vonVile Posted January 29, 2023 Share Posted January 29, 2023 The ruins with the Transporters are too large for the small maps especially the one on the other planet with the Dupe in stasis. The problem is they limit the players creativity when designing bases when you run across these huge structures. The ruins on the base planet should be as small as the Material Transporter ruins and the ruin on the other planet should have the incoming Transporter with Pod where the player would have to hunt for the outgoing Transporter on the map to return to main base. Link to comment Share on other sites More sharing options...
sakura_sk Posted January 29, 2023 Share Posted January 29, 2023 Why "hunt" to return the dupe home? That would be just punishment for trying a playthrough blind Link to comment Share on other sites More sharing options...
Sasza22 Posted January 30, 2023 Share Posted January 30, 2023 Different teleporter room designs wouldn`t be bad. As long as they have all the needed stuff it would be ok to have a smaller version or even a version split into a couple smaller rooms. Especially if we get more than just 2 planetoids conneced with telepoters in the future. Link to comment Share on other sites More sharing options...
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