Jump to content

(Not urgent) Need help with understanding how lantern animations work.

Recommended Posts

Good day everyone, I'm trying to make myself a new lantern. But I had a little trouble understanding how the game's animations work.
Namely, I'm trying to analyze the animations of the game itself to understand how they work, but I can't because some of them don't have complete files.

I'm using ktools-4.4.4 to extract the files, but I can't extract the files that only have atlas-0.tex and build.bin




I can get files only from similar files, where there is a whole set with an anim file...



I will be very grateful for your help, and for any information, I apologize if a similar topic has already been raised on the forum, I tried to find information but it did not work.. :(

Link to comment
Share on other sites

Lantern can be put on ground and held in hand. If put on ground, it uses lantern.zip, and if held, it uses swap_lantern.zip

swap_lantern.zip does not have an animation, the animation is located in player animations like player_basic.zip

So you need to combine player animation+player build+player atlas+swap lantern together. There are character templates in the forums that have done such work.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...