qwertyxavier904 Posted May 25 Share Posted May 25 As in my very much ignored bug report, I show the Voidwalking exploit that is very very powerful with nothing stopping the player. (Here is the bug report: https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/the-voidwalking-glitchexploit-in-caves-r37877/page/2/) *Many* people wanted this exploit to be still in the game as said in my bug report, and that got me thinking: Why not make Voidwalking an actual feature in-game? (Ofc with some strings attached.) Since you devs don't want to remove this very, very powerful exploit in caves because of the community backlash that will come with it, we should somehow make it a feature that can help the player travel in the caves without removing this exploit. But it should come with a cost. Like hurting one of your stats greatly! Or some other "punishments" that the void may give you! I don't have many ideas, but you devs(or players) could make up ideas for this. Hopefully a dev will consider this post. I would be so happy. For now, I shall get going. -qwertyxavier904 Link to comment Share on other sites More sharing options...
Pet Rock Posted May 25 Share Posted May 25 The shadow thurible could raise a crumbling walkway across the void. This would give it a use besides beating the boss you got it from. Link to comment Share on other sites More sharing options...
Pedro cc Posted May 25 Share Posted May 25 Umbra Light finally the yellow moonlens craftable It cost a yellow moonlens and pure horror. what it does? When fueled spawns transparent shadow dock tiles in a radius, this would work in the caves void and the surface ocean, however when placed in a boat it makes the boat sightly bigger with an outline of transparent shadow boat. it requires nightmare fuel to work similarly to the flingomatic, the less fuel the less shadow teeth it shows Link to comment Share on other sites More sharing options...
Baark0 Posted May 28 Share Posted May 28 Make the atrium not an absolute nightmare to navigate and voidwalking can be patched. I will say tho, patching voidwalk would give lazy explorer a use in skipping the atrium, so it wouldn't be all bad. Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted May 29 Share Posted May 29 Shadow atrium having the use to cross void would be amazing tbf. Actual use for that item post killing fuelweaver. While it has control over FW and it's attacks I don't see any uses for it besides that. Maybe bone helm and thurible together held could give you a way to cross shadows. While on the surface it could act the same but summon sharks and gnarwhales that want to eat you. Link to comment Share on other sites More sharing options...
Ulisesvolador Posted May 29 Share Posted May 29 Quote Shadow atrium having the use to cross void would be amazing tbf. Actual use for that item post killing fuelweaver. I didn't know you can pack the entire atrium into an item that you can carry in your inventory ! Jokes aside, adding "legit" voidwalking can open some doors to add more "islands" to the caves. Link to comment Share on other sites More sharing options...
Zamzix Posted June 2 Share Posted June 2 You guys know the void in the cave is supposed to be a wall not a floating platform in the dark the void is technically solid stone so they can just make it able to be destroyed somehow in future Link to comment Share on other sites More sharing options...
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