CameoAppearance Posted November 15, 2022 Share Posted November 15, 2022 Since you have to stay below 50% sanity to enter combat with someone else's shadows, actively helping fight them off now requires either carefully monitoring the battle (either with a healthbar mod or just paying very close attention) so that the insane player gets most of the final blows, scarfing down glommer goop or greencaps or wielding a Bat Bat or something along those lines to force your sanity back down as you fight, or wearing an insanity-inducing piece of equipment like a Nightmare Amulet. Intentionally farming Nightmare Fuel off an insane player has also become a lot more cumbersome, except if the shadow-bait player is a Willow and everyone with a sanity meter just weakens the shadows so that BERNIE! can finish them off. This happens because you get +15 sanity for killing a crawling horror and +33 for killing a terrorbeak no matter what your sanity level is or who it spawned for, plus if you're Wigfrid it's intensified by her per-hit sanity regeneration. The lower your character's maximum sanity, the fewer shadows you can kill before you're pushed out of the range that allows you to fight shadows; 33 sanity is nearly half Wes's sanity bar and a third of Webber's. It would be a lot easier to stay between around 20% and 49% sanity for the sake of a group shadow fight if you stopped gaining sanity from killing shadows either immediately when you're no longer insane enough for them to target you, or when you're getting close to the point where you can no longer attack them. I also always thought it was very flavorful for your friends to fight off the shadows for you while you focused on recovering sanity in safer ways, which this update heavily limits, and that it was interesting lorewise that you can still hit shadows that are trying to eat your friend even if you're sane and can't see them (or can barely see them). Link to comment Share on other sites More sharing options...
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