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Don't Starve Together

Found 7 results

  1. This is real, and my hopes are way too high. We must make this happen
  2. I'm new to modding, and managed to make work some custom weapons, and now im trying to make a hat, but now I get the "I can't do that" message when crafting and the game disconnects, I tried reading the server_log, but don't understand the error or what should I change, also I don know well how to name the animations for the hat, I used a template I found here in the forums, if anyone could help me get into the right direction whit this, I'll really appreciate it, I'll attach the mod folder, as well as the server/client logs. The error im getting in the server_log is: [string "scripts/entityscript.lua"]:523: bad argument #1 to 'lower' (string expected, got nil) icecrown.zip client_log.txt server_log.txt
  3. I am remaking a custom character I had made in the past, I haven't tested it yet but I want to know one thing. How do I edit the animations or the placement of parts for the characters? I am completely reworking the artwork and sprites for the character and my major fear is this visual problem. I Don't know how Spriter Works And I was hoping someone had made a tutorial on creating a Custom DST character that included that aspect. Anyway, the Character I am working on is not the one in the picture it is my first character I have made, Andreas, I wanted to add more to her than a simple sanity boost during the night and figure out a way to make her sanity drain during the day. Here is a list of things I want to add to her. 1. A scythe that only she can use, it would deal a little less damage than the tentacle spike during the day, The same amount of damage at night and double the damage during the full moon. 2. I want to give her a transformation. Her transformation would trigger when her HP is low Maybe at 10% of her full health. 3. Give her a healing aura that heals .1 HP to surrounding players in a small radius. 4. Make it where she loses sanity when crowded by other players. To balance the healing aura a little more. 5. This one will most likely be more like a side mod, I want to add a new monster called the Night beast, A creature that lives in the caves. I also wanted a chance for them to emerge from the uncovered sink hole like the batalisks, 6. Give her a complete custom speech and Voice, I want her voice to be the sound of an Ocarina. I was hoping someone could help me code and put her together, her current sprites are not too good and I am re drawing them from scratch. Which is a pretty tedius process in it's self.
  4. So, I know that you need to have animation files imported and then selected when to play what. For the inactive bernie, things are laid out pretty straight forward, since him being inactive means only two animations (beaten up and normal idle). For the active version, you have multiple ones, like 5 or so, not entirely sure, yet, in the bernie_active.lua there is only one animation declared and it's in fn: inst.AnimState:PlayAnimation("idle_loop") So... where exactly is the code that applies all of the other animations including trottling taunt animation, walking animation, waking up animation, getting hit animation etc.?
  5. Greetings everyone, thank you for reading my post! Recently I've been having tons of issues with custom animations and certain things. Here is the idea and the issue; A custom animation that has already been created currently cannot display armors, I would like to change this. Are armors linked to the original dont starve animations? Or can they simply not play with custom animations. if not, what code can be added to prevent the display of armors, weapons, hats and tools? - found a solution to this, question is still unanswered. Thank you so much for your help.
  6. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Can't reach meat glitch/bug Steps to reproduce I had cornered a gobbler (twice) and killed him. Describe your issue http://i1150.photobucket.com/albums/o614/haley_moore2/dontstarve.png I don't know how to get the version number, but I'm on the newest build. idk this is my first post so yeah...
  7. I'm new here, hi everybody! I've made a research and found nothing about this topic, so here goes! First of all, i'm loving this game. It has an amazing atmosphere, awesome gameplay and a feeling of terror and anxiety that i've rarely found in other games. Anyways, let's get onto my suggestion: animations for when you walk diagonally. I don't think if it's possible / plausible to make diagonal walking animations for every single hat, suit and character, but i think it would add more "3D" to the game, and will make it a lot smoother to play.