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The .scml is mostly just your characters build. Its not possible to achieve this when using vanilla animations. Unless you redo all the animations to only have 1 arm/leg as there is no way to hide specifically one set of limbs. Outside of the arm_normal/arm_carry for hand equips.

If this is a custom player character there are literally hundreds of animations you would need to rework. An endeavor that I haven't seen any modders willing to commit to. If this is just a custom mob with limited pool of animations you probably could achieve this with some hardwork decompiling, and recompiling animations with a unique bank name.

2 hours ago, IronHunter said:

The .scml is mostly just your characters build. Its not possible to achieve this when using vanilla animations. Unless you redo all the animations to only have 1 arm/leg as there is no way to hide specifically one set of limbs. Outside of the arm_normal/arm_carry for hand equips.

If this is a custom player character there are literally hundreds of animations you would need to rework. An endeavor that I haven't seen any modders willing to commit to. If this is just a custom mob with limited pool of animations you probably could achieve this with some hardwork decompiling, and recompiling animations with a unique bank name.

I'm working on mob (spider-queen)
Been trying to keep only 2 of her front legs in .scml by delete other legs in every frames of animations but it still appeared in-game after recompiling

I guess i'll have to try another way now. Thank you :dispirited:

5 minutes ago, Hiru315 said:

I'm working on mob (spider-queen)
Been trying to keep only 2 of her front legs in .scml by delete other legs in every frames of animations but it still appeared in-game after recompiling

I guess i'll have to try another way now. Thank you :dispirited:

This is probably because your trying to load a second copy of the animation bank but doing so with a file with a different name to the original. Try changing the name of your bank which is the name above all the animations in spriter.

Then make sure code references this bank in game.

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