. So 20 normal then 10% of that is 18 and 30 -10% is 27 then -10 from planar def 18+17=35 Tested ingame. PS Dreadstone also has 10%/25% of extra def against shadow aligned 2 clarifications here: Lunar/shadow damage resist also reduces damage dealt to armor. For this reason I think it's applied before normal damage reduction rather than after, but I can't say for certain (this would also explain why lunar/shadow damage bonuses don't get the full benefit for physical damage against planar entities, assuming they work the same way). Dreadstone for whatever reason doesn't give 25% with a full set, just 2 separate 10% modifiers (which would be 19% combined). Link to comment Share on other sites More sharing options...
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