abrocator Posted November 7, 2022 Share Posted November 7, 2022 (Edit: some overlap with this thread:) --- Maxwell is frail (75HP) and so not really suited for direct combat. Also he cannot negate the sanity drain of shadow armor with his innate dapperness alone. I don’t think it makes sense to incentivize leading the charge with him. There are already other fighter characters. Webber (minion character) has slightly above average (default) HP. Wurt (minion character) gets 250HP when the Merm King lives. Of course it works right now. You can “just kite”, like with everyone else. But beyond the “skill issue” retorts I just think it’s not great character design. Right now, peak combat Maxwell just consists of getting enough shadow gear and being able to fight on the level of Wilson. So he is both not a good fighter and the skill ceiling for fighting with Maxwell compared to Wilson is not that high. Of course the update makes sense given the state of the fighter summons, i.e. to counteract people just fighting by “spamming” the book. But I think it would be much better if Maxwell, for his fighting perk, was redesigned as a diverse summoner who could support the team with several different support shadows. For example a healer, a ranged fighter, and things like that. And then make skillful Maxwell combat about balancing what shadows to aide himself (solo) or his team. So yes, this proposed change would put Maxwell back on the front lines when it comes to fighting solo, since he might not have any great damage output shadows left. But crucially he would change from using shadow duelists (fighters) just for damage-output to using them for more strategic and tactical play, just like his shadow trap and his other cast (the one that casts fear). “Brains over brawn.” Link to comment Share on other sites More sharing options...
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