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Testing ranch designs in debug mode?


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Cheers.

I'd like to try my luck in designing a puft ranch in debug mode. Building it is the easy part, but testing the design feels like a test of attention span - waiting for critters to age, eggs to incubate, etc. Am I missing some easier way than switching to ultra-speed and watching the paint dry?

I'd love to be able to select on spawn, or modify on existing entity:

  • critter age (and maybe wildness)
  • egg incubation

Alternatively, is there a way to insta-kill (not delete) a critter? (Ie. so that it drops the meat, and can be done in an area with no dupe access)

I feel your pain.  I'd be happy if the debug copy-paste preserved critter attributes (age, calories, etc).  I suppose there's probably a way to edit such things in the save file, but I've never been annoyed enough to try it.  I just set up the ranch and let it run at 10x or higher until it stabilizes.

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